zorman2000
9f82ae5b7b
Dialogues: Changed prompt for yes/no dialogue to show on formspec instad of sent as message.
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Added item name now when giving a gift to NPC.
Positive answer for yes/no dialogue is now a constant.
2016-12-01 09:26:57 -05:00
zorman2000
d6fd49b1ae
Finished yes/no dialogue for dialogues.
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Implemented using function callbacks for each option (positive or negative answer)
Implemented dialogue for confirming that player wants to give a gift to NPC rather than just losing the item
2016-11-29 23:53:46 -05:00
zorman2000
a877fe64cb
Added yes/no dialogue box using normal formspecs. Added handler for formspecs
2016-11-29 14:44:27 -05:00
zorman2000
47847d2951
Fix bug in marriage check for receiving gifts
2016-11-29 14:05:09 -05:00
Hector Franqui
6e806d1d5b
Marriage NPC cannot receive gifts from other NPC/players
2016-11-19 13:19:59 -05:00
Hector Franqui
39224ed644
Fixed bug with gifts on marriage
2016-11-19 13:01:00 -05:00
Hector Franqui
c60d13112b
Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items
2016-11-19 12:38:16 -05:00
Hector Franqui
032cf67d99
Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items
2016-11-19 12:34:41 -05:00
Hector Franqui
82b9d97d6f
Started partial implementation for per-phase gifts
2016-11-19 08:04:45 -05:00
Hector Franqui
7d85cdc063
Bugfix for correct timerand entity parameters
2016-11-14 18:39:41 -05:00
Héctor Franqui
9ee5c186f1
Update npc.lua
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Removed child options for gifts, relationships and favorite items.
2016-11-14 15:40:35 -05:00
Hector Franqui
18657cc108
Progress on gifts and relationships. Still requires further debugging to understand some timer issues.
2016-11-14 06:28:37 -05:00
zorman2000
eb158f6f15
First commit. Using mobs_npc code as start.
2016-11-12 07:06:09 -05:00