641bdd8874
Added NPC actions so that it now closes doors after opening them. Fixed rotations for opening/closing doors and for reaching the goal point. Added full support to cottages mod gates and half doors. WIP: Support for cottages beds and sleeping mats.
251 lines
9.0 KiB
Lua
251 lines
9.0 KiB
Lua
-- Pathfinding code by Zorman2000
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---------------------------------------------------------------------------------------
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-- Pathfinding functionality
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---------------------------------------------------------------------------------------
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-- This class contains functions that allows to map the 3D map of Minetest into
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-- a 2D array (basically by ignoring the y coordinate for the moment being) in order
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-- to use the A* pathfinding algorithm to find the shortest path from one node to
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-- another. The A* algorithm implementation is in the external Jumper LUA library,
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-- by Roland Yonaba (https://github.com/Yonaba/Jumper).
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-- Mapping algorithm: transforms a Minetest map surface to a 2d grid.
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local path = minetest.get_modpath("advanced_npc")
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-- Below code for require is taken and slightly modified
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-- from irc mod by Diego Martinez (kaeza)
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-- https://github.com/minetest-mods/irc
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-- Handle mod security if needed
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local ie, req_ie = _G, minetest.request_insecure_environment
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if req_ie then ie = req_ie() end
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if not ie then
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error("The Advances NPC mod requires access to insecure functions in "..
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"order to work. Please add the Advanced NPC mod to the "..
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"secure.trusted_mods setting or disable the mod.")
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end
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-- Modify package path so that it can find the Jumper library files
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ie.package.path =
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path .. "/Jumper/?.lua;"..
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ie.package.path
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-- Require the main files from Jumper
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local Grid = ie.require("jumper.grid")
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local Pathfinder = ie.require("jumper.pathfinder")
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pathfinder = {}
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pathfinder.node_types = {
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start = 0,
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goal = 1,
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walkable = 2,
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openable = 3,
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non_walkable = 4
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}
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pathfinder.nodes = {
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openable_prefix = {
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"doors:",
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"cottages:gate",
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"cottages:half_door"
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}
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}
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-- This function uses the mapping functions and the A* algorithm implementation
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-- of the Jumper library to find a path from start_pos to end_pos. The range is
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-- an extra amount of nodes to search in both the x and z coordinates.
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function pathfinder.find_path(start_pos, end_pos, range, walkable_nodes)
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-- Set walkable nodes to empty if parameter wasn't used
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if walkable_nodes == nil then
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walkable_nodes = {}
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end
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-- Map the Minetest area to a 2D array
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local map = pathfinder.create_map(start_pos, end_pos, range, walkable_nodes)
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-- Find start and end positions
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local pos = pathfinder.find_start_and_end_pos(map)
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-- Normalize the map
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local normalized_map = pathfinder.normalize_map(map)
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-- Create pathfinder object
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local grid_object = Grid(normalized_map)
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-- Define what is a walkable node
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local walkable = 0
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-- Pathfinder object using A* algorithm
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local finder = Pathfinder(grid_object, "ASTAR", walkable)
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-- Set orthogonal mode meaning it will not move in diagonal directions
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finder:setMode("ORTHOGONAL")
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-- Calculates the path, and its length
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local path = finder:getPath(pos.start_pos.x, pos.start_pos.z, pos.end_pos.x, pos.end_pos.z)
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--minetest.log("Found path: "..dump(path))
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-- Pretty-printing the results
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if path then
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return pathfinder.get_path(map, path:nodes())
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end
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end
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-- This function is used to determine if a node is walkable
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-- or openable, in which case is good to use when finding a path
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local function is_good_node(node, exceptions)
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-- Is openable is to support doors, fence gates and other
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-- doors from other mods. Currently, default doors, gates
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-- and cottages doors are supported.
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local is_openable = false
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for _,node_prefix in pairs(pathfinder.nodes.openable_prefix) do
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local start_i,end_i = string.find(node.name, node_prefix)
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if start_i ~= nil then
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is_openable = true
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break
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end
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end
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if not minetest.registered_nodes[node.name].walkable then
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return pathfinder.node_types.walkable
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elseif is_openable then
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return pathfinder.node_types.openable
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else
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for i = 1, #exceptions do
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if node.name == exceptions[i] then
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return pathfinder.node_types.walkable
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end
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end
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return pathfinder.node_types.non_walkable
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end
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end
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function pathfinder.create_map(start_pos, end_pos, extra_range, walkables)
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-- Unused, will not use voxel areas for now
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--local c_air = minetest.get_content_id("air")
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minetest.log("Start pos: "..dump(start_pos))
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minetest.log("End pos: "..dump(end_pos))
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-- Calculate all signs to ensure:
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-- 1. Correct area calculation
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-- 2. Iterate in the correct direction
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local start_x_sign = (start_pos.x - end_pos.x) / math.abs(start_pos.x - end_pos.x)
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local start_z_sign = (start_pos.z - end_pos.z) / math.abs(start_pos.z - end_pos.z)
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local end_x_sign = (end_pos.x - start_pos.x) / math.abs(end_pos.x - start_pos.x)
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local end_z_sign = (end_pos.z - start_pos.z) / math.abs(end_pos.z - start_pos.z)
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--minetest.log("Start x sign: "..dump(start_x_sign)..", end x sign: "..dump(end_x_sign))
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--minetest.log("End z sign: "..dump(start_z_sign)..", end z sign: "..dump(end_z_sign))
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-- Get starting and ending positions, adding the extra nodes to the area
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local pos1 = {x=start_pos.x + (extra_range * start_x_sign), y = start_pos.y - 1, z=start_pos.z + (extra_range * start_z_sign)}
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local pos2 = {x=end_pos.x + (extra_range * end_x_sign), y = end_pos.y, z=end_pos.z + (extra_range * end_z_sign)}
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--minetest.log("Pos 1: "..dump(pos1))
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--minetest.log("Pos 2: "..dump(pos2))
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-- Get Voxel Area - Not used for the moment
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-- local vm = minetest.get_voxel_manip()
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-- local emin, emax = vm:read_from_map(pos1, pos2)
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-- local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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-- local data = vm:get_data()
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local grid = {}
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-- Loop through the area and classify nodes
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for z = 1, math.abs(pos1.z - pos2.z) do
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local current_row = {}
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for x = 1, math.abs(pos1.x - pos2.x) do
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-- Calculate current position
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local current_pos = {x=pos1.x + (x*end_x_sign), y=pos1.y, z=pos1.z + (z*end_z_sign)}
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-- Check if this is the starting position
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if current_pos.x == start_pos.x and current_pos.z == start_pos.z then
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-- Is start position
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table.insert(current_row, {pos=current_pos, type=pathfinder.node_types.start})
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elseif current_pos.x == end_pos.x and current_pos.z == end_pos.z then
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-- Is ending position or goal position
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table.insert(current_row, {pos=current_pos, type=pathfinder.node_types.goal})
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else
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-- Check if node is walkable
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local node = minetest.get_node(current_pos)
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if node.name == "default:air" then
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-- If air do no more checks
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table.insert(current_row, {pos=current_pos, type=pathfinder.node_types.walkable})
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else
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-- Check if it is of a walkable or openable type
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table.insert(current_row, {pos=current_pos, type=is_good_node(node, walkables)})
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end
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end
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end
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-- Insert the converted row into the grid
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table.insert(grid, current_row)
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end
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return grid
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end
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-- Utility function to print the created map to the console.
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-- Used for debug.
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local function print_map(map)
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for z,row in pairs(map) do
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local row_string = "["
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for x,node in pairs(row) do
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if node.type == 2 then
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row_string = row_string.."- "
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else
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row_string = row_string..node.type.." "
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end
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-- Use the following if the coordinates are also needed
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--row_string = row_string..node.type..": {"..node.pos.x..", "..node.pos.y..", "..node.pos.z.."}, "
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end
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row_string = row_string.."]"
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print(row_string)
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end
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end
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-- This function find the starting and ending points in the
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-- map representation, and returns the coordinates in the map
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-- for the pathfinding algorithm to use
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function pathfinder.find_start_and_end_pos(map)
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-- This is for debug
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--print_map(map)
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local result = {}
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for z,row in pairs(map) do
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for x,node in pairs(row) do
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if node.type == pathfinder.node_types.start then
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--minetest.log("Start node: "..dump(node))
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result["start_pos"] = {x=x, z=z}
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elseif node.type == pathfinder.node_types.goal then
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--minetest.log("End node: "..dump(node))
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result["end_pos"] = {x=x, z=z}
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end
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end
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end
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minetest.log("Found start and end positions: "..dump(result))
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return result
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end
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-- This function transforms the grid into binary values
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-- (0 walkable, 1 non-walkable) for the pathfinding algorithm.
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function pathfinder.normalize_map(map)
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local result = {}
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for _,row in pairs(map) do
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local result_row = {}
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for _,node in pairs(row) do
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if node.type ~= pathfinder.node_types.non_walkable then
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table.insert(result_row, 0)
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else
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table.insert(result_row, 1)
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end
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end
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table.insert(result, result_row)
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end
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return result
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end
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-- This function returns an array of tables with to parameters: type and pos.
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-- The position parameter is the actual coordinate on the Minetest map. The
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-- type is the type of the node at the coordinate defined as pathfinder.node_types.
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function pathfinder.get_path(map, path_nodes)
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local result = {}
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for node, count in path_nodes do
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table.insert(result, map[node:getY()][node:getX()])
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-- For debug
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--minetest.log("Node: "..dump(map[node:getY()][node:getX()]))
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--print(('Step: %d - x: %d - y: %d'):format(count, node:getX(), node:getY()))
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end
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return result
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end |