86 lines
2.8 KiB
Lua
86 lines
2.8 KiB
Lua
-- Actions code for Advanced NPC by Zorman2000
|
|
---------------------------------------------------------------------------------------
|
|
-- Action functionality
|
|
---------------------------------------------------------------------------------------
|
|
-- The NPCs will be able to perform five fundamental actions that will allow
|
|
-- for them to perform any other kind of interaction in the world. These
|
|
-- fundamental actions are: place a node, dig a node, put items on an inventory,
|
|
-- take items from an inventory, find a node closeby (radius 3) and
|
|
-- walk a step on specific direction. These actions will be set on an action queue.
|
|
-- The queue will have the specific steps, in order, for the NPC to be able to do
|
|
-- something (example, go to a specific place and put a chest there). The
|
|
-- fundamental actions are added to the action queue to make a complete task for the NPC.
|
|
|
|
npc.actions = {}
|
|
|
|
function npc.actions.rotate(args)
|
|
local self = args.self
|
|
local dir = args.dir
|
|
local yaw = 0
|
|
self.rotate = 0
|
|
if dir == npc.direction.north then
|
|
yaw = 315
|
|
elseif dir == npc.direction.east then
|
|
yaw = 225
|
|
elseif dir == npc.direction.south then
|
|
yaw = 135
|
|
elseif dir == npc.direction.west then
|
|
yaw = 45
|
|
end
|
|
self.object:setyaw(yaw)
|
|
end
|
|
|
|
-- This function will make the NPC walk one step on a
|
|
-- specifc direction. One step means one node. It returns
|
|
-- true if it can move on that direction, and false if there is an obstacle
|
|
function npc.actions.walk_step(args)
|
|
local self = args.self
|
|
local dir = args.dir
|
|
local vel = {}
|
|
if dir == npc.direction.north then
|
|
vel = {x=0, y=0, z=1}
|
|
elseif dir == npc.direction.east then
|
|
vel = {x=1, y=0, z=0}
|
|
elseif dir == npc.direction.south then
|
|
vel = {x=0, y=0, z=-1}
|
|
elseif dir == npc.direction.west then
|
|
vel = {x=-1, y=0, z=0}
|
|
end
|
|
set_animation(self, "walk")
|
|
npc.rotate({self=self, dir=dir})
|
|
self.object:setvelocity(vel)
|
|
end
|
|
|
|
-- This action makes the NPC stand and remain like that
|
|
function npc.actions.stand(args)
|
|
local self = args.self
|
|
-- Stop NPC
|
|
self.object:setvelocity({x=0, y=0, z=0})
|
|
-- Set stand animation
|
|
set_animation(self, "stand")
|
|
end
|
|
|
|
-- This action makes the NPC sit on the node where it is
|
|
function npc.actions.sit(args)
|
|
local self = args.self
|
|
-- Stop NPC
|
|
self.object:setvelocity({x=0, y=0, z=0})
|
|
-- Set sit animation
|
|
self.object:set_animation({
|
|
x = npc.ANIMATION_SIT_START,
|
|
y = npc.ANIMATION_SIT_END},
|
|
self.animation.speed_normal, 0)
|
|
end
|
|
|
|
-- This action makes the NPC lay on the node where it is
|
|
function npc.actions.lay(args)
|
|
local self = args.self
|
|
-- Stop NPC
|
|
self.object:setvelocity({x=0, y=0, z=0})
|
|
-- Set sit animation
|
|
self.object:set_animation({
|
|
x = npc.ANIMATION_LAY_START,
|
|
y = npc.ANIMATION_LAY_END},
|
|
self.animation.speed_normal, 0)
|
|
end
|