advanced_npc/actions/actions.lua

86 lines
2.8 KiB
Lua

-- Actions code for Advanced NPC by Zorman2000
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-- Action functionality
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-- The NPCs will be able to perform five fundamental actions that will allow
-- for them to perform any other kind of interaction in the world. These
-- fundamental actions are: place a node, dig a node, put items on an inventory,
-- take items from an inventory, find a node closeby (radius 3) and
-- walk a step on specific direction. These actions will be set on an action queue.
-- The queue will have the specific steps, in order, for the NPC to be able to do
-- something (example, go to a specific place and put a chest there). The
-- fundamental actions are added to the action queue to make a complete task for the NPC.
npc.actions = {}
function npc.actions.rotate(args)
local self = args.self
local dir = args.dir
local yaw = 0
self.rotate = 0
if dir == npc.direction.north then
yaw = 315
elseif dir == npc.direction.east then
yaw = 225
elseif dir == npc.direction.south then
yaw = 135
elseif dir == npc.direction.west then
yaw = 45
end
self.object:setyaw(yaw)
end
-- This function will make the NPC walk one step on a
-- specifc direction. One step means one node. It returns
-- true if it can move on that direction, and false if there is an obstacle
function npc.actions.walk_step(args)
local self = args.self
local dir = args.dir
local vel = {}
if dir == npc.direction.north then
vel = {x=0, y=0, z=1}
elseif dir == npc.direction.east then
vel = {x=1, y=0, z=0}
elseif dir == npc.direction.south then
vel = {x=0, y=0, z=-1}
elseif dir == npc.direction.west then
vel = {x=-1, y=0, z=0}
end
set_animation(self, "walk")
npc.rotate({self=self, dir=dir})
self.object:setvelocity(vel)
end
-- This action makes the NPC stand and remain like that
function npc.actions.stand(args)
local self = args.self
-- Stop NPC
self.object:setvelocity({x=0, y=0, z=0})
-- Set stand animation
set_animation(self, "stand")
end
-- This action makes the NPC sit on the node where it is
function npc.actions.sit(args)
local self = args.self
-- Stop NPC
self.object:setvelocity({x=0, y=0, z=0})
-- Set sit animation
self.object:set_animation({
x = npc.ANIMATION_SIT_START,
y = npc.ANIMATION_SIT_END},
self.animation.speed_normal, 0)
end
-- This action makes the NPC lay on the node where it is
function npc.actions.lay(args)
local self = args.self
-- Stop NPC
self.object:setvelocity({x=0, y=0, z=0})
-- Set sit animation
self.object:set_animation({
x = npc.ANIMATION_LAY_START,
y = npc.ANIMATION_LAY_END},
self.animation.speed_normal, 0)
end