advanced_npc/init.lua
Hector Franqui a91160ecc6 NPC: Cleaned up debugging logs.
Standarized logs to have different levels.
Show by default only INFO, ERROR log messages.
Dialogues: Standarized function for NPC chat messages.
Removed trader.lua and trader_test.lua which are part of old 'mobs_npc' mod.
2017-06-17 09:44:25 -04:00

40 lines
941 B
Lua
Executable File

-- Advanced NPC mod by Zorman2000
local path = minetest.get_modpath("advanced_npc")
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s, a, ...)
if a == nil then
return s
end
a = {a, ...}
return s:gsub("(@?)@(%(?)(%d+)(%)?)",
function(e, o, n, c)
if e == ""then
return a[tonumber(n)] .. (o == "" and c or "")
else
return "@" .. o .. n .. c
end
end)
end
end
mobs.intllib = S
dofile(path .. "/npc.lua")
dofile(path .. "/spawner.lua")
dofile(path .. "/relationships.lua")
dofile(path .. "/dialogue.lua")
dofile(path .. "/trade/trade.lua")
dofile(path .. "/trade/prices.lua")
dofile(path .. "/actions/actions.lua")
dofile(path .. "/actions/places.lua")
dofile(path .. "/actions/pathfinder.lua")
dofile(path .. "/actions/jumper.lua")
dofile(path .. "/actions/node_registry.lua")
dofile(path .. "/random_data.lua")
print (S("[Mod] Advanced NPC loaded"))