df56e44bbd
Places: Workplaces are now usable nodes. Plotmarkers around a building can be scanned and their information stored into current plotmarker. Slightly optimize plotmarker search. Occupations: Add test "priest" occupation definition. Fix lots of bugs in initialization code. Spawner: Add ability to determine occupation name out of surrounding workplaces. Assign occupation to spawned NPC using simple algorithm. Others: Reduce log noise a bit. Fix some warnings.
94 lines
1.7 KiB
Lua
94 lines
1.7 KiB
Lua
-- Occupations definitions
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-- Register default occupation
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npc.occupations.register_occupation(npc.occupations.basic_name, npc.occupations.basic_def)
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-- Test priest
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npc.occupations.register_occupation("test_priest", {
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dialogues = {
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type = "given",
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data = {
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{
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text = "How are you today my child?",
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tags = {"male"}
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}
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}
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},
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textures = {
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"npc_male_priest.png"
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},
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initial_inventory = {
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{name="farming:bread", count=1}
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},
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initial_trader_status = npc.trade.NONE,
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building_types = {
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"hut", "house", "farm_tiny", "lumberjack"
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},
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surrounding_building_types = {
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"church"
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},
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schedule_entries = {}
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})
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-- Test farmer
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npc.occupations.register_occupation("test_farmer", {
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dialogues = {},
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textures = {},
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initial_inventory = {},
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schedule_entries = {
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[7] = {
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[1] =
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{
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task = npc.actions.cmd.WALK_TO_POS,
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args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
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walkable = {}
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}
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},
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[2] =
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{
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check = true,
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range = 2,
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random_execution_times = true,
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min_count = 10,
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max_count = 12,
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nodes = {"farming:cotton_3"},
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actions =
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{
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-- Actions for grown cotton - harvest and replant
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["farming:cotton_3"] =
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{
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[1] =
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{
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action = npc.actions.cmd.WALK_STEP,
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},
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[2] =
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{
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action = npc.actions.cmd.DIG,
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},
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[3] =
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{
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action = npc.actions.cmd.PLACE,
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args =
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{
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node = "farming:cotton_1"
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}
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}
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}
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},
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none_actions =
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{
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-- Walk a single step in a random direction
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[1] = {
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action = npc.actions.cmd.WALK_STEP,
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args =
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{
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dir = "random"
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}
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},
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}
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}
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}
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}
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}) |