Add workplaces support.
Places: Workplaces are now usable nodes. Plotmarkers around a building can be scanned and their information stored into current plotmarker. Slightly optimize plotmarker search. Occupations: Add test "priest" occupation definition. Fix lots of bugs in initialization code. Spawner: Add ability to determine occupation name out of surrounding workplaces. Assign occupation to spawned NPC using simple algorithm. Others: Reduce log noise a bit. Fix some warnings.
This commit is contained in:
parent
59bb430e62
commit
df56e44bbd
@ -302,7 +302,7 @@ if minetest.get_modpath("mg_villages") ~= nil then
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if nearby_plotmarkers[i].workplaces then
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-- Insert all workplaces in this plotmarker
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for j = 1, #nearby_plotmarkers[i].workplaces do
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minetest.log("Nearby plotmarker workplace #"..dump(j)..": "..dump(nearby_plotmarkers[i].workplaces[j]))
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--minetest.log("Nearby plotmarker workplace #"..dump(j)..": "..dump(nearby_plotmarkers[i].workplaces[j]))
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table.insert(result, {
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workplace=nearby_plotmarkers[i].workplaces[j],
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building_type = nearby_plotmarkers[i].building_type,
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@ -328,7 +328,7 @@ function npc.places.find_plotmarkers(pos, radius, exclude_current_pos)
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local result = {}
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local start_pos = {x=pos.x - radius, y=pos.y - 1, z=pos.z - radius}
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local end_pos = {x=pos.x + radius, y=pos.y + 1, z=pos.z + radius}
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local nodes = minetest.find_nodes_in_area_under_air(start_pos, end_pos,
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local nodes = minetest.find_nodes_in_area(start_pos, end_pos,
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npc.places.nodes.PLOTMARKER_TYPE)
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-- Scan nodes
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for i = 1, #nodes do
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@ -357,7 +357,7 @@ function npc.places.find_plotmarkers(pos, radius, exclude_current_pos)
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end
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end
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-- Add building
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minetest.log("Adding building: "..dump(def))
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--minetest.log("Adding building: "..dump(def))
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table.insert(result, def)
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end
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end
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@ -1,24 +1,28 @@
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-- Occupations definitions
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-- Register default occupation
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npc.occupations.register_occupation("default_basic", npc.occupations.basic_def)
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npc.occupations.register_occupation(npc.occupations.basic_name, npc.occupations.basic_def)
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-- Test priest
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npc.occupations.register_occupation("test_priest", {
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dialogues = {
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{
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text = "How are you today my child?",
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tags = "male"
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type = "given",
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data = {
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{
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text = "How are you today my child?",
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tags = {"male"}
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}
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}
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},
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textures = {
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"npc_male_priest.png"
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},
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initial_inventory = {
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"farming:bread 1"
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{name="farming:bread", count=1}
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},
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initial_trader_status = npc.trade.NONE,
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building_types = {
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"home"
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"hut", "house", "farm_tiny", "lumberjack"
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},
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surrounding_building_types = {
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"church"
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@ -28,63 +32,63 @@ npc.occupations.register_occupation("test_priest", {
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-- Test farmer
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npc.occupations.register_occupation("test_farmer", {
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dialogues = {},
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textures = {},
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initial_inventory = {},
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schedule_entries = {
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[7] = {
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[1] =
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dialogues = {},
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textures = {},
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initial_inventory = {},
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schedule_entries = {
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[7] = {
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[1] =
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{
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task = npc.actions.cmd.WALK_TO_POS,
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args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
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walkable = {}
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}
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},
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[2] =
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{
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check = true,
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range = 2,
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random_execution_times = true,
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min_count = 10,
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max_count = 12,
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nodes = {"farming:cotton_3"},
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actions =
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{
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task = npc.actions.cmd.WALK_TO_POS,
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args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
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walkable = {}
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}
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},
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[2] =
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{
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check = true,
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range = 2,
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random_execution_times = true,
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min_count = 10,
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max_count = 12,
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nodes = {"farming:cotton_3"},
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actions =
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-- Actions for grown cotton - harvest and replant
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["farming:cotton_3"] =
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{
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-- Actions for grown cotton - harvest and replant
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["farming:cotton_3"] =
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[1] =
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{
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[1] =
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action = npc.actions.cmd.WALK_STEP,
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},
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[2] =
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{
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action = npc.actions.cmd.DIG,
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},
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[3] =
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{
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action = npc.actions.cmd.PLACE,
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args =
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{
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action = npc.actions.cmd.WALK_STEP,
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},
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[2] =
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{
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action = npc.actions.cmd.DIG,
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},
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[3] =
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{
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action = npc.actions.cmd.PLACE,
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args =
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{
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node = "farming:cotton_1"
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}
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node = "farming:cotton_1"
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}
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}
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},
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none_actions =
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{
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-- Walk a single step in a random direction
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[1] = {
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action = npc.actions.cmd.WALK_STEP,
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args =
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{
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dir = "random"
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}
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},
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}
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},
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none_actions =
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{
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-- Walk a single step in a random direction
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[1] = {
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action = npc.actions.cmd.WALK_STEP,
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args =
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{
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dir = "random"
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}
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},
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}
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}
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}
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})
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}
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})
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@ -70,6 +70,9 @@
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-- -- items and the specified count, or, a count between min and max
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-- -- when the entry contains random=true
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-- -- If left empty, it will initialize with random items.
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-- initial_trader_status = "",
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-- -- String that specifies initial trader value. Valid values are:
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-- -- "casual", "trader", "none"
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-- schedules_entries = {},
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-- -- This is a table of tables in the following format:
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-- -- {
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@ -95,6 +98,9 @@ local occupations = {}
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-- The key is the name of the occupation.
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npc.occupations.registered_occupations = {}
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-- Basic occupation name
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npc.occupations.basic_name = "default_basic"
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-- This is the basic occupation definition, this is for all NPCs that
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-- don't have a specific occupation. It serves as an example.
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npc.occupations.basic_def = {
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@ -110,15 +116,15 @@ npc.occupations.basic_def = {
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[7] = {
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-- Get out of bed
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[1] = {task = npc.actions.cmd.USE_BED, args = {
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pos = npc.places.PLACE_TYPE.BED.PRIMARY,
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action = npc.actions.const.beds.GET_UP
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}
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pos = npc.places.PLACE_TYPE.BED.PRIMARY,
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action = npc.actions.const.beds.GET_UP
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}
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},
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-- Walk to home inside
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[2] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable = {}
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},
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable = {}
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},
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chance = 75
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},
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-- Allow mobs_redo wandering
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@ -128,9 +134,9 @@ npc.occupations.basic_def = {
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[8] = {
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-- Walk to outside of home
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[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
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walkable = {}
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},
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
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walkable = {}
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},
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chance = 75
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},
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-- Allow mobs_redo wandering
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@ -140,36 +146,36 @@ npc.occupations.basic_def = {
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[12] = {
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-- Walk to a sittable node
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[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = {place_type=npc.places.PLACE_TYPE.SITTABLE.PRIMARY, use_access_node=true},
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walkable = {"cottages:bench"}
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},
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end_pos = {place_type=npc.places.PLACE_TYPE.SITTABLE.PRIMARY, use_access_node=true},
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walkable = {"cottages:bench"}
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},
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chance = 75
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},
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-- Sit on the node
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[2] = {task = npc.actions.cmd.USE_SITTABLE, args = {
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pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
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action = npc.actions.const.sittable.SIT
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},
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pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
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action = npc.actions.const.sittable.SIT
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},
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depends = {1}
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},
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-- Stay put into place
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[3] = {action = npc.actions.cmd.SET_INTERVAL, args = {
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freeze = true,
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interval = 35
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},
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freeze = true,
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interval = 35
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},
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depends = {2}
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},
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[4] = {action = npc.actions.cmd.SET_INTERVAL, args = {
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freeze = true,
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interval = npc.actions.default_interval
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},
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freeze = true,
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interval = npc.actions.default_interval
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},
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depends = {3}
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},
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-- Get up from sit
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[5] = {action = npc.actions.cmd.USE_SITTABLE, args = {
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pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
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action = npc.actions.const.sittable.GET_UP
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},
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pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
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action = npc.actions.const.sittable.GET_UP
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},
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depends = {4}
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}
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},
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@ -177,21 +183,21 @@ npc.occupations.basic_def = {
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[13] = {
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-- Give NPC money to buy from player
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[1] = {property = npc.schedule_properties.put_multiple_items, args = {
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itemlist = {
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{name="default:iron_lump", random=true, min=2, max=4}
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}
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},
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itemlist = {
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{name="default:iron_lump", random=true, min=2, max=4}
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}
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},
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chance = 75
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},
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-- Change trader status to "trader"
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[2] = {property = npc.schedule_properties.trader_status, args = {
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status = npc.trade.TRADER
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},
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status = npc.trade.TRADER
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},
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chance = 75
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},
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[3] = {property = npc.schedule_properties.can_receive_gifts, args = {
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can_receive_gifts = false
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},
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can_receive_gifts = false
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},
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depends = {1}
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},
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-- Allow mobs_redo wandering
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@ -201,19 +207,19 @@ npc.occupations.basic_def = {
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[18] = {
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-- Change trader status to "none"
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[1] = {property = npc.schedule_properties.trader_status, args = {
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status = npc.trade.NONE
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}
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status = npc.trade.NONE
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}
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},
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-- Enable gift receiving again
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[2] = {property = npc.schedule_properties.can_receive_gifts, args = {
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can_receive_gifts = true
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}
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can_receive_gifts = true
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}
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},
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-- Get inside home
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[3] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable = {}
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}
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable = {}
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}
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},
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-- Allow mobs_redo wandering
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[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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@ -221,15 +227,15 @@ npc.occupations.basic_def = {
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-- Schedule entry for 10 in the evening
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[22] = {
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[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true},
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walkable = {}
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}
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end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true},
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walkable = {}
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}
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},
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-- Use bed
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[2] = {task = npc.actions.cmd.USE_BED, args = {
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pos = npc.places.PLACE_TYPE.BED.PRIMARY,
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action = npc.actions.const.beds.LAY
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}
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pos = npc.places.PLACE_TYPE.BED.PRIMARY,
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action = npc.actions.const.beds.LAY
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}
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},
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-- Stay put on bed
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[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true}}
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@ -249,7 +255,7 @@ end
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-- of occupation names (strings)
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function npc.occupations.get_for_building(building_type, surrounding_building_types)
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local result = {}
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for name,def in pairs(npc.registered_occupations) do
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for name,def in pairs(npc.occupations.registered_occupations) do
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-- Check for empty or nil building types, in that case, any building
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if def.building_types == nil or def.building_types == {} then
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-- Empty building types, add to result
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@ -259,13 +265,18 @@ function npc.occupations.get_for_building(building_type, surrounding_building_ty
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if npc.utils.array_contains(def.building_types, building_type) then
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-- Check for empty or nil surrounding building types
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if def.surrounding_building_types == nil
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or def.surrounding_building_types == {} then
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or def.surrounding_building_types == {} then
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-- Add this occupation
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table.insert(result, name)
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else
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-- Check if surround type is included in the def
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if npc.utils.array_is_subset_of_array(def.surrounding_building_types,
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surrounding_building_types) then
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if npc.utils.array_is_subset_of_array(
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def.surrounding_building_types,
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surrounding_building_types)
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or npc.utils.array_is_subset_of_array(
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surrounding_building_types,
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def.surrounding_building_types)
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then
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-- Add this occupation
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table.insert(result, name)
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end
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@ -294,16 +305,20 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
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minetest.log("Texture entries: "..dump(table.getn(def.textures)))
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if def.textures and table.getn(def.textures) > 0 then
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self.selected_texture =
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npc.get_random_texture_from_array(self.sex, self.age, def.textures)
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npc.get_random_texture_from_array(self.sex, self.age, def.textures)
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-- Set texture if it found for sex and age
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minetest.log("No textures found for sex "..dump(self.sex).." and age "..dump(self.age))
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if self.selected_texture then
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-- Set texture and base texture
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self.textures = self.selected_texture
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self.base_texture = self.selected_texture
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-- Refresh entity
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self.object:set_properties(self)
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-- If an array was returned, select a random texture from it
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if type(self.selected_texture) == "table" then
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local selected_texture = self.selected_texture[math.random(1, #self.selected_texture)]
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self.selected_texture = selected_texture
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end
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-- Set texture and base texture
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self.textures = {self.selected_texture}
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self.base_texture = {self.selected_texture }
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-- Assign sex based on texture
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self.sex = npc.assign_sex_from_texture(self)
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-- Refresh entity
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self.object:set_properties(self)
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end
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-- Initialize inventory
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@ -321,16 +336,17 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
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end
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-- Initialize dialogues
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if def.dialogues and table.getn(def.dialogues) > 0 then
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if def.dialogues then
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local dialogue_keys = {}
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-- Check which type of dialogues we have
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if def.dialogues.type == "given" then
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-- We have been given the dialogues, so def.dialogues.data contains
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-- an array of dialogues
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for _, dialogue in def.dialogues.data do
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for _, dialogue in pairs(def.dialogues.data) do
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-- Add to the dialogue tags the "occupation name"
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table.insert(dialogue.tags, occupation_name)
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-- Register dialogue
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npc.log("INFO", "Registering dialogue for occupation "..dump(occupation_name)..": "..dump(dialogue))
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local key = npc.dialogue.register_dialogue(dialogue)
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-- Add key to set of dialogue keys
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table.insert(dialogue_keys, key)
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@ -340,7 +356,7 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
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-- an array of dialogues and def.dialogues.tags contains an array of
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-- tags that we will use to search
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-- Register dialogues
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for _, dialogue in def.dialogues.data do
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for _, dialogue in pairs(def.dialogues.data) do
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-- Add to the dialogue tags the "occupation name"
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table.insert(dialogue.tags, occupation_name)
|
||||
-- Register dialogue
|
||||
@ -351,7 +367,7 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
|
||||
-- Find dialogues using tags
|
||||
local dialogues = npc.search_dialogue_by_tags(def.dialogues.tags, true)
|
||||
-- Add keys to set of dialogue keys
|
||||
for _, key in npc.utils.get_map_keys(dialogues) do
|
||||
for _, key in pairs(npc.utils.get_map_keys(dialogues)) do
|
||||
table.insert(dialogue_keys, key)
|
||||
end
|
||||
elseif def.dialogues.type == "tags" then
|
||||
@ -368,16 +384,21 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
|
||||
max_dialogue_count = def.dialogues.max_count
|
||||
end
|
||||
-- Add dialogues to the normal dialogues for NPC
|
||||
self.dialogues.normal = {}
|
||||
for i = 1, max_dialogue_count do
|
||||
self.dialogues.normal[i] = dialogue_keys[i]
|
||||
end
|
||||
self.dialogues.normal = dialogue_keys
|
||||
-- for i = 1, max_dialogue_count do
|
||||
-- self.dialogues.normal[i] = dialogue_keys[i]
|
||||
-- end
|
||||
end
|
||||
|
||||
-- Initialize trader status
|
||||
if def.initial_trader_status then
|
||||
self.trader_data.trader_status = def.initial_trader_status
|
||||
end
|
||||
|
||||
-- Initialize schedule entries
|
||||
if def.schedules_entries and table.getn(npc.utils.get_map_keys(def.schedules_entries)) > 0 then
|
||||
-- Create schedule in NPC
|
||||
npc.create_schedule(self, npc.schedule_types.generic, 0)
|
||||
npc.create_schedule(self, npc.schedule_types.generic, 0)
|
||||
-- Traverse schedules
|
||||
for time, entries in pairs(def.schedules_entries) do
|
||||
-- Add schedule entry for each time
|
||||
|
556
spawner.lua
556
spawner.lua
@ -61,14 +61,14 @@ npc.spawner.replacement_interval = 60
|
||||
npc.spawner.spawn_delay = 10
|
||||
|
||||
npc.spawner.spawn_data = {
|
||||
status = {
|
||||
dead = 0,
|
||||
alive = 1
|
||||
},
|
||||
age = {
|
||||
adult = "adult",
|
||||
child = "child"
|
||||
}
|
||||
status = {
|
||||
dead = 0,
|
||||
alive = 1
|
||||
},
|
||||
age = {
|
||||
adult = "adult",
|
||||
child = "child"
|
||||
}
|
||||
}
|
||||
|
||||
-- Array of nodes that serve as plotmarker of a plot, and therefore
|
||||
@ -158,18 +158,18 @@ function npc.spawner.scan_area_for_spawn(start_pos, end_pos, player_name)
|
||||
-- Initialize NPC stats
|
||||
-- Initialize NPC stats
|
||||
local npc_stats = {
|
||||
male = {
|
||||
total = 0,
|
||||
adult = 0,
|
||||
child = 0
|
||||
},
|
||||
female = {
|
||||
total = 0,
|
||||
adult = 0,
|
||||
child = 0
|
||||
},
|
||||
adult_total = 0,
|
||||
child_total = 0
|
||||
male = {
|
||||
total = 0,
|
||||
adult = 0,
|
||||
child = 0
|
||||
},
|
||||
female = {
|
||||
total = 0,
|
||||
adult = 0,
|
||||
child = 0
|
||||
},
|
||||
adult_total = 0,
|
||||
child_total = 0
|
||||
}
|
||||
result.building_npc_stats = npc_stats
|
||||
|
||||
@ -180,6 +180,78 @@ end
|
||||
-- Spawning functions
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
function npc.spawner.determine_npc_occupation(building_type, workplace_nodes, npcs)
|
||||
local surrounding_buildings_map = {}
|
||||
local current_building_map = {}
|
||||
local current_building_npc_occupations = {}
|
||||
-- Get all occupation names in the current building
|
||||
for i = 1, #npcs do
|
||||
if not npc.utils.array_contains(current_building_npc_occupations, npcs[i].occupation) then
|
||||
table.insert(current_building_npc_occupations, npcs[i].occupations)
|
||||
end
|
||||
end
|
||||
minetest.log("Occupation names in current building: "..dump(current_building_npc_occupations))
|
||||
-- Classify workplaces
|
||||
for i = 1, #workplace_nodes do
|
||||
local workplace = workplace_nodes[i]
|
||||
if workplace.surrounding_workplace == true then
|
||||
surrounding_buildings_map[workplace.building_type] = workplace
|
||||
else
|
||||
current_building_map[workplace.building_type] = workplace
|
||||
end
|
||||
end
|
||||
|
||||
minetest.log("Surrounding workplaces map: "..dump(surrounding_buildings_map))
|
||||
minetest.log("Current building type: "..dump(building_type))
|
||||
-- Get occupation names for the buildings
|
||||
local occupation_names = npc.occupations.get_for_building(
|
||||
building_type,
|
||||
npc.utils.get_map_keys(surrounding_buildings_map)
|
||||
)
|
||||
-----------------------
|
||||
-- Determine occupation
|
||||
-----------------------
|
||||
-- First of all, iterate through all names, discard the default basic occupation.
|
||||
-- Next, check if no-one in this builiding has this occupation name.
|
||||
-- Next, check if the workplace node has no data assigned to it.
|
||||
-- Finally, if not, return an table with the occupation name, and the selected
|
||||
-- workplace node.
|
||||
-- Note: Much more can be done here. This is a simplistic implementation,
|
||||
-- given this is already complicated enough. For example, existing NPCs' occupation
|
||||
-- can play a much more important role, not only taken in consideration for discarding.
|
||||
for i = 1, #occupation_names do
|
||||
-- Check if this occupation name is the default occupation, and if it is, continue
|
||||
if occupation_names[i] ~= npc.occupations.basic_name then
|
||||
-- Check if someone already works on this
|
||||
if not npc.utils.array_contains(current_building_npc_occupations, occupation_names[i]) then
|
||||
-- Check if someone else already has this occupation at the same workplace
|
||||
for j = 1, #workplace_nodes do
|
||||
-- Get building types from occupation
|
||||
local local_building_types =
|
||||
npc.occupations.registered_occupations[occupation_names[i]].building_type or {}
|
||||
local surrounding_building_types =
|
||||
npc.occupations.registered_occupations[occupation_names[i]].surrounding_building_types or {}
|
||||
minetest.log("Occupation btype: "..dump(local_building_types))
|
||||
minetest.log("Surrounding btypes: "..dump(surrounding_building_types))
|
||||
-- Check the workplace_node is of any of those building_types
|
||||
if npc.utils.array_contains(local_building_types, workplace_nodes[j].building_type) or
|
||||
npc.utils.array_contains(surrounding_building_types, workplace_nodes[j].building_type) then
|
||||
minetest.log("Found corresponding node: "..dump(workplace_nodes[j]))
|
||||
local meta = minetest.get_meta(workplace_nodes[j].node_pos)
|
||||
local worker_data = minetest.deserialize(meta:get_string("worker_data") or "")
|
||||
-- If no worker data is found, then create it
|
||||
if not worker_data then
|
||||
return {name=occupation_names[i], node=workplace_nodes[j]}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- This function is called when the node timer for spawning NPC
|
||||
-- is expired. Can be called manually by supplying either:
|
||||
-- - Position of mg_villages plotmarker, or,
|
||||
@ -204,11 +276,15 @@ function npc.spawner.spawn_npc_on_plotmarker(pos)
|
||||
area_info["npc_count"] = meta:get_int("npc_count")
|
||||
area_info["spawned_npc_count"] = meta:get_int("spawned_npc_count")
|
||||
|
||||
area_info["building_type"] = minetest.deserialize(meta:get_string("building_type"))
|
||||
-- Determine occupation
|
||||
area_info["building_type"] = meta:get_string("building_type")
|
||||
local nearby_plotmarkers = minetest.deserialize(meta:get_string("nearby_plotmarkers"))
|
||||
local occupation_data = npc.spawner.determine_npc_occupation(
|
||||
area_info.building_type,
|
||||
area_info.node_data.workplace_type,
|
||||
area_info.npcs)
|
||||
|
||||
|
||||
local metadata = npc.spawner.spawn_npc(pos, area_info)
|
||||
local metadata = npc.spawner.spawn_npc(pos, area_info, occupation_data.name)
|
||||
|
||||
-- Set all metadata back into the node
|
||||
-- Increase NPC spawned count
|
||||
@ -273,7 +349,7 @@ function npc.spawner.spawn_npc(pos, area_info, occupation_name)
|
||||
if npc_table and #npc_table > 0 then
|
||||
npc.initialize(ent, pos, false, npc_stats, occupation)
|
||||
else
|
||||
npc.initialize(ent, pos, nil, nil, occupation)
|
||||
npc.initialize(ent, pos, nil, nil, occupation)
|
||||
end
|
||||
-- If entrance and node_data are present, assign nodes
|
||||
if entrance and node_data then
|
||||
@ -284,13 +360,13 @@ function npc.spawner.spawn_npc(pos, area_info, occupation_name)
|
||||
if ent:get_luaentity().child then
|
||||
age = npc.age.child
|
||||
end
|
||||
-- TODO: Add more information here at some time...
|
||||
local entry = {
|
||||
status = npc.spawner.spawn_data.status.alive,
|
||||
name = ent:get_luaentity().name,
|
||||
id = ent:get_luaentity().npc_id,
|
||||
sex = ent:get_luaentity().sex,
|
||||
age = age,
|
||||
occupation = occupation,
|
||||
born_day = minetest.get_day_count()
|
||||
}
|
||||
minetest.log("Area info: "..dump(area_info))
|
||||
@ -298,12 +374,12 @@ function npc.spawner.spawn_npc(pos, area_info, occupation_name)
|
||||
-- Update and store stats
|
||||
-- Increase total of NPCs for specific sex
|
||||
npc_stats[ent:get_luaentity().sex].total =
|
||||
npc_stats[ent:get_luaentity().sex].total + 1
|
||||
npc_stats[ent:get_luaentity().sex].total + 1
|
||||
-- Increase total number of NPCs by age
|
||||
npc_stats[age.."_total"] = npc_stats[age.."_total"] + 1
|
||||
-- Increase number of NPCs by age and sex
|
||||
npc_stats[ent:get_luaentity().sex][age] =
|
||||
npc_stats[ent:get_luaentity().sex][age] + 1
|
||||
npc_stats[ent:get_luaentity().sex][age] + 1
|
||||
area_info.npc_stats = npc_stats
|
||||
-- Return
|
||||
npc.log("INFO", "Spawning successful!")
|
||||
@ -337,7 +413,7 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
|
||||
-- Assign plotmarker if position given
|
||||
if pos then
|
||||
npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER,
|
||||
npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
|
||||
npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
|
||||
end
|
||||
|
||||
-- Assign entrance door and related locations
|
||||
@ -353,11 +429,11 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
|
||||
|
||||
-- Assign beds
|
||||
if #node_data.bed_type > 0 then
|
||||
-- Assign a specific sittable node to a NPC.
|
||||
npc.places.add_owned_accessible_place(self, node_data.bed_type,
|
||||
npc.places.PLACE_TYPE.BED.PRIMARY)
|
||||
-- Store changes to node_data
|
||||
--meta:set_string("node_data", minetest.serialize(node_data))
|
||||
-- Assign a specific sittable node to a NPC.
|
||||
npc.places.add_owned_accessible_place(self, node_data.bed_type,
|
||||
npc.places.PLACE_TYPE.BED.PRIMARY)
|
||||
-- Store changes to node_data
|
||||
--meta:set_string("node_data", minetest.serialize(node_data))
|
||||
end
|
||||
|
||||
-- Assign sits
|
||||
@ -389,7 +465,7 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
|
||||
-- Add all furnaces to places as shared since NPC should be able to use
|
||||
-- any accessible furnace
|
||||
npc.places.add_shared_accessible_place(self, node_data.furnace_type,
|
||||
npc.places.PLACE_TYPE.FURNACE.SHARED)
|
||||
npc.places.PLACE_TYPE.FURNACE.SHARED)
|
||||
end
|
||||
|
||||
-- Assign storage nodes
|
||||
@ -417,14 +493,14 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
|
||||
|
||||
npc.log("DEBUG", "Places for NPC "..self.npc_name..": "..dump(self.places_map))
|
||||
|
||||
-- Make NPC go into their house
|
||||
-- Make NPC go into their house
|
||||
-- If entrance is available let NPC
|
||||
if entrance then
|
||||
npc.add_task(self,
|
||||
npc.actions.cmd.WALK_TO_POS,
|
||||
{end_pos=npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
|
||||
walkable={}})
|
||||
npc.add_action(self, npc.actions.cmd.FREEZE, {freeze = false})
|
||||
npc.add_task(self,
|
||||
npc.actions.cmd.WALK_TO_POS,
|
||||
{end_pos=npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
|
||||
walkable={}})
|
||||
npc.add_action(self, npc.actions.cmd.FREEZE, {freeze = false})
|
||||
end
|
||||
|
||||
return node_data
|
||||
@ -438,7 +514,7 @@ function npc.spawner.calculate_npc_spawning_on_plotmarker(pos)
|
||||
-- Check node metadata
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("replaced") ~= "true" then
|
||||
return
|
||||
return
|
||||
end
|
||||
-- Get nodes for this building
|
||||
local node_data = minetest.deserialize(meta:get_string("node_data"))
|
||||
@ -497,61 +573,61 @@ if minetest.get_modpath("mg_villages") ~= nil then
|
||||
--minetest.log("Building data: "..dump(building_data))
|
||||
--minetest.log("--------------------------------------------")
|
||||
-- Get area of the building
|
||||
local x_size = building_data.bsizex
|
||||
local y_size = building_data.ysize
|
||||
local z_size = building_data.bsizez
|
||||
local brotate = building_data.brotate
|
||||
local start_pos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local x_sign, z_sign = 1, 1
|
||||
local x_size = building_data.bsizex
|
||||
local y_size = building_data.ysize
|
||||
local z_size = building_data.bsizez
|
||||
local brotate = building_data.brotate
|
||||
local start_pos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local x_sign, z_sign = 1, 1
|
||||
|
||||
-- Check plot direction
|
||||
-- NOTE: Below values may be wrong, very wrong!
|
||||
-- 0 - facing West, -X
|
||||
-- 1 - facing North, +Z
|
||||
-- 2 - facing East, +X
|
||||
-- 3 - facing South -Z
|
||||
if brotate == 0 then
|
||||
x_sign, z_sign = 1, -1
|
||||
elseif brotate == 1 then
|
||||
x_sign, z_sign = -1, -1
|
||||
local temp = z_size
|
||||
z_size = x_size
|
||||
x_size = temp
|
||||
elseif brotate == 2 then
|
||||
x_sign, z_sign = -1, 1
|
||||
elseif brotate == 3 then
|
||||
x_sign, z_sign = 1, 1
|
||||
end
|
||||
-- Check plot direction
|
||||
-- NOTE: Below values may be wrong, very wrong!
|
||||
-- 0 - facing West, -X
|
||||
-- 1 - facing North, +Z
|
||||
-- 2 - facing East, +X
|
||||
-- 3 - facing South -Z
|
||||
if brotate == 0 then
|
||||
x_sign, z_sign = 1, -1
|
||||
elseif brotate == 1 then
|
||||
x_sign, z_sign = -1, -1
|
||||
local temp = z_size
|
||||
z_size = x_size
|
||||
x_size = temp
|
||||
elseif brotate == 2 then
|
||||
x_sign, z_sign = -1, 1
|
||||
elseif brotate == 3 then
|
||||
x_sign, z_sign = 1, 1
|
||||
end
|
||||
|
||||
------------------------
|
||||
-- For debug:
|
||||
------------------------
|
||||
-- Red is x marker
|
||||
--minetest.set_node({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}, {name = "wool:red"})
|
||||
--minetest.get_meta({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: x, Sign: "..dump(x_sign))
|
||||
-- Blue is z marker
|
||||
--minetest.set_node({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}, {name = "wool:blue"})
|
||||
--minetest.get_meta({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: z, Sign: "..dump(z_sign))
|
||||
------------------------
|
||||
-- For debug:
|
||||
------------------------
|
||||
-- Red is x marker
|
||||
--minetest.set_node({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}, {name = "wool:red"})
|
||||
--minetest.get_meta({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: x, Sign: "..dump(x_sign))
|
||||
-- Blue is z marker
|
||||
--minetest.set_node({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}, {name = "wool:blue"})
|
||||
--minetest.get_meta({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: z, Sign: "..dump(z_sign))
|
||||
|
||||
npc.log("DEBUG", "Start pos: "..minetest.pos_to_string(start_pos))
|
||||
npc.log("DEBUG", "Plot: "..dump(minetest.get_meta(start_pos):get_string("infotext")))
|
||||
npc.log("DEBUG", "Start pos: "..minetest.pos_to_string(start_pos))
|
||||
npc.log("DEBUG", "Plot: "..dump(minetest.get_meta(start_pos):get_string("infotext")))
|
||||
|
||||
npc.log("DEBUG", "Brotate: "..dump(brotate))
|
||||
npc.log("DEBUG", "X_sign: "..dump(x_sign))
|
||||
npc.log("DEBUG", "X_adj: "..dump(x_sign*x_size))
|
||||
npc.log("DEBUG", "Z_sign: "..dump(z_sign))
|
||||
npc.log("DEBUG", "Z_adj: "..dump(z_sign*z_size))
|
||||
npc.log("DEBUG", "Brotate: "..dump(brotate))
|
||||
npc.log("DEBUG", "X_sign: "..dump(x_sign))
|
||||
npc.log("DEBUG", "X_adj: "..dump(x_sign*x_size))
|
||||
npc.log("DEBUG", "Z_sign: "..dump(z_sign))
|
||||
npc.log("DEBUG", "Z_adj: "..dump(z_sign*z_size))
|
||||
|
||||
local end_pos = {x=pos.x + (x_sign * x_size), y=pos.y + y_size, z=pos.z + (z_sign * z_size)}
|
||||
local end_pos = {x=pos.x + (x_sign * x_size), y=pos.y + y_size, z=pos.z + (z_sign * z_size)}
|
||||
|
||||
-- For debug:
|
||||
--minetest.set_node(start_pos, {name="default:mese_block"})
|
||||
--minetest.set_node(end_pos, {name="default:mese_block"})
|
||||
--minetest.get_meta(end_pos):set_string("infotext", minetest.get_meta(start_pos):get_string("infotext"))
|
||||
-- For debug:
|
||||
--minetest.set_node(start_pos, {name="default:mese_block"})
|
||||
--minetest.set_node(end_pos, {name="default:mese_block"})
|
||||
--minetest.get_meta(end_pos):set_string("infotext", minetest.get_meta(start_pos):get_string("infotext"))
|
||||
|
||||
npc.log("DEBUG", "Calculated end pos: "..minetest.pos_to_string(end_pos))
|
||||
npc.log("DEBUG", "Calculated end pos: "..minetest.pos_to_string(end_pos))
|
||||
|
||||
return npc.places.scan_area_for_usable_nodes(start_pos, end_pos)
|
||||
return npc.places.scan_area_for_usable_nodes(start_pos, end_pos)
|
||||
end
|
||||
|
||||
-- This function "adapts" an existent mg_villages:plotmarker for NPC spawning.
|
||||
@ -567,7 +643,7 @@ if minetest.get_modpath("mg_villages") ~= nil then
|
||||
local infotext = meta:get_string("infotext")
|
||||
-- Check for nil values above
|
||||
if (not village_id or (village_id and village_id == ""))
|
||||
or (not plot_nr or (plot_nr and plot_nr == 0)) then
|
||||
or (not plot_nr or (plot_nr and plot_nr == 0)) then
|
||||
return
|
||||
end
|
||||
|
||||
@ -612,8 +688,8 @@ if minetest.get_modpath("mg_villages") ~= nil then
|
||||
-- Store nodedata into the spawner's metadata
|
||||
meta:set_string("node_data", minetest.serialize(nodedata))
|
||||
-- Find nearby plotmarkers, excluding current plotmarker
|
||||
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 40, true)
|
||||
minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
|
||||
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 35, true)
|
||||
--minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
|
||||
meta:set_string("nearby_plotmarkers", minetest.serialize(nearby_plotmarkers))
|
||||
-- Check if building position data is also available (recent mg_villages)
|
||||
if building_pos_data then
|
||||
@ -624,22 +700,22 @@ if minetest.get_modpath("mg_villages") ~= nil then
|
||||
meta:set_string("npcs", minetest.serialize(npcs))
|
||||
-- Initialize NPC stats
|
||||
local npc_stats = {
|
||||
male = {
|
||||
total = 0,
|
||||
male = {
|
||||
total = 0,
|
||||
adult = 0,
|
||||
child = 0
|
||||
},
|
||||
female = {
|
||||
total = 0,
|
||||
child = 0
|
||||
},
|
||||
female = {
|
||||
total = 0,
|
||||
adult = 0,
|
||||
child = 0
|
||||
},
|
||||
adult_total = 0,
|
||||
child_total = 0
|
||||
}
|
||||
meta:set_string("npc_stats", minetest.serialize(npc_stats))
|
||||
-- Set replaced
|
||||
meta:set_string("replaced", "true")
|
||||
}
|
||||
meta:set_string("npc_stats", minetest.serialize(npc_stats))
|
||||
-- Set replaced
|
||||
meta:set_string("replaced", "true")
|
||||
-- Calculate how many NPCs will spawn
|
||||
npc.spawner.calculate_npc_spawning_on_plotmarker(pos)
|
||||
-- Stop searching for building type
|
||||
@ -648,107 +724,107 @@ if minetest.get_modpath("mg_villages") ~= nil then
|
||||
end
|
||||
end
|
||||
|
||||
-- Node registration
|
||||
-- This node is currently a slightly modified mg_villages:plotmarker
|
||||
-- TODO: Change formspec to a more detailed one.
|
||||
minetest.override_item("mg_villages:plotmarker", {
|
||||
-- description = "Automatic NPC Spawner",
|
||||
-- drawtype = "nodebox",
|
||||
-- tiles = {"default_stone.png"},
|
||||
-- paramtype = "light",
|
||||
-- paramtype2 = "facedir",
|
||||
-- node_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {
|
||||
-- {-0.5+2/16, -0.5, -0.5+2/16, 0.5-2/16, -0.5+2/16, 0.5-2/16},
|
||||
-- --{-0.5+0/16, -0.5, -0.5+0/16, 0.5-0/16, -0.5+0/16, 0.5-0/16},
|
||||
-- }
|
||||
-- },
|
||||
walkable = false,
|
||||
groups = {cracky=3,stone=2},
|
||||
-- Node registration
|
||||
-- This node is currently a slightly modified mg_villages:plotmarker
|
||||
-- TODO: Change formspec to a more detailed one.
|
||||
minetest.override_item("mg_villages:plotmarker", {
|
||||
-- description = "Automatic NPC Spawner",
|
||||
-- drawtype = "nodebox",
|
||||
-- tiles = {"default_stone.png"},
|
||||
-- paramtype = "light",
|
||||
-- paramtype2 = "facedir",
|
||||
-- node_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {
|
||||
-- {-0.5+2/16, -0.5, -0.5+2/16, 0.5-2/16, -0.5+2/16, 0.5-2/16},
|
||||
-- --{-0.5+0/16, -0.5, -0.5+0/16, 0.5-0/16, -0.5+0/16, 0.5-0/16},
|
||||
-- }
|
||||
-- },
|
||||
walkable = false,
|
||||
groups = {cracky=3,stone=2},
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- NOTE: This is temporary code for testing...
|
||||
local nodedata = minetest.deserialize(minetest.get_meta(pos):get_string("node_data"))
|
||||
--minetest.log("Node data: "..dump(nodedata))
|
||||
--minetest.log("Entrance: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("entrance"))))
|
||||
--minetest.log("First-floor beds: "..dump(spawner.filter_first_floor_nodes(nodedata.bed_type, pos)))
|
||||
--local entrance = npc.places.find_entrance_from_openable_nodes(nodedata.openable_type, pos)
|
||||
--minetest.log("Found entrance: "..dump(entrance))
|
||||
minetest.log("Replaced: "..dump(minetest.get_meta(pos):get_string("replaced")))
|
||||
-- for i = 1, #nodedata.bed_type do
|
||||
-- nodedata.bed_type[i].owner = ""
|
||||
-- end
|
||||
-- minetest.get_meta(pos):set_string("node_data", minetest.serialize(nodedata))
|
||||
-- minetest.log("Cleared bed owners")
|
||||
--minetest.log("NPC stats: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("npc_stats"))))
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- NOTE: This is temporary code for testing...
|
||||
local nodedata = minetest.deserialize(minetest.get_meta(pos):get_string("node_data"))
|
||||
--minetest.log("Node data: "..dump(nodedata))
|
||||
--minetest.log("Entrance: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("entrance"))))
|
||||
--minetest.log("First-floor beds: "..dump(spawner.filter_first_floor_nodes(nodedata.bed_type, pos)))
|
||||
--local entrance = npc.places.find_entrance_from_openable_nodes(nodedata.openable_type, pos)
|
||||
--minetest.log("Found entrance: "..dump(entrance))
|
||||
minetest.log("Replaced: "..dump(minetest.get_meta(pos):get_string("replaced")))
|
||||
-- for i = 1, #nodedata.bed_type do
|
||||
-- nodedata.bed_type[i].owner = ""
|
||||
-- end
|
||||
-- minetest.get_meta(pos):set_string("node_data", minetest.serialize(nodedata))
|
||||
-- minetest.log("Cleared bed owners")
|
||||
--minetest.log("NPC stats: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("npc_stats"))))
|
||||
|
||||
return mg_villages.plotmarker_formspec( pos, nil, {}, clicker )
|
||||
end,
|
||||
return mg_villages.plotmarker_formspec( pos, nil, {}, clicker )
|
||||
end,
|
||||
|
||||
-- on_receive_fields = function(pos, formname, fields, sender)
|
||||
-- return mg_villages.plotmarker_formspec( pos, formname, fields, sender );
|
||||
-- end,
|
||||
-- on_receive_fields = function(pos, formname, fields, sender)
|
||||
-- return mg_villages.plotmarker_formspec( pos, formname, fields, sender );
|
||||
-- end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
npc.spawner.spawn_npc_on_plotmarker(pos)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
npc.spawner.spawn_npc_on_plotmarker(pos)
|
||||
end,
|
||||
|
||||
-- protect against digging
|
||||
-- can_dig = function(pos, player)
|
||||
-- local meta = minetest.get_meta(pos);
|
||||
-- if (meta and meta:get_string("village_id") ~= "" and meta:get_int("plot_nr") and meta:get_int("plot_nr") > 0 ) then
|
||||
-- return false;
|
||||
-- protect against digging
|
||||
-- can_dig = function(pos, player)
|
||||
-- local meta = minetest.get_meta(pos);
|
||||
-- if (meta and meta:get_string("village_id") ~= "" and meta:get_int("plot_nr") and meta:get_int("plot_nr") > 0 ) then
|
||||
-- return false;
|
||||
-- end
|
||||
-- return true;
|
||||
-- end
|
||||
})
|
||||
|
||||
-- LBM Registration
|
||||
-- Used to modify plotmarkers and replace them with advanced_npc:plotmarker_auto_spawner
|
||||
-- minetest.register_lbm({
|
||||
-- label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
||||
-- name = "advanced_npc:mg_villages_plotmarker_replacer",
|
||||
-- nodenames = {"mg_villages:plotmarker"},
|
||||
-- run_at_every_load = false,
|
||||
-- action = function(pos, node)
|
||||
-- -- Check if replacement is activated
|
||||
-- if npc.spawner.replace_activated then
|
||||
-- -- Replace mg_villages:plotmarker
|
||||
-- spawner.replace_mg_villages_plotmarker(pos)
|
||||
-- -- Set NPCs to spawn
|
||||
-- spawner.calculate_npc_spawning(pos)
|
||||
-- end
|
||||
-- end
|
||||
-- return true;
|
||||
-- end
|
||||
})
|
||||
-- })
|
||||
|
||||
-- LBM Registration
|
||||
-- Used to modify plotmarkers and replace them with advanced_npc:plotmarker_auto_spawner
|
||||
-- minetest.register_lbm({
|
||||
-- label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
||||
-- name = "advanced_npc:mg_villages_plotmarker_replacer",
|
||||
-- nodenames = {"mg_villages:plotmarker"},
|
||||
-- run_at_every_load = false,
|
||||
-- action = function(pos, node)
|
||||
-- -- Check if replacement is activated
|
||||
-- if npc.spawner.replace_activated then
|
||||
-- -- Replace mg_villages:plotmarker
|
||||
-- spawner.replace_mg_villages_plotmarker(pos)
|
||||
-- -- Set NPCs to spawn
|
||||
-- spawner.calculate_npc_spawning(pos)
|
||||
-- end
|
||||
-- end
|
||||
-- })
|
||||
|
||||
-- ABM Registration
|
||||
minetest.register_abm({
|
||||
label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
||||
nodenames = {"mg_villages:plotmarker"},
|
||||
interval = 10,--npc.spawner.replacement_interval,
|
||||
chance = 1,--5,
|
||||
catch_up = true,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- Check if replacement is needed
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta then
|
||||
-- minetest.log("------ Plotmarker metadata -------")
|
||||
-- local plot_nr = meta:get_int("plot_nr")
|
||||
-- local village_id = meta:get_string("village_id")
|
||||
-- minetest.log("Plot nr: "..dump(plot_nr)..", village ID: "..dump(village_id))
|
||||
-- minetest.log(dump(mg_villages.get_plot_and_building_data( village_id, plot_nr )))
|
||||
end
|
||||
if minetest.get_meta(pos):get_string("replaced") == "true" then
|
||||
return
|
||||
end
|
||||
-- Check if replacement is activated
|
||||
if npc.spawner.replace_activated then
|
||||
-- Replace mg_villages:plotmarker
|
||||
spawner.adapt_mg_villages_plotmarker(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
-- ABM Registration
|
||||
minetest.register_abm({
|
||||
label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
||||
nodenames = {"mg_villages:plotmarker"},
|
||||
interval = 10,--npc.spawner.replacement_interval,
|
||||
chance = 1,--5,
|
||||
catch_up = true,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- Check if replacement is needed
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta then
|
||||
-- minetest.log("------ Plotmarker metadata -------")
|
||||
-- local plot_nr = meta:get_int("plot_nr")
|
||||
-- local village_id = meta:get_string("village_id")
|
||||
-- minetest.log("Plot nr: "..dump(plot_nr)..", village ID: "..dump(village_id))
|
||||
-- minetest.log(dump(mg_villages.get_plot_and_building_data( village_id, plot_nr )))
|
||||
end
|
||||
if minetest.get_meta(pos):get_string("replaced") == "true" then
|
||||
return
|
||||
end
|
||||
-- Check if replacement is activated
|
||||
if npc.spawner.replace_activated then
|
||||
-- Replace mg_villages:plotmarker
|
||||
spawner.adapt_mg_villages_plotmarker(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
@ -756,50 +832,50 @@ end
|
||||
|
||||
-- Chat commands to manage spawners
|
||||
minetest.register_chatcommand("restore_plotmarkers", {
|
||||
description = "Replaces all advanced_npc:plotmarker_auto_spawner with mg_villages:plotmarker in the specified radius.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
-- Check if radius is null
|
||||
if param == nil and type(param) ~= "number" then
|
||||
minetest.chat_send_player(name, "Need to enter a radius as an integer number. Ex. /restore_plotmarkers 10 for a radius of 10")
|
||||
return
|
||||
description = "Replaces all advanced_npc:plotmarker_auto_spawner with mg_villages:plotmarker in the specified radius.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
-- Check if radius is null
|
||||
if param == nil and type(param) ~= "number" then
|
||||
minetest.chat_send_player(name, "Need to enter a radius as an integer number. Ex. /restore_plotmarkers 10 for a radius of 10")
|
||||
return
|
||||
end
|
||||
-- Get player position
|
||||
local pos = {}
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_player_name() == name then
|
||||
pos = player:get_pos()
|
||||
break
|
||||
end
|
||||
end
|
||||
-- Search for nodes
|
||||
local radius = tonumber(param)
|
||||
local start_pos = {x=pos.x - radius, y=pos.y - 5, z=pos.z - radius}
|
||||
local end_pos = {x=pos.x + radius, y=pos.y + 5, z=pos.z + radius}
|
||||
local nodes = minetest.find_nodes_in_area_under_air(start_pos, end_pos,
|
||||
{"mg_villages:plotmarker"})
|
||||
-- Check if we have nodes to replace
|
||||
minetest.chat_send_player(name, "Found "..dump(#nodes).." nodes to replace...")
|
||||
if #nodes == 0 then
|
||||
return
|
||||
end
|
||||
-- Replace all nodes
|
||||
for i = 1, #nodes do
|
||||
local meta = minetest.get_meta(nodes[i])
|
||||
local village_id = meta:get_string("village_id")
|
||||
local plot_nr = meta:get_int("plot_nr")
|
||||
local infotext = meta:get_string("infotext")
|
||||
-- Set metadata
|
||||
meta = minetest.get_meta(nodes[i])
|
||||
meta:set_string("village_id", village_id)
|
||||
meta:set_int("plot_nr", plot_nr)
|
||||
meta:set_string("infotext", infotext)
|
||||
-- Clear NPC stats, NPC data and node data
|
||||
meta:set_string("node_data", nil)
|
||||
meta:set_string("npcs", nil)
|
||||
meta:set_string("npc_stats", nil)
|
||||
meta:set_string("replaced", "false")
|
||||
end
|
||||
minetest.chat_send_player(name, "Finished replacement of "..dump(#nodes).." auto-spawners successfully")
|
||||
end
|
||||
-- Get player position
|
||||
local pos = {}
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_player_name() == name then
|
||||
pos = player:get_pos()
|
||||
break
|
||||
end
|
||||
end
|
||||
-- Search for nodes
|
||||
local radius = tonumber(param)
|
||||
local start_pos = {x=pos.x - radius, y=pos.y - 5, z=pos.z - radius}
|
||||
local end_pos = {x=pos.x + radius, y=pos.y + 5, z=pos.z + radius}
|
||||
local nodes = minetest.find_nodes_in_area_under_air(start_pos, end_pos,
|
||||
{"mg_villages:plotmarker"})
|
||||
-- Check if we have nodes to replace
|
||||
minetest.chat_send_player(name, "Found "..dump(#nodes).." nodes to replace...")
|
||||
if #nodes == 0 then
|
||||
return
|
||||
end
|
||||
-- Replace all nodes
|
||||
for i = 1, #nodes do
|
||||
local meta = minetest.get_meta(nodes[i])
|
||||
local village_id = meta:get_string("village_id")
|
||||
local plot_nr = meta:get_int("plot_nr")
|
||||
local infotext = meta:get_string("infotext")
|
||||
-- Set metadata
|
||||
meta = minetest.get_meta(nodes[i])
|
||||
meta:set_string("village_id", village_id)
|
||||
meta:set_int("plot_nr", plot_nr)
|
||||
meta:set_string("infotext", infotext)
|
||||
-- Clear NPC stats, NPC data and node data
|
||||
meta:set_string("node_data", nil)
|
||||
meta:set_string("npcs", nil)
|
||||
meta:set_string("npc_stats", nil)
|
||||
meta:set_string("replaced", "false")
|
||||
end
|
||||
minetest.chat_send_player(name, "Finished replacement of "..dump(#nodes).." auto-spawners successfully")
|
||||
end
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user