Updated schedules (Phase 5) roadmap
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@ -38,12 +38,17 @@ __Phase 4__: Actions: Complete
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- [x] NPCs should have the ability to identify nodes that belong to him/her, and recall them
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- [x] NPCs should have the ability to identify nodes that belong to him/her, and recall them
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__Phase 5__: Schedules and fundamental jobs
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__Phase 5__: Schedules and fundamental jobs
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- [ ] NPCs should be able to perform different activities on depending on the time of the day. For instance, a NPC could be farming during the morning, selling its product on the afternoon, and comfortable sitting at home during the night.
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- [ ] NPCs should be able to perform different activities depending on the time of the day. For instance, a NPC could be farming during the morning, selling its product on the afternoon, and comfortable sitting at home during the night.
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- [ ] A schedule will consist of a table of hours and an activity that the NPC will perform once it is that time of the day
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- [ ] Hours will be consistent with the `/time` command, therefore hours should be close to 1 min in real life
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- [ ] Activities will be and array of actions/tasks
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- [ ] An NPC can have more than one schedule. but for the first version, only the first one will be executed.
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- [ ] Add the fundamental jobs, which are:
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- [ ] Add the fundamental jobs, which are:
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- [ ] Mining
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- [ ] Mining
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- [ ] Wood cutting
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- [ ] Wood cutting
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- [ ] Farming
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- [ ] Farming
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- [ ] Cooking
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- [ ] Cooking
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- __NOTE__: Jobs may be left for another version
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__Phase 6__: Advanced spawners for villages
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__Phase 6__: Advanced spawners for villages
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- [ ] Support for mg_villages mod by Sokomine
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- [ ] Support for mg_villages mod by Sokomine
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