Updated schedules (Phase 5) roadmap

Hector Kio 2017-02-24 08:20:01 -05:00
parent 3d489a80bf
commit 8d0d02891d

@ -38,12 +38,17 @@ __Phase 4__: Actions: Complete
- [x] NPCs should have the ability to identify nodes that belong to him/her, and recall them - [x] NPCs should have the ability to identify nodes that belong to him/her, and recall them
__Phase 5__: Schedules and fundamental jobs __Phase 5__: Schedules and fundamental jobs
- [ ] NPCs should be able to perform different activities on depending on the time of the day. For instance, a NPC could be farming during the morning, selling its product on the afternoon, and comfortable sitting at home during the night. - [ ] NPCs should be able to perform different activities depending on the time of the day. For instance, a NPC could be farming during the morning, selling its product on the afternoon, and comfortable sitting at home during the night.
- [ ] A schedule will consist of a table of hours and an activity that the NPC will perform once it is that time of the day
- [ ] Hours will be consistent with the `/time` command, therefore hours should be close to 1 min in real life
- [ ] Activities will be and array of actions/tasks
- [ ] An NPC can have more than one schedule. but for the first version, only the first one will be executed.
- [ ] Add the fundamental jobs, which are: - [ ] Add the fundamental jobs, which are:
- [ ] Mining - [ ] Mining
- [ ] Wood cutting - [ ] Wood cutting
- [ ] Farming - [ ] Farming
- [ ] Cooking - [ ] Cooking
- __NOTE__: Jobs may be left for another version
__Phase 6__: Advanced spawners for villages __Phase 6__: Advanced spawners for villages
- [ ] Support for mg_villages mod by Sokomine - [ ] Support for mg_villages mod by Sokomine