Code tweaks
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@ -3,8 +3,10 @@ minetest.register_chatcommand("protect", {
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description = "Protect your own area",
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privs = {[areas.self_protection_privilege]=true},
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func = function(name, param)
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if param ~= "" then
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if param == "" then
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minetest.chat_send_player(name, 'Invalid usage, see /help protect')
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return
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end
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local pos1, pos2 = {}, {}
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if areas:getPos1(name) and areas:getPos2(name) then
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pos1 = areas:getPos1(name)
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@ -32,9 +34,6 @@ minetest.register_chatcommand("protect", {
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areas:save()
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minetest.chat_send_player(name, "Area protected")
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else
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minetest.chat_send_player(name, 'Invalid usage, see /help protect')
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end
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end})
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@ -58,17 +57,17 @@ minetest.register_chatcommand("set_owner", {
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pos2 = areas:getPos2(name)
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pos1, pos2 = areas:sortPos(pos1, pos2)
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else
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minetest.chat_send_player(name, 'You need to select an area first')
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minetest.chat_send_player(name, "You need to select an area first")
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return
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end
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if not areas:player_exists(ownername) then
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minetest.chat_send_player(name, 'The player "'
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..ownername..'" does not exist')
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minetest.chat_send_player(name, "The player \""
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..ownername.."\" does not exist")
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return
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end
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minetest.log("action", "/set_owner invoked, Owner="..ownername..
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minetest.log("action", name.." runs /set_owner. Owner="..ownername..
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" AreaName="..areaname..
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" StartPos="..minetest.pos_to_string(pos1)..
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" EndPos=" ..minetest.pos_to_string(pos2))
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@ -114,7 +113,7 @@ minetest.register_chatcommand("add_owner", {
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return
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end
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minetest.log("action", "add_owner invoked, Owner = "..ownername..
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minetest.log("action", name.." runs /add_owner. Owner = "..ownername..
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" AreaName = "..areaname.." ParentID = "..pid..
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" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
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" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
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@ -198,7 +197,7 @@ minetest.register_chatcommand("list_areas", {
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description = "List your areas, or all areas if you are an admin.",
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privs = {},
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func = function(name, param)
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admin = minetest.check_player_privs(name, {areas=true})
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local admin = minetest.check_player_privs(name, {areas=true})
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if admin then
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minetest.chat_send_player(name,
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"Showing all areas.")
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