Fix rename_area and buildable_to nodes on the edges of areas
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7b0ff512f7
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@ -144,14 +144,14 @@ minetest.register_chatcommand("rename_area", {
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privs = {},
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func = function(name, param)
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local found, _, id, newName = param:find("^(%d+)%s(.+)$")
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if not found then
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minetest.chat_send_player(name,
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"Invalid usage, see /help rename_area")
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return
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end
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index = areas:getIndexById(tonumber(id))
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id = tonumber(id)
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index = areas:getIndexById(id)
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if not index then
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minetest.chat_send_player(name, "That area doesn't exist.")
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@ -165,6 +165,7 @@ minetest.register_chatcommand("rename_area", {
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areas.areas[index].name = newName
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areas:save()
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minetest.chat_send_player(name, "Area renamed.")
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end})
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21
interact.lua
21
interact.lua
@ -10,30 +10,33 @@ if minetest.can_interact then
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old_can_interact = minetest.can_interact
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function minetest.can_interact(pos, name)
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if not areas:canInteract(pos, name) then
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printWarning(name, pos)
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return false
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end
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return old_can_interact(pos, name)
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end
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else
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local old_node_place = minetest.item_place_node
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function minetest.item_place_node(itemstack, placer, pointed_thing)
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-- XXX: buildable_to nodes can mess this up
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end
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local old_node_place = minetest.item_place_node
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function minetest.item_place_node(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local ndef = minetest.registered_nodes[pointed_thing.under]
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if ndef and ndef.buildable_to then
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pos = pointed_thing.under
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end
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if not areas:canInteract(pos, placer:get_player_name()) then
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printWarning(placer:get_player_name(), pos)
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return itemstack -- Abort place.
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end
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return old_node_place(itemstack, placer, pointed_thing)
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end
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end
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local old_node_dig = minetest.node_dig
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function minetest.node_dig(pos, node, digger)
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local old_node_dig = minetest.node_dig
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function minetest.node_dig(pos, node, digger)
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if not areas:canInteract(pos, digger:get_player_name()) then
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printWarning(digger:get_player_name(), pos)
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return -- Abort dig.
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end
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return old_node_dig(pos, node, digger)
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end
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end
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@ -186,7 +186,7 @@ end
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-- Checks if a player owns an area or a parent of it
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function areas:isAreaOwner(id, name)
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cur = self:getAreaById(id)
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local cur = self:getAreaById(id)
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if cur and minetest.check_player_privs(name, {areas=true}) then
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return true
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end
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