1a5efd07f1
In other words, you can retain ownership of an area but disable and re-enable the protection aspect at will, via the area_open chat command. By default, nothing is any different following this commit - all existing areas are protected, as are new ones. But you can do (for example) "area_open 1" and if you're the owner of that area, it's now possible for other users to interact there. "area_open 1" again to toggle the protection back on. Where there are sub-areas, the main owner and ALL sub-area owners at a particulare location must have set the areas to open to disable protection.
44 lines
976 B
Lua
44 lines
976 B
Lua
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-- Returns a list of areas that include the provided position
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function areas:getAreasAtPos(pos)
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local a = {}
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local px, py, pz = pos.x, pos.y, pos.z
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for id, area in pairs(self.areas) do
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local ap1, ap2 = area.pos1, area.pos2
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if px >= ap1.x and px <= ap2.x and
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py >= ap1.y and py <= ap2.y and
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pz >= ap1.z and pz <= ap2.z then
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a[id] = area
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end
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end
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return a
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end
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-- Checks if the area is unprotected or owned by you
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, {areas=true}) then
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return true
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end
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local owned = false
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name then
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return true
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else
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if not area.open then
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owned = true
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end
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end
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end
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return not owned
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end
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-- Returns a table (list) of all players that own an area
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function areas:getNodeOwners(pos)
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local owners = {}
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for _, area in pairs(self:getAreasAtPos(pos)) do
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table.insert(owners, area.owner)
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end
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return owners
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end
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