f096fb4dbb
This significantly optimizes a lot of operations and removes redundancy.
210 lines
5.4 KiB
Lua
210 lines
5.4 KiB
Lua
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function areas:player_exists(name)
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return minetest.auth_table[name] ~= nil
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end
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-- Save the areas table to a file
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function areas:save()
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file, err = io.open(self.filename, "w")
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if err then
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return err
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end
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file:write(minetest.serialize(self.areas))
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file:close()
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end
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-- Load the areas table from the save file
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function areas:load()
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file, err = io.open(self.filename, "r")
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if err then
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self.areas = self.areas or {}
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return err
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end
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self.areas = minetest.deserialize(file:read("*a"))
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if type(self.areas) ~= "table" then
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self.areas = {}
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end
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file:close()
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end
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-- Finds the first usable index in a table
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-- Eg: {[1]=false,[4]=true} -> 2
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local function findFirstUnusedIndex(t)
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for i = 1, #t + 1 do
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if t[i] == nil then
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return i
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end
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end
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end
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-- Add a area, returning the new area's id.
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function areas:add(owner, name, pos1, pos2, parent)
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local id = findFirstUnusedIndex(self.areas)
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self.areas[id] = {name=name, pos1=pos1, pos2=pos2, owner=owner,
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parent=parent}
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return id
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end
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-- Remove a area, and optionally it's children recursively.
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-- If a area is deleted non-recursively the children will
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-- have the removed area's parent as their new parent.
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function areas:remove(id, recurse, secondrun)
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if recurse then
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-- Recursively find child entries and remove them
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local cids = self:getChildren(id)
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for _, cid in pairs(cids) do
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self:remove(cid, true, true)
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end
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else
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-- Update parents
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local parent = self.areas[id].parent
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local children = self:getChildren(id)
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for _, cid in pairs(children) do
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-- The subarea parent will be niled out if the
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-- removed area does not have a parent
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self.areas[cid].parent = parent
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end
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end
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-- Remove main entry
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self.areas[id] = nil
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end
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-- Checks if a area between two points is entirely contained by another area
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function areas:isSubarea(pos1, pos2, id)
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local area = self.areas[id]
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if not area then
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return false
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end
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p1, p2 = area.pos1, area.pos2
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if (pos1.x >= p1.x and pos1.x <= p2.x) and
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(pos2.x >= p1.x and pos2.x <= p2.x) and
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(pos1.y >= p1.y and pos1.y <= p2.y) and
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(pos2.y >= p1.y and pos2.y <= p2.y) and
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(pos1.z >= p1.z and pos1.z <= p2.z) and
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(pos2.z >= p1.z and pos2.z <= p2.z) then
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return true
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end
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end
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-- Returns a table (list) of children of an area given it's identifier
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function areas:getChildren(id)
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local children = {}
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for cid, area in pairs(self.areas) do
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if area.parent and area.parent == id then
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table.insert(children, cid)
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end
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end
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return children
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end
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-- Checks if the user has sufficient privileges.
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-- If the player is not a administrator it also checks
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-- if the area intersects other areas that they do not own.
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-- Also checks the size of the area and if the user already
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-- has more than max_areas.
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function areas:canPlayerAddArea(pos1, pos2, name)
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if minetest.check_player_privs(name, {areas=true}) then
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return true
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end
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-- Check self protection privilege, if it is enabled,
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-- and if the area is too big.
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if (not self.self_protection) or
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(not minetest.check_player_privs(name,
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{[areas.self_protection_privilege]=true})) then
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return false, "Self protection is disabled or you do not have"
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.." the necessary privilege."
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end
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if (pos2.x - pos1.x) > self.self_protection_max_size.x or
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(pos2.y - pos1.y) > self.self_protection_max_size.y or
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(pos2.z - pos1.z) > self.self_protection_max_size.z then
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return false, "Area is too big."
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end
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-- Check number of areas the user has and make sure it not above the max
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if self.self_protection then
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local count = 0
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for _, area in pairs(self.areas) do
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if area.owner == name then
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count = count + 1
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end
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end
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if count > self.self_protection_max_areas then
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return false, "You have reached the maximum amount"
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.." of areas that you are allowed to"
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.." protect."
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end
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end
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-- Check intersecting areas
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for _, area in pairs(self.areas) do
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if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and
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(area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and
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(area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then
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--Found an area intersecting with the suplied area
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if area.owner ~= name then
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return false, "The area intersects with an"
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.." area that you do not own."
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end
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end
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end
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return true, ""
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end
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-- Given a id returns a string in the format:
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-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
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function areas:toString(id)
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local area = self.areas[id]
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local message = ("%s [%d]: %s %s %s"):format(
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area.name, id, area.owner,
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minetest.pos_to_string(area.pos1),
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minetest.pos_to_string(area.pos2))
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local children = areas:getChildren(id)
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if #children > 0 then
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message = message.." -> "..table.concat(children, ", ")
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end
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return message
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end
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-- Re-order areas in table by their identifiers
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function areas:sort()
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local sa = {}
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for k, area in pairs(self.areas) do
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if not area.parent then
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table.insert(sa, area)
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local newid = #sa
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for _, subarea in pairs(self.areas) do
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if subarea.parent == k then
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subarea.parent = newid
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table.insert(sa, subarea)
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end
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end
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end
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end
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self.areas = sa
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end
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-- Checks if a player owns an area or a parent of it
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function areas:isAreaOwner(id, name)
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local cur = self.areas[id]
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if cur and minetest.check_player_privs(name, {areas=true}) then
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return true
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end
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while cur do
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if cur.owner == name then
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return true
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elseif cur.parent then
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cur = self.areas[cur.parent]
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else
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return false
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end
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end
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return false
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end
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