306 lines
7.5 KiB
Lua
306 lines
7.5 KiB
Lua
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function areas:player_exists(name)
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return minetest.get_auth_handler().get_auth(name) ~= nil
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end
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local safe_file_write = minetest.safe_file_write
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if safe_file_write == nil then
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function safe_file_write(path, content)
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local file, err = io.open(path, "w")
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if err then
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return err
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end
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file:write(content)
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file:close()
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end
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end
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-- Save the areas table to a file
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function areas:save()
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local datastr = minetest.serialize(self.areas)
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if not datastr then
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minetest.log("error", "[areas] Failed to serialize area data!")
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return
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end
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return safe_file_write(self.config.filename, datastr)
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end
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-- Load the areas table from the save file
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function areas:load()
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local file, err = io.open(self.config.filename, "r")
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if err then
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self.areas = self.areas or {}
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return err
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end
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self.areas = minetest.deserialize(file:read("*a"))
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if type(self.areas) ~= "table" then
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self.areas = {}
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end
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file:close()
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self:populateStore()
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end
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--- Checks an AreaStore ID.
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-- Deletes the AreaStore (falling back to the iterative method)
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-- and prints an error message if the ID is invalid.
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-- @return Whether the ID was valid.
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function areas:checkAreaStoreId(sid)
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if not sid then
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minetest.log("error", "AreaStore failed to find an ID for an "
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.."area! Falling back to iterative area checking.")
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self.store = nil
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self.store_ids = nil
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end
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return sid and true or false
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end
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-- Populates the AreaStore after loading, if needed.
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function areas:populateStore()
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if not rawget(_G, "AreaStore") then
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return
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end
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local store = AreaStore()
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local store_ids = {}
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for id, area in pairs(areas.areas) do
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local sid = store:insert_area(area.pos1,
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area.pos2, tostring(id))
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if not self:checkAreaStoreId(sid) then
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return
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end
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store_ids[id] = sid
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end
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self.store = store
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self.store_ids = store_ids
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end
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-- Finds the first usable index in a table
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-- Eg: {[1]=false,[4]=true} -> 2
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local function findFirstUnusedIndex(t)
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local i = 0
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repeat i = i + 1
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until t[i] == nil
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return i
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end
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--- Add a area.
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-- @return The new area's ID.
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function areas:add(owner, name, pos1, pos2, parent)
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local id = findFirstUnusedIndex(self.areas)
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self.areas[id] = {
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name = name,
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pos1 = pos1,
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pos2 = pos2,
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owner = owner,
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parent = parent
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}
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for i=1, #areas.registered_on_adds do
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areas.registered_on_adds[i](id, self.areas[id])
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end
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-- Add to AreaStore
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if self.store then
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local sid = self.store:insert_area(pos1, pos2, tostring(id))
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if self:checkAreaStoreId(sid) then
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self.store_ids[id] = sid
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end
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end
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return id
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end
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--- Remove a area, and optionally it's children recursively.
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-- If a area is deleted non-recursively the children will
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-- have the removed area's parent as their new parent.
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function areas:remove(id, recurse)
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if recurse then
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-- Recursively find child entries and remove them
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local cids = self:getChildren(id)
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for _, cid in pairs(cids) do
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self:remove(cid, true)
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end
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else
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-- Update parents
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local parent = self.areas[id].parent
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local children = self:getChildren(id)
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for _, cid in pairs(children) do
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-- The subarea parent will be niled out if the
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-- removed area does not have a parent
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self.areas[cid].parent = parent
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end
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end
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for i=1, #areas.registered_on_removes do
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areas.registered_on_removes[i](id)
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end
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-- Remove main entry
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self.areas[id] = nil
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-- Remove from AreaStore
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if self.store then
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self.store:remove_area(self.store_ids[id])
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self.store_ids[id] = nil
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end
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end
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--- Move an area.
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function areas:move(id, area, pos1, pos2)
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area.pos1 = pos1
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area.pos2 = pos2
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for i=1, #areas.registered_on_moves do
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areas.registered_on_moves[i](id, area, pos1, pos2)
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end
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if self.store then
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self.store:remove_area(areas.store_ids[id])
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local sid = self.store:insert_area(pos1, pos2, tostring(id))
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if self:checkAreaStoreId(sid) then
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self.store_ids[id] = sid
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end
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end
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end
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-- Checks if a area between two points is entirely contained by another area.
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-- Positions must be sorted.
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function areas:isSubarea(pos1, pos2, id)
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local area = self.areas[id]
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if not area then
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return false
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end
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local ap1, ap2 = area.pos1, area.pos2
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local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z
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local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z
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local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
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local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
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if
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(p1x >= ap1x and p1x <= ap2x) and
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(p2x >= ap1x and p2x <= ap2x) and
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(p1y >= ap1y and p1y <= ap2y) and
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(p2y >= ap1y and p2y <= ap2y) and
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(p1z >= ap1z and p1z <= ap2z) and
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(p2z >= ap1z and p2z <= ap2z) then
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return true
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end
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end
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-- Returns a table (list) of children of an area given it's identifier
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function areas:getChildren(id)
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local children = {}
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for cid, area in pairs(self.areas) do
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if area.parent and area.parent == id then
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table.insert(children, cid)
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end
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end
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return children
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end
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-- Checks if the user has sufficient privileges.
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-- If the player is not a administrator it also checks
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-- if the area intersects other areas that they do not own.
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-- Also checks the size of the area and if the user already
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-- has more than max_areas.
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function areas:canPlayerAddArea(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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if privs.areas then
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return true
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end
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-- Check self protection privilege, if it is enabled,
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-- and if the area is too big.
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if not self.config.self_protection or
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not privs[areas.config.self_protection_privilege] then
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return false, "Self protection is disabled or you do not have"
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.." the necessary privilege."
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end
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local max_size = privs.areas_high_limit and
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self.config.self_protection_max_size_high or
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self.config.self_protection_max_size
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if
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(pos2.x - pos1.x) > max_size.x or
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(pos2.y - pos1.y) > max_size.y or
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(pos2.z - pos1.z) > max_size.z then
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return false, "Area is too big."
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end
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-- Check number of areas the user has and make sure it not above the max
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local count = 0
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for _, area in pairs(self.areas) do
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if area.owner == name then
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count = count + 1
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end
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end
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local max_areas = privs.areas_high_limit and
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self.config.self_protection_max_areas_high or
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self.config.self_protection_max_areas
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if count >= max_areas then
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return false, "You have reached the maximum amount of"
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.." areas that you are allowed to protect."
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end
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-- Check intersecting areas
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local can, id = self:canInteractInArea(pos1, pos2, name)
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if not can then
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local area = self.areas[id]
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return false, ("The area intersects with %s [%u] (%s).")
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:format(area.name, id, area.owner)
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end
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return true
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end
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-- Given a id returns a string in the format:
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-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
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function areas:toString(id)
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local area = self.areas[id]
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local message = ("%s [%d]: %s %s %s"):format(
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area.name, id, area.owner,
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minetest.pos_to_string(area.pos1),
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minetest.pos_to_string(area.pos2))
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local children = areas:getChildren(id)
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if #children > 0 then
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message = message.." -> "..table.concat(children, ", ")
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end
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return message
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end
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-- Re-order areas in table by their identifiers
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function areas:sort()
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local sa = {}
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for k, area in pairs(self.areas) do
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if not area.parent then
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table.insert(sa, area)
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local newid = #sa
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for _, subarea in pairs(self.areas) do
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if subarea.parent == k then
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subarea.parent = newid
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table.insert(sa, subarea)
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end
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end
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end
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end
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self.areas = sa
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end
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-- Checks if a player owns an area or a parent of it
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function areas:isAreaOwner(id, name)
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local cur = self.areas[id]
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if cur and minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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while cur do
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if cur.owner == name then
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return true
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elseif cur.parent then
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cur = self.areas[cur.parent]
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else
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return false
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end
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end
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return false
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end
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