f096fb4dbb
This significantly optimizes a lot of operations and removes redundancy.
36 lines
875 B
Lua
36 lines
875 B
Lua
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-- Checks if the area is unprotected or owned by you
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, {areas=true}) then
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return true
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end
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local owned = false
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for _, area in pairs(self.areas) do
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p1, p2 = area.pos1, area.pos2
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if pos.x >= p1.x and pos.x <= p2.x and
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pos.y >= p1.y and pos.y <= p2.y and
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pos.z >= p1.z and pos.z <= p2.z then
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if area.owner == name then
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return true
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else
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owned = true
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end
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end
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end
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return not owned
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end
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-- Returns a table (list) of all players that own an area
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function areas:getNodeOwners(pos)
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local owners = {}
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for _, area in pairs(self.areas) do
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if pos.x >= area.pos1.x and pos.x <= area.pos2.x and
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pos.y >= area.pos1.y and pos.y <= area.pos2.y and
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pos.z >= area.pos1.z and pos.z <= area.pos2.z then
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table.insert(owners, area.owner)
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end
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end
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return owners
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end
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