forked from minetest-mods/armor_monoid
A monoidal_effects monoid for armor
COPYING | ||
init.lua | ||
mod.conf | ||
README.md |
#The Armor Monoid
This mod provides a player_monoids monoid for handling armor groups. It provides a monoid for damage resistance, and a way to register new damage types for players.
Using the monoid
The values in the monoid are tables mapping armor group names to damage
multipliers. For example, if I wanted to apply an effect granting arcane
damage resistance but fleshy damage vulnerability, I could do
local tab = {
arcane = 0.5,
fleshy = 1.5,
}
armor_monoid.monoid:add_change(player, tab, "mymod:arcane_boost")
Registering damage types
To add a new damage type to players, use armor_monoid.register_armor_group. For
example:
armor_monoid.register_armor_group("arcane", 100)
As you can see, the argument is not a multiplier, but the base armor group rating. Calling this would mean players start off with an armor rating in "arcane" of 100 (no protection).