forked from minetest-mods/armor_monoid
compatibilit with minetest 0.4.17 and 5.0.0 for player object bug
* minetest/minetest#8452
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parent
c5c43514f4
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12
init.lua
12
init.lua
@ -73,21 +73,27 @@ armor_monoid.monoid = player_monoids.make_monoid({
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join_handled[player:get_player_name()] = true
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player:set_armor_groups(final)
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if player then
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player:set_armor_groups(final)
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end
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end,
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})
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-- If the monoid has not fired yet (or won't fire)
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minetest.register_on_joinplayer(function(player)
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if not join_handled[player:get_player_name()] then
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player:set_armor_groups(armor_groups)
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if player then
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if not join_handled[player:get_player_name()] then
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player:set_armor_groups(armor_groups)
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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if player then
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join_handled[player:get_player_name()] = nil
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end
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end)
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