Huge Improvements for sign placing

* respect protected areas
* respect creative mode
This commit is contained in:
addi 2016-07-23 09:27:09 +02:00
parent e74f54c342
commit c65a10ac27
1 changed files with 42 additions and 63 deletions

105
init.lua
View File

@ -13,122 +13,101 @@
arrow_signs={}
arrow_signs.formspec = "field[text;Sign text:;${text}]";
arrow_signs.formspec = "field[text;Sign text: (Hint: Use / or | to create a new line);${text}]";
local creative = minetest.setting_getbool("creative_mode") or false
arrow_signs.on_place = function(itemstack, placer, pointed_thing)
local posabove = pointed_thing.above
local posunder = pointed_thing.under
local vector = placer:get_look_dir()
local place = true
local param2 = 0
-- I wonder if there is a way to calculate the param2 instad of using so much if here.
-- +Y
if posabove.y>posunder.y then
if(vector.z>0.5 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 10})
param2 = 10
elseif (vector.x>0.5 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 19})
param2 = 19
elseif(-0.5>vector.z and -1<=vector.z) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 4})
param2 = 4
elseif (-0.5>vector.x and -1<=vector.x) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 13})
else
place = false
param2 = 13
end
-- -Y
elseif posabove.y<posunder.y then
if(vector.z>0.5 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 8})
param2 = 8
elseif (vector.x>0.5 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 17})
param2 = 17
elseif(-0.5>vector.z and -1<=vector.z) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 6})
param2 = 6
elseif (-0.5>vector.x and -1<=vector.x) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 15})
else
place = false
param2 = 15
end
-- +Z
elseif posabove.z>posunder.z then
if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 22})
param2 = 22
elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 2})
param2 = 2
elseif (vector.x>=0 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 18})
param2 = 18
elseif (vector.x<0 and vector.x>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 14})
else
place = false
param2 = 14
end
-- -Z
elseif posabove.z<posunder.z then
if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 20})
param2 = 20
elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 0})
param2 = 0
elseif (vector.x>=0 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 16})
param2 = 16
elseif (vector.x<0 and vector.x>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 12})
else
place = false
param2 = 12
end
-- +X
elseif posabove.x>posunder.x then
if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 21})
param2 = 21
elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 3})
param2 = 3
elseif (vector.z>=0 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 11})
param2 = 11
elseif (vector.z<0 and vector.z>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 7})
else
place = false
param2 = 7
end
-- -X
elseif posabove.x<posunder.x then
if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 23})
param2 = 23
elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 1})
param2 = 1
elseif (vector.z>=0 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 9})
param2 = 9
elseif (vector.z<0 and vector.z>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 5})
else
place = false
param2 = 5
end
else
place = false
end
if place then
if not creative then
itemstack:take_item()
end
else
itemstack = minetest.rotate_node(itemstack, placer, pointed_thing)
end
return itemstack
return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
end
arrow_signs.savetext = function(pos, formname, fields, sender)
if fields.text then
if not minetest.get_player_privs(sender:get_player_name())["interact"] then
minetest.chat_send_player(sender:get_player_name(), "error: you don't have permission to edit the sign. you need the interact priv")
return
end
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos, sender:get_player_name())
local playername = sender:get_player_name() or ""
if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername)
return
end
local meta = minetest.get_meta(pos)
fields.text = fields.text or ""
minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
minetest.log("action", string.format("%q wrote %q to sign at %s", playername, fields.text, minetest.pos_to_string(pos)));
meta:set_string("text", fields.text)
local text,lines = arrow_signs.create_lines(fields.text)
local text, lines = arrow_signs.create_lines(fields.text)
meta:set_string("infotext", '"'..text..'"')
if lines > 4 then
minetest.chat_send_player(sender:get_player_name(),"Information: \nYou've written more than 5 lines. \nIt may be that not all lines are displayed. \nPlease remove the last entry")
if lines >= 6 then
minetest.chat_send_player(playername, "Information: \nYou've written "..lines.." lines. \nThe sign can only display 5 lines \nPlease remove the last entries")
end
return true
end
@ -138,7 +117,7 @@ end
arrow_signs.create_lines = function(text)
local text, n = text:gsub("[ ]*(%|)[ ]*", '"\n"')--search for |
local text, m = text:gsub("[ ]*(%/)[ ]*", '"\n"')--search for /
return text, n+m
return text, n+m+1
end
arrow_signs.nodebox = {