awards/init.lua

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-- AWARDS
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--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
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local S
if (intllib) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
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dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
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dofile(minetest.get_modpath("awards").."/sfinv.lua")
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dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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awards.set_intllib(S)
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-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
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trigger = {
type = "place",
node = "default:torch",
target = 100
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}
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})
-- Light ALL the things!
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awards.register_achievement("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "awards_novicebuilder.png^awards_level2.png",
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
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-- This award can't be part of Unified Inventory, it would make a circular dependency
if minetest.get_modpath("unified_inventory") ~= nil then
awards.register_achievement("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_ui_bags.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
target = 4
}
})
end
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awards.register_achievement("awards_stonebrick", {
title = S("Home Improvement"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 200
}
})
awards.register_achievement("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
trigger = {
type = "craft",
item = "default:desert_stonebrick",
target = 400
}
})
awards.register_achievement("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
trigger = {
type = "craft",
item = "default:sandstonebrick",
target = 100
}
})
awards.register_achievement("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
trigger = {
type = "craft",
item = "default:bookshelf",
target = 7
}
})
awards.register_achievement("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
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trigger = {
type = "dig",
node = "default:obsidian",
target = 1
}
})
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- On the way
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awards.register_achievement("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "default_rail.png",
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
awards.register_achievement("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:tree",
target = 6
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
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trigger = {
type = "dig",
node = "default:tree",
target = 36
}
})
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
trigger = {
type = "dig",
node = "default:tree",
target = 216
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 1296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1296
}
})
-- Junglebaby
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awards.register_achievement("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:jungletree",
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target = 100
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}
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})
-- Jungleman
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awards.register_achievement("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
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-- Found some Mese!
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awards.register_achievement("award_mesefind", {
title = S("First Mese Find"),
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description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
background = "awards_bg_mining.png",
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trigger = {
type = "dig",
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node = "default:stone_with_mese",
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target = 1
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}
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})
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-- Mese Block
awards.register_achievement("award_meseblock", {
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
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background = "awards_bg_mining.png",
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trigger = {
type = "dig",
node = "default:mese",
target = 1
}
})
-- You're a copper
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awards.register_achievement("award_youre_a_copper", {
title = S("You're a copper"),
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
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-- Found a Nyan cat!
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awards.register_achievement("award_nyanfind", {
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secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
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icon = "nyancat_front.png",
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trigger = {
type = "dig",
node = "default:nyancat",
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target = 1
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}
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})
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-- Mini Miner
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awards.register_achievement("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
background = "awards_bg_mining.png",
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trigger = {
type = "dig",
node = "default:stone",
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target = 100
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}
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})
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-- Hardened Miner
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awards.register_achievement("award_mine3", {
title = S("Hardened Miner"),
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description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
background = "awards_bg_mining.png",
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trigger = {
type = "dig",
node = "default:stone",
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target = 1000
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}
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})
-- Master Miner
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awards.register_achievement("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
background = "awards_bg_mining.png.png",
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trigger = {
type = "dig",
node = "default:stone",
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target = 10000
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}
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})
-- Marchand de sable
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awards.register_achievement("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
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icon = "default_sand.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",
target = 1000
}
})
awards.register_achievement("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
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description = S("Craft 100 sticks."),
icon = "default_stick.png",
trigger = {
type = "craft",
item = "default:stick",
target = 100
}
})
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awards.register_achievement("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
trigger = {
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type = "dig",
node = "default:junglegrass",
target = 1
}
})
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awards.register_achievement("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
trigger = {
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type = "dig",
node = "default:grass_1",
target = 1
}
})
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awards.register_achievement("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
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trigger = {
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type = "dig",
node = "default:dry_grass_3",
target = 1
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}
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})
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awards.register_achievement("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
trigger = {
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type = "dig",
node = "default:cactus",
target = 1
}
})
awards.register_achievement("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
trigger = {
type = "dig",
node = "default:dry_shrub",
target = 1
}
})
awards.register_achievement("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
trigger = {
type = "dig",
node = "default:ice",
target = 1
}
})
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if minetest.get_modpath("farming") ~= nil then
awards.register_achievement("awards_farmer", {
title = S("Farming Skills Aquired"),
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description = S("Harvest a fully grown wheat plant."),
icon = "farming_wheat_8.png^awards_level1.png",
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trigger = {
type = "dig",
node = "farming:wheat_8",
target = 1
}
})
awards.register_achievement("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level2.png",
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trigger = {
type = "dig",
node = "farming:wheat_8",
target = 25
}
})
awards.register_achievement("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level3.png",
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trigger = {
type = "dig",
node = "farming:wheat_8",
target = 125
}
})
awards.register_achievement("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level4.png",
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trigger = {
type = "dig",
node = "farming:wheat_8",
target = 625
}
})
end
if minetest.get_modpath("wool") ~= nil and minetest.get_modpath("farming") ~= nil then
awards.register_achievement("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "wool_white.png",
trigger = {
type = "craft",
item = "wool:white",
target = 250
}
})
end
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awards.register_achievement("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
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trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 1
}
})
awards.register_achievement("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
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trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 45
}
})
awards.register_achievement("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
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trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 1
}
})
awards.register_achievement("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
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trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 18
}
})
awards.register_achievement("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
trigger = {
type = "craft",
item = "default:diamondblock",
target = 1
}
})
awards.register_achievement("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
}
})
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if minetest.get_modpath("vessels") ~= nil then
awards.register_achievement("award_vessels_shelf", {
title = S("Glasser"),
icon = "vessels_shelf.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
item= "vessels:shelf",
target = 14
}})
end
awards.register_achievement("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
trigger = {
type = "craft",
item= "default:furnace",
target = 10
}})
awards.register_achievement("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
trigger = {
type = "craft",
item= "default:chest",
target = 15
}})
awards.register_achievement("award_chest2", {
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
trigger = {
type = "craft",
item= "default:chest_locked",
target = 30
}})
awards.register_achievement("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
trigger = {
type = "craft",
item= "default:brick",
target = 200
}})
awards.register_achievement("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
trigger = {
type = "craft",
item= "default:obsidianbrick",
target = 100
}})
awards.register_achievement("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
trigger = {
type = "place",
node = "default:stone",
target = 100
}})
awards.register_achievement("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
trigger = {
type = "place",
node = "default:ladder_wood",
target = 400
}})
awards.register_achievement("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
trigger = {
type = "place",
node = "default:ladder_steel",
target = 40
}})
if minetest.get_modpath("beds") ~= nil then
awards.register_achievement("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "beds_bed_fancy.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
target = 15
}})
end
if minetest.get_modpath("stairs") ~= nil then
awards.register_achievement("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "default_gold_block.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
target = 24
}})
end
if minetest.get_modpath("dye") ~= nil then
awards.register_achievement("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "dye_red.png",
trigger = {
type = "craft",
item = "dye:red",
target = 400
}})
awards.register_achievement("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "dye_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
target = 400
}})
awards.register_achievement("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "dye_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
target = 400
}})
awards.register_achievement("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "dye_white.png",
trigger = {
type = "craft",
item= "dye:white",
target = 100
}})
end