awards/api.lua

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-- AWARDS
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--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
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-- The global award namespace
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awards = {
show_mode = "hud"
}
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-- Table Save Load Functions
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function awards.save()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
if file then
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file:write(minetest.serialize(awards.players))
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file:close()
end
end
function awards.init()
awards.players = awards.load()
awards.def = {}
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awards.trigger_types = {}
awards.on = {}
end
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function awards.load()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
awards.init()
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function awards.register_trigger(name, func)
awards.trigger_types[name] = func
awards.on[name] = {}
awards['register_on_'..name] = function(func)
table.insert(awards.on[name], func)
end
end
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-- API Functions
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function awards._additional_triggers(name, def)
-- Depreciated!
end
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function awards.register_achievement(name, def)
-- Add Triggers
if def.trigger and def.trigger.type then
local func = awards.trigger_types[def.trigger.type]
if func then
func(name, def)
else
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awards._additional_triggers(name, def)
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end
end
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-- check icon, background and custom_announce data
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if not def.icon or def.icon == "" then
def.icon = "unknown.png"
end
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if not def.background or def.background == "" then
def.background = "bg_default.png"
end
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if not def.custom_announce or def.custom_announce == "" then
def.custom_announce = "Achievement Unlocked:"
end
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-- add the achievement to the definition table
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def.name = name
awards.def[name] = def
end
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-- run a function when an item is crafted
function awards.register_onCraft(func)
table.insert(awards.onCraft,func)
end
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-- This function is called whenever a target condition is met.
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.give_achievement(name,award)
-- name - the name of the player
-- award - the name of the award to give
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function awards.give_achievement(name, award)
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-- Access Player Data
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local data = awards.players[name]
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-- Perform checks
if not data then
return
end
if not awards.def[award] then
return
end
awards.tbv(data,"unlocked")
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-- check to see if the player does not already have that achievement
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if not data.unlocked[award] or data.unlocked[award]~=award then
-- Set award flag
data.unlocked[award]=award
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-- Give Prizes
if awards.def[award] and awards.def[award].prizes then
for i = 1, #awards.def[award].prizes do
local itemstack = ItemStack(awards.def[award].prizes[i])
if itemstack:is_empty() or not itemstack:is_known() then
return
end
local receiverref = core.get_player_by_name(name)
if receiverref == nil then
return
end
receiverref:get_inventory():add_item("main", itemstack)
end
end
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-- Get data from definition tables
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local title = award
local desc = ""
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local background = ""
local icon = ""
local custom_announce = ""
if awards.def[award].title then
title = awards.def[award].title
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end
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if awards.def[award].custom_announce then
custom_announce = awards.def[award].custom_announce
end
if awards.def[award].background then
background = awards.def[award].background
end
if awards.def[award].icon then
icon = awards.def[award].icon
end
if awards.def[award] and awards.def[award].description then
desc = awards.def[award].description
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end
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-- send the won award message to the player
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if awards.show_mode == "formspec" then
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-- use a formspec to send it
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
"label[1.1,1;"..title.."]"..
"label[0.3,0.1;"..custom_announce.."]")
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elseif awards.show_mode == "chat" then
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-- use the chat console to send it
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
if desc~="" then
minetest.chat_send_player(name, desc)
end
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else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 1, y = 1},
text = background,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = "Achievement Unlocked!",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
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local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
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local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = icon,
position = {x = 0.5, y = 0},
offset = {x = -81.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(3, function()
player:hud_remove(one)
player:hud_remove(two)
player:hud_remove(three)
player:hud_remove(four)
end)
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end
-- record this in the log
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minetest.log("action", name.." has unlocked award "..title)
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-- save playertable
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awards.save()
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end
end
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--[[minetest.register_chatcommand("gawd", {
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params = "award name",
description = "gawd: give award to self",
func = function(name, param)
awards.give_achievement(name,param)
end
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})]]--
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function awards.showto(name, to, sid, text)
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if name == "" or name == nil then
name = to
end
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if text then
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if not awards.players[name] or not awards.players[name].unlocked then
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minetest.chat_send_player(to, "You have not unlocked any awards")
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return
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end
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minetest.chat_send_player(to, name.."'s awards:")
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for _, str in pairs(awards.players[name].unlocked) do
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local def = awards.def[str]
if def then
if def.title then
if def.description then
minetest.chat_send_player(to, def.title..": "..def.description)
else
minetest.chat_send_player(to, def.title)
end
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else
minetest.chat_send_player(to, str)
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end
end
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end
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else
if sid == nil or sid < 1 then
sid = 1
end
local formspec = "size[11,5]"
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local listofawards = awards._order_awards(name)
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-- Sidebar
if sid then
local item = listofawards[sid+0]
local def = awards.def[item.name]
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if def and def.secret and not item.got then
formspec = formspec .. "label[1,2.75;Secret Award]"..
"image[1,0;3,3;unknown.png]"
if def and def.description then
formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
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end
else
local title = item.name
if def and def.title then
title = def.title
end
local status = ""
if item.got then
status = " (got)"
end
local icon = ""
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if def and def.icon then
icon = def.icon
end
formspec = formspec .. "label[1,2.75;"..title..status.."]"..
"image[1,0;3,3;"..icon.."]"
if def and def.description then
formspec = formspec .. "label[0,3.25;"..def.description.."]"
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end
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end
end
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-- Create list box
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
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local first = true
for _,award in pairs(listofawards) do
local def = awards.def[award.name]
if def then
if not first then
formspec = formspec .. ","
end
first = false
if def.secret and not award.got then
formspec = formspec .. "#ACACACSecret Award"
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else
local title = award.name
if def and def.title then
title = def.title
end
if award.got then
formspec = formspec .. minetest.formspec_escape(title)
else
formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
end
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end
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end
end
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formspec = formspec .. ";"..sid.."]"
-- Show formspec to user
minetest.show_formspec(to,"awards:awards",formspec)
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end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname~="awards:awards" then
return false
end
if fields.quit then
return true
end
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.showto(name,name,event.index,false)
end
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end
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return true
end)
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-- Load files
dofile(minetest.get_modpath("awards").."/helpers.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")