Add difficulty multiplers to default mod awards

This commit is contained in:
rubenwardy 2018-04-17 22:29:13 +01:00
parent f0052386c8
commit 7d462c6aa5

View File

@ -87,6 +87,7 @@ if minetest.get_modpath("default") then
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
difficulty = 0.01,
trigger = {
type = "place",
node = "default:torch",
@ -97,8 +98,9 @@ if minetest.get_modpath("default") then
-- Light ALL the things!
awards.register_award("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "awards_novicebuilder.png^awards_level2.png",
description = S("Place 1,000 torches."),
difficulty = 0.01,
trigger = {
type = "place",
node = "default:torch",
@ -110,6 +112,7 @@ if minetest.get_modpath("default") then
title = S("Really Well Lit"),
description = S("Craft 10 mese lamps."),
icon = "default_meselamp.png",
difficulty = 0.2,
trigger = {
type = "craft",
item = "default:meselamp",
@ -121,6 +124,7 @@ if minetest.get_modpath("default") then
title = S("Outpost"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png^awards_level1.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -132,6 +136,7 @@ if minetest.get_modpath("default") then
title = S("Watchtower"),
description = S("Craft 800 stone bricks."),
icon = "default_stone_brick.png^awards_level2.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -143,6 +148,7 @@ if minetest.get_modpath("default") then
title = S("Fortress"),
description = S("Craft 3,200 stone bricks."),
icon = "default_stone_brick.png^awards_level3.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -154,6 +160,7 @@ if minetest.get_modpath("default") then
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
difficulty = 0.09,
trigger = {
type = "craft",
item = "default:desert_stonebrick",
@ -165,6 +172,7 @@ if minetest.get_modpath("default") then
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
difficulty = 0.09,
trigger = {
type = "craft",
item = "default:sandstonebrick",
@ -176,6 +184,7 @@ if minetest.get_modpath("default") then
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
difficulty = 0.2,
trigger = {
type = "craft",
item = "default:bookshelf",
@ -188,6 +197,7 @@ if minetest.get_modpath("default") then
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
node = "default:obsidian",
@ -201,6 +211,7 @@ if minetest.get_modpath("default") then
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
node = "default:obsidian",
@ -214,6 +225,7 @@ if minetest.get_modpath("default") then
description = S("Mine any block while being very close to lava."),
background = "awards_bg_mining.png",
icon = "default_lava.png",
difficulty = 1,
})
awards.register_on_dig(function(player,data)
local pos = player:get_pos()
@ -229,6 +241,7 @@ if minetest.get_modpath("default") then
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "carts_rail_straight.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:rail",
@ -240,6 +253,7 @@ if minetest.get_modpath("default") then
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -252,6 +266,7 @@ if minetest.get_modpath("default") then
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -264,6 +279,7 @@ if minetest.get_modpath("default") then
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -276,6 +292,7 @@ if minetest.get_modpath("default") then
title = S("Professional Lumberjack"),
description = S("Dig 1,296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -288,6 +305,7 @@ if minetest.get_modpath("default") then
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:jungletree",
@ -300,6 +318,7 @@ if minetest.get_modpath("default") then
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:jungletree",
@ -313,6 +332,7 @@ if minetest.get_modpath("default") then
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_mese",
@ -327,6 +347,7 @@ if minetest.get_modpath("default") then
description = S("Mine a mese block."),
icon = "default_mese_block.png",
background = "awards_bg_mining.png",
difficulty = 1.1,
trigger = {
type = "dig",
node = "default:mese",
@ -340,6 +361,7 @@ if minetest.get_modpath("default") then
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
background = "awards_bg_mining.png",
difficulty = 0.2,
trigger = {
type = "dig",
node = "default:stone_with_copper",
@ -353,6 +375,7 @@ if minetest.get_modpath("default") then
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -366,6 +389,7 @@ if minetest.get_modpath("default") then
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -379,6 +403,7 @@ if minetest.get_modpath("default") then
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -392,6 +417,7 @@ if minetest.get_modpath("default") then
description = S("Dig 1,000 sand."),
icon = "default_sand.png",
background = "awards_bg_mining.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:sand",
@ -403,6 +429,7 @@ if minetest.get_modpath("default") then
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
difficulty = 0.01,
trigger = {
type = "craft",
item = "default:stick",
@ -414,6 +441,7 @@ if minetest.get_modpath("default") then
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:junglegrass",
@ -425,6 +453,7 @@ if minetest.get_modpath("default") then
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:grass_1",
@ -436,6 +465,7 @@ if minetest.get_modpath("default") then
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:dry_grass_3",
@ -447,6 +477,7 @@ if minetest.get_modpath("default") then
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:cactus",
@ -458,6 +489,7 @@ if minetest.get_modpath("default") then
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:dry_shrub",
@ -469,6 +501,7 @@ if minetest.get_modpath("default") then
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:ice",
@ -481,6 +514,7 @@ if minetest.get_modpath("default") then
title = S("Very Simple Snow Man"),
description = S("Place two snow blocks."),
icon = "default_snow.png",
difficulty = 0.02,
trigger = {
type = "place",
node = "default:snowblock",
@ -493,6 +527,7 @@ if minetest.get_modpath("default") then
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:stone_with_gold",
@ -505,6 +540,7 @@ if minetest.get_modpath("default") then
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:stone_with_gold",
@ -516,6 +552,7 @@ if minetest.get_modpath("default") then
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_diamond",
@ -528,6 +565,7 @@ if minetest.get_modpath("default") then
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_diamond",
@ -539,6 +577,7 @@ if minetest.get_modpath("default") then
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
difficulty = 1.1,
trigger = {
type = "craft",
item = "default:diamondblock",
@ -550,6 +589,7 @@ if minetest.get_modpath("default") then
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:mossycobble",
@ -561,6 +601,7 @@ if minetest.get_modpath("default") then
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:furnace",
@ -572,6 +613,7 @@ if minetest.get_modpath("default") then
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:chest",
@ -583,6 +625,7 @@ if minetest.get_modpath("default") then
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:chest_locked",
@ -594,6 +637,7 @@ if minetest.get_modpath("default") then
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
difficulty = 0.03,
trigger = {
type = "craft",
item= "default:brick",
@ -605,6 +649,7 @@ if minetest.get_modpath("default") then
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
difficulty = 0.4,
trigger = {
type = "craft",
item= "default:obsidianbrick",
@ -616,6 +661,7 @@ if minetest.get_modpath("default") then
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:stone",
@ -627,6 +673,7 @@ if minetest.get_modpath("default") then
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:ladder_wood",
@ -638,6 +685,7 @@ if minetest.get_modpath("default") then
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
difficulty = 1,
trigger = {
type = "place",
node = "default:ladder_steel",
@ -649,6 +697,7 @@ if minetest.get_modpath("default") then
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "default_apple.png",
difficulty = 0.1,
trigger = {
type = "eat",
item = "default:apple",