Refactoring

This commit is contained in:
shamoanjac 2017-02-10 07:28:16 +01:00
parent 9fd7e579db
commit 03745ff814
4 changed files with 260 additions and 254 deletions

78
crafts.lua Normal file
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@ -0,0 +1,78 @@
-- craft recipes
minetest.register_craft( -- wooden flag pole
{
output = "banners:wooden_pole 1",
recipe = {
{"", "", "default:stick"},
{"", "default:stick", ""},
{"default:stick", "", ""}
}
}
)
minetest.register_craft( -- steel flag pole
{
output = "banners:steel_pole 1",
recipe = {
{"", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", ""}
}
}
)
minetest.register_craft( -- wooden flag support base
{
output = "banners:wooden_base 1",
recipe = {
{"", "default:stick", ""},
{"default:stick", "", "default:stick"},
{"group:wood", "group:wood", "group:wood"}
}
}
)
minetest.register_craft( -- steel support
{
output = "banners:steel_base",
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steelblock", ""}
}
}
)
minetest.register_craft( -- banner sheet
{
output = "banners:banner_sheet 1",
recipe = {
{"", "", ""},
{"farming:cotton", "farming:cotton", "farming:cotton"},
{"farming:cotton", "farming:cotton", "farming:cotton"}
}
}
)
minetest.register_craft( -- wooden support
{
output = "banners:wooden_banner 1",
recipe = {
{"", "banners:banner_sheet", ""},
{"", "banners:wooden_pole", ""},
{"", "banners:wooden_base", ""}
}
}
)
minetest.register_craft( -- steel support
{
output = "banners:steel_banner 1",
recipe = {
{"", "banners:banner_sheet", ""},
{"", "banners:steel_pole", ""},
{"", "banners:steel_base", ""}
}
}
)

336
init.lua
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@ -35,84 +35,86 @@ banners.colors = {
"brown", "darkbrown"
}
banners.base_transform = ({texture = "bg_white.png", mask="mask_background.png"})
banners.base_transform = ({texture = "bg_white.png",
mask="mask_background.png"})
banners.creation_form_func = function(state)
-- helper functions
state.update_player_inv = function(self)
local player = minetest.get_player_by_name(self.player)
local newbanner = player:get_wielded_item()
newbanner:set_metadata(state.banner:get_transform_string())
player:set_wielded_item(newbanner)
end
state.update_preview = function(self)
self:get("banner_preview"):setImage(self.banner:get_transform_string())
self:get("color_indicator"):setImage(self.current_color)
end
state.update_all = function(self)
self:update_preview()
self:update_player_inv()
end
-- initialize with empty banner
state.banner = banners.Banner:new(nil)
state.banner:push_transform(banners.base_transform)
state.current_color = "bg_white.png"
state:size(20,10)
state:image(3, 0.4, 4, 2, "banner_preview", nil)
state:image(2.4, 0.8, 0.7, 0.7, "color_indicator", state.current_color)
state:update_all()
-- color indicator
-- undo button
state:button(0.5, 0.3, 2, 1, "undo", "Undo"):click(function(self, state)
if #state.banner.transforms > 1 then
state.banner:pop_transform()
state:update_all()
end
end)
-- delete button
state:button(0.5, 1.3, 2, 1, "delete", "Delete"):click(function(self, state)
state.banner.transforms = {banners.base_transform}
state:update_all()
end)
-- add banners colors
local x = 7
local y = .3
for i in ipairs(banners.colors) do
local b = state:button(x, y, 1, 1, banners.colors[i], "")
b:setImage("bg_"..banners.colors[i]..".png")
b:click(function(self, state)
state.current_color = "bg_"..self.name..".png"
state:update_preview()
-- todo: update masks or something
end
)
x = x + 1
if x > 19 then
y = y + 1
x = 7
end
end
-- add banners buttons
local x = 1
local y = 3
for i in ipairs(banners.masks) do
local b = state:button(x, y, 2, 1, banners.masks[i], "")
b:setImage(banners.masks[i]..".png")
b:click(function(self, state)
state.banner:push_transform({texture=state.current_color, mask=self.name..".png"})
state:update_all()
end
)
x = x + 2
if x > 17.5 then
y = y + 1
x = 1
end
end
return true
end
banners.creation_form = smartfs.create("banners:banner_creation",
function(state)
-- helper functions
state.update_player_inv = function(self)
local player = minetest.get_player_by_name(self.player)
local newbanner = player:get_wielded_item()
newbanner:set_metadata(state.banner:get_transform_string())
player:set_wielded_item(newbanner)
end
state.update_preview = function(self)
self:get("banner_preview"):setImage(self.banner:get_transform_string())
self:get("color_indicator"):setImage(self.current_color)
end
state.update_all = function(self)
self:update_preview()
self:update_player_inv()
end
-- initialize with empty banner
state.banner = banners.Banner:new(nil)
state.banner:push_transform(banners.base_transform)
state.current_color = "bg_white.png"
state:size(20,10)
state:image(3, 0.4, 4, 2, "banner_preview", nil)
state:image(2.4, 0.8, 0.7, 0.7, "color_indicator", state.current_color)
state:update_all()
-- color indicator
-- undo button
state:button(0.5, 0.3, 2, 1, "undo", "Undo"):click(function(self, state)
if #state.banner.transforms > 1 then
state.banner:pop_transform()
state:update_all()
end
end)
-- delete button
state:button(0.5, 1.3, 2, 1, "delete", "Delete"):click(function(self, state)
state.banner.transforms = {banners.base_transform}
state:update_all()
end)
-- add banners colors
local x = 7
local y = .3
for i in ipairs(banners.colors) do
local b = state:button(x, y, 1, 1, banners.colors[i], "")
b:setImage("bg_"..banners.colors[i]..".png")
b:click(function(self, state)
state.current_color = "bg_"..self.name..".png"
state:update_preview()
-- todo: update masks or something
end
)
x = x + 1
if x > 19 then
y = y + 1
x = 7
end
end
-- add banners buttons
local x = 1
local y = 3
for i in ipairs(banners.masks) do
local b = state:button(x, y, 2, 1, banners.masks[i], "")
b:setImage(banners.masks[i]..".png")
b:click(function(self, state)
state.banner:push_transform({texture=state.current_color, mask=self.name..".png"})
state:update_all()
end
)
x = x + 2
if x > 17.5 then
y = y + 1
x = 1
end
end
return true
end
)
banners.creation_form_func);
-- banner definition
@ -181,61 +183,6 @@ banners.banner_after_place = function (pos, player, itemstack, pointed_thing)
minetest.add_entity(pos, "banners:banner_ent")
end
-- da wooden banner
minetest.register_node("banners:wooden_banner",
{
drawtype = "mesh",
mesh = "banner_support.x",
tiles = {"banner_support.png"},
description = "Wooden banner",
groups = {choppy=2, dig_immediate=2},
diggable = true,
stack_max = 1,
paramtype="light",
paramtype2="facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)
-- steel banner
minetest.register_node("banners:steel_banner",
{
drawtype = "mesh",
mesh = "banner_support.x",
tiles = {"steel_support.png"},
description = "Steel banner",
groups = {cracky=2},
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)
-- banner entity
local set_banner_texture
set_banner_texture = function (obj, texture)
@ -273,130 +220,11 @@ minetest.register_entity("banners:banner_ent",
}
)
-- items
minetest.register_craftitem("banners:banner_sheet",
{
groups = {},
description = "Banner sheet",
inventory_image = "banner_sheet.png",
stack_max = 1,
metadata = "",
}
)
minetest.register_craftitem("banners:wooden_pole",
{
groups = {},
description = "Wooden pole",
inventory_image = "wooden_pole.png"
}
)
minetest.register_craftitem("banners:wooden_base",
{
groups = {},
description = "Wooden base",
inventory_image = "wooden_base.png"
}
)
minetest.register_craftitem("banners:steel_pole",
{
groups = {},
description = "Steel pole",
inventory_image = "steel_pole.png"
}
)
minetest.register_craftitem("banners:steel_base",
{
groups = {},
description = "Steel base",
inventory_image = "steel_base.png"
}
)
-- craft recipes
minetest.register_craft( -- wooden flag pole
{
output = "banners:wooden_pole 1",
recipe = {
{"", "", "default:stick"},
{"", "default:stick", ""},
{"default:stick", "", ""}
}
}
)
minetest.register_craft( -- steel flag pole
{
output = "banners:steel_pole 1",
recipe = {
{"", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", ""}
}
}
)
minetest.register_craft( -- wooden flag support base
{
output = "banners:wooden_base 1",
recipe = {
{"", "default:stick", ""},
{"default:stick", "", "default:stick"},
{"group:wood", "group:wood", "group:wood"}
}
}
)
minetest.register_craft( -- steel support
{
output = "banners:steel_base",
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steelblock", ""}
}
}
)
minetest.register_craft( -- banner sheet
{
output = "banners:banner_sheet 1",
recipe = {
{"", "", ""},
{"farming:cotton", "farming:cotton", "farming:cotton"},
{"farming:cotton", "farming:cotton", "farming:cotton"}
}
}
)
minetest.register_craft( -- wooden support
{
output = "banners:wooden_banner 1",
recipe = {
{"", "banners:banner_sheet", ""},
{"", "banners:wooden_pole", ""},
{"", "banners:wooden_base", ""}
}
}
)
minetest.register_craft( -- steel support
{
output = "banners:steel_banner 1",
recipe = {
{"", "banners:banner_sheet", ""},
{"", "banners:steel_pole", ""},
{"", "banners:steel_base", ""}
}
}
)
if minetest.get_modpath("factions") then
dofile(minetest.get_modpath("banners").."/factions.lua")
end
dofile(minetest.get_modpath("banners").."/items.lua")
dofile(minetest.get_modpath("banners").."/nodes.lua")
dofile(minetest.get_modpath("banners").."/crafts.lua")

45
items.lua Normal file
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@ -0,0 +1,45 @@
-- items
minetest.register_craftitem("banners:banner_sheet",
{
groups = {},
description = "Banner sheet",
inventory_image = "banner_sheet.png",
stack_max = 1,
metadata = "",
}
)
minetest.register_craftitem("banners:wooden_pole",
{
groups = {},
description = "Wooden pole",
inventory_image = "wooden_pole.png"
}
)
minetest.register_craftitem("banners:wooden_base",
{
groups = {},
description = "Wooden base",
inventory_image = "wooden_base.png"
}
)
minetest.register_craftitem("banners:steel_pole",
{
groups = {},
description = "Steel pole",
inventory_image = "steel_pole.png"
}
)
minetest.register_craftitem("banners:steel_base",
{
groups = {},
description = "Steel base",
inventory_image = "steel_base.png"
}
)

55
nodes.lua Normal file
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@ -0,0 +1,55 @@
-- da wooden banner
minetest.register_node("banners:wooden_banner",
{
drawtype = "mesh",
mesh = "banner_support.x",
tiles = {"banner_support.png"},
description = "Wooden banner",
groups = {choppy=2, dig_immediate=2},
diggable = true,
stack_max = 1,
paramtype="light",
paramtype2="facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)
-- steel banner
minetest.register_node("banners:steel_banner",
{
drawtype = "mesh",
mesh = "banner_support.x",
tiles = {"steel_support.png"},
description = "Steel banner",
groups = {cracky=2},
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)