forked from mtcontrib/banners
Added factions.lua
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factions.lua
Normal file
128
factions.lua
Normal file
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banners.power_per_banner = 10.
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-- items
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minetest.register_craftitem("banners:golden_finial", {
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groups = {},
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description = "Golden finial",
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inventory_image = "gold_finial.png",
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})
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minetest.register_craftitem("banners:silver_pole", {
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groups = {},
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description = "Silver pole",
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inventory_image = "silver_pole.png"
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})
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minetest.register_craftitem("banners:power_pole", {
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groups = {},
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description = "Power pole",
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inventory_image = "power_pole.png"
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})
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minetest.register_craftitem("banners:golden_sheet", {
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groups = {},
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description = "Golden sheet",
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inventory_image = "golden_sheet.png"
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})
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minetest.register_craftitem("banners:death_pole", {
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groups = {},
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description = "Death pole",
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inventory_image = "death_pole.png"
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})
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minetest.register_craftitem("banners:death_sheet", {
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groups = {},
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description = "Death sheet",
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inventory_image = "death_sheet.png"
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})
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-- crafts
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minetest.register_craft( -- silver flag pole
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{
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output = "banners:silver_pole 1",
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recipe = {
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{"", "", "moreores:silver_ingot"},
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{"", "moreores:silver_ingot", ""},
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{"moreores:silver_ingot", "", ""}
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}
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}
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)
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minetest.register_craft( -- power flag pole
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{
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output = "banners:power_pole 1",
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recipe = {
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{"", "", ""},
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{"", "banners:golden_finial", ""},
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{"moreores:silver_ingot", "", ""}
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}
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}
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)
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minetest.register_craft( -- golden banner
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{
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output = "banners:golden_banner 1",
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type = "shapeless",
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recipe = { "default:gold_ingot", "banners:banner_sheet"}
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}
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)
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minetest.register_craft( -- power banner
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{
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output = "banners:power_banner",
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recipe = {
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{"", "banners:golden_banner", ""},
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{"", "banners:power_pole", ""},
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{"", "banners:steel_support", ""}
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}
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}
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)
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-- nodes
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minetest.register_node("banners:power_banner", {
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drawtype = "mesh",
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mesh = "banner_support.x",
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tiles = {"gold_support.png"},
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description = "Power Banner",
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groups = {cracky=3},
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diggable = true,
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stack_max = 1,
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paramtype = "light",
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paramtype2 = "facedir",
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after_place_node = function (pos, player, itemstack, pointed_thing)
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banners.after_powerbanner_placed(pos, player, itemstack, pointed_thing)
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end,
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on_destruct = function(pos)
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banners.banner_on_destruct(pos)
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end,
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on_dig = function(pos, n, p)
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local meta = minetest.get_meta(pos)
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local facname = meta:get_string("faction")
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if facname then
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local faction = factions.factions[facname]
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if faction then
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faction:decrease_power(banners.power_per_banner)
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end
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end
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banners.banner_on_dig(pos, n, p)
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end
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})
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banners.after_powerbanner_placed = function(pos, player, itemstack, pointed_thing)
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minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
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local faction = factions.players[player:get_player_name()]
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if not faction then
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minetest.get_meta(pos):set_string("banner", "bg_white.png")
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else
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local banner_string = factions.factions[faction].banner
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minetest.get_meta(pos):set_string("banner", banner_string)
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minetest.get_meta(pos):set_string("faction", faction)
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factions.factions[faction]:increase_power(banners.power_per_banner)
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end
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minetest.add_entity(pos, "banners:banner_ent")
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end
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