Moved banners callback definitions out of register_node function

This commit is contained in:
shamoanjac 2016-08-06 01:46:52 +02:00
parent acca429105
commit ed41b17ff5

View File

@ -151,6 +151,39 @@ determine_flag_direction = function(pos, pointed_thing)
return minetest.dir_to_wallmounted(dir)
end
local banner_on_use
local banner_on_dig
local banner_on_destruct
local banner_after_place
banner_on_use = function(itemstack, player, pointed_thing)
if player.is_player then
banners.creation_form:show(player:get_player_name())
end
end
banner_on_dig = function(pos, node, player)
local meta = minetest.get_meta(pos)
local inventory = player:get_inventory()
inventory:add_item("main", {name=node.name, count=1, wear=0, metadata=meta:get_string("banner")})
minetest.remove_node(pos)
end
banner_on_destruct = function(pos, node, player)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _,v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "banners:banner_ent" then
v:remove()
end
end
end
banner_after_place = function (pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = determine_flag_direction(pos, pointed_thing)
minetest.get_meta(pos):set_string("banner", itemstack:get_metadata())
minetest.add_entity(pos, "banners:banner_ent")
end
-- da wooden banner
minetest.register_node("banners:wooden_banner",
{
@ -164,29 +197,16 @@ minetest.register_node("banners:wooden_banner",
paramtype="light",
paramtype2="facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = determine_flag_direction(pos, pointed_thing)
minetest.get_meta(pos):set_string("banner", itemstack:get_metadata())
minetest.add_entity(pos, "banners:banner_ent")
end,
banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _,v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "banners:banner_ent" then
v:remove()
end
end
banner_on_destruct(pos)
end,
on_use = function(itemstack, player, pointed_thing)
if player.is_player then
banners.creation_form:show(player:get_player_name())
end
on_use = function(i, p, pt)
banner_on_use(i, p, pt)
end,
on_dig = function(pos, node, player)
local meta = minetest.get_meta(pos)
local inventory = player:get_inventory()
inventory:add_item("main", {name=node.name, count=1, wear=0, metadata=meta:get_string("banner")})
minetest.remove_node(pos)
on_dig = function(pos, n, p)
banner_on_dig(pos, n, p)
end
}
)