forked from mtcontrib/basic_signs
Adapt to changes in signs_lib API
Requires signs_lib commit 38362152 (2019-09-25) or later Use custom pole mount images for glass signs Use custom model for yard version of glass signs Move wooden yard sign back to signs_lib
This commit is contained in:
parent
c4f0b331c0
commit
d35bc1e515
109
init.lua
109
init.lua
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@ -9,65 +9,11 @@ dofile(basic_signs.path .. "/crafting.lua")
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local S, NS = dofile(basic_signs.path .. "/intllib.lua")
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basic_signs.gettext = S
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function basic_signs.check_for_floor(pointed_thing)
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if pointed_thing.above.x == pointed_thing.under.x
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and pointed_thing.above.z == pointed_thing.under.z
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and pointed_thing.above.y > pointed_thing.under.y then
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return true
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end
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end
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function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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local playername = placer:get_player_name()
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local pt_name = minetest.get_node(pointed_thing.under).name
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local node = minetest.get_node(pos) -- since we're in after-place, this will be the wall sign itself
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if minetest.is_protected(pointed_thing.under, playername) then
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minetest.record_protection_violation(pointed_thing.under, playername)
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return itemstack
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end
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local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.registered_nodes[pt_name] and
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minetest.registered_nodes[pt_name].on_rightclick and
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not placer:get_player_control().sneak then
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return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
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elseif signs_lib.check_for_pole(pos, pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
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elseif signs_lib.check_for_horizontal_pole(pos, pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole_horiz", param2 = node.param2})
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elseif signs_lib.check_for_ceiling(pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_hanging", param2 = newparam2})
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elseif basic_signs.check_for_floor(pointed_thing) then
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minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
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end
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signs_lib.update_sign(pos)
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if not creative.is_enabled_for(playername) then
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itemstack:take_item()
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end
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return itemstack
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end
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local def
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local wgroups = table.copy(signs_lib.standard_wood_groups)
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wgroups.not_in_creative_inventory = 1
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local sgroups = table.copy(signs_lib.standard_steel_groups)
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sgroups.not_in_creative_inventory = 1
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minetest.override_item("default:sign_wall_wood", {
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after_place_node = basic_signs.determine_sign_type
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})
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signs_lib.register_sign("basic_signs:sign_wall_locked", {
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description = S("Locked Sign"),
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tiles = {
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"basic_signs_sign_wall_locked.png",
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"signs_lib_sign_wall_steel_edges.png",
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"signs_lib_sign_wall_steel_edges.png"
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},
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inventory_image = "basic_signs_sign_wall_locked_inv.png",
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locked = true,
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@ -75,14 +21,20 @@ signs_lib.register_sign("basic_signs:sign_wall_locked", {
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allow_hanging = true,
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allow_widefont = true,
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allow_onpole = true,
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allow_onpole_horizontal = true
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allow_onpole_horizontal = true,
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allow_yard = true,
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})
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signs_lib.register_sign("basic_signs:sign_wall_glass", {
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description = S("Glass Sign"),
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yard_mesh = "signs_lib_standard_sign_yard_two_sticks.obj",
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tiles = {
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{ name = "basic_signs_sign_wall_glass.png", backface_culling = true},
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"basic_signs_sign_wall_glass_edges.png",
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"basic_signs_pole_mount_glass.png",
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nil,
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nil,
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"default_steel_block.png" -- the sticks on back of the yard sign model
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},
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inventory_image = "basic_signs_sign_wall_glass_inv.png",
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default_color = "c",
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@ -94,14 +46,20 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
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allow_widefont = true,
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allow_onpole = true,
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allow_onpole_horizontal = true,
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allow_yard = true,
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use_texture_alpha = true,
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})
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signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
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description = S("Obsidian Glass Sign"),
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yard_mesh = "signs_lib_standard_sign_yard_two_sticks.obj",
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tiles = {
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{ name = "basic_signs_sign_wall_obsidian_glass.png", backface_culling = true},
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"basic_signs_sign_wall_obsidian_glass_edges.png",
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"basic_signs_pole_mount_obsidian_glass.png",
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nil,
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nil,
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"default_steel_block.png" -- the sticks on back of the yard sign model
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},
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inventory_image = "basic_signs_sign_wall_obsidian_glass_inv.png",
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default_color = "c",
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@ -113,12 +71,12 @@ signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
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allow_widefont = true,
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allow_onpole = true,
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allow_onpole_horizontal = true,
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allow_yard = true,
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use_texture_alpha = true,
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})
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minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
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-- array : color, translated color, default text color
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local sign_colors = {
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@ -139,48 +97,33 @@ for i, color in ipairs(sign_colors) do
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description = S("Sign (@1, steel)", color[2]),
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paramtype2 = "facedir",
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selection_box = cbox,
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mesh = "signs_lib_standard_wall_sign_facedir.obj",
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mesh = "signs_lib_standard_facedir_sign_wall.obj",
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tiles = {
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"basic_signs_steel_"..color[1]..".png",
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"signs_lib_sign_wall_steel_edges.png",
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nil,
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nil,
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"default_steel_block.png"
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},
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inventory_image = "basic_signs_steel_"..color[1].."_inv.png",
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groups = signs_lib.standard_steel_groups,
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sounds = signs_lib.standard_steel_sign_sounds,
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default_color = color[3],
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity.obj",
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mesh = "signs_lib_standard_sign_entity_wall.obj",
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yaw = signs_lib.standard_yaw
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},
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allow_hanging = true,
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allow_widefont = true,
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allow_onpole = true,
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allow_onpole_horizontal = true
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allow_onpole_horizontal = true,
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allow_yard = true,
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})
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minetest.register_alias("basic_signs:sign_wall_steel_"..color[1].."_onpole", "basic_signs:sign_steel_"..color[1].."_onpole")
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minetest.register_alias("basic_signs:sign_wall_steel_"..color[1].."_onpole_horiz", "basic_signs:sign_steel_"..color[1].."_onpole_horiz")
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minetest.register_alias("basic_signs:sign_wall_steel_"..color[1].."_hanging", "basic_signs:sign_steel_"..color[1].."_hanging")
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1])
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minetest.register_alias("signs:sign_wall_"..color[1], "basic_signs:sign_wall_steel_"..color[1])
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end
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signs_lib.register_sign("basic_signs:yard_sign", {
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description = "Wooden yard sign",
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paramtype2 = "facedir",
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selection_box = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true),
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mesh = "basic_signs_yard_sign.obj",
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tiles = {
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"signs_lib_sign_wall_wooden.png",
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"signs_lib_sign_wall_wooden_edges.png",
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"default_wood.png"
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},
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inventory_image = "default_sign_wood.png",
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entity_info = {
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mesh = "basic_signs_yard_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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groups = wgroups,
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drop = "default:sign_wall_wood",
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allow_widefont = true
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})
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard")
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minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign")
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@ -1,85 +0,0 @@
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# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden yard sign.blend'
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# www.blender.org
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o Cube
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v 0.437500 -0.250000 -0.000000
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v 0.437500 -0.250000 -0.062500
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v 0.437500 0.375000 0.000000
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v 0.437500 0.375000 -0.062500
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v -0.437500 -0.250000 -0.000000
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v -0.437500 -0.250000 -0.062500
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v -0.437500 0.375000 0.000000
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v -0.437500 0.375000 -0.062500
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v 0.437500 -0.250000 -0.000000
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v 0.437500 -0.250000 -0.062500
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v 0.437500 0.375000 0.000000
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v 0.437500 0.375000 -0.062500
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v -0.437500 -0.250000 -0.000000
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v -0.437500 -0.250000 -0.062500
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v -0.437500 0.375000 0.000000
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v -0.437500 0.375000 -0.062500
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v 0.062500 -0.500000 0.000000
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v 0.062500 0.250000 0.000000
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v 0.062500 -0.500000 0.062500
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v 0.062500 0.250000 0.062500
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v -0.062500 -0.500000 0.000000
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v -0.062500 0.250000 0.000000
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v -0.062500 -0.500000 0.062500
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v -0.062500 0.250000 0.062500
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vt 0.468750 0.812500
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vt 0.031250 0.812500
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vt 0.031250 0.187500
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vt 0.468750 0.187500
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vt 0.531250 0.812500
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vt 0.968750 0.812500
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vt 0.968750 0.187500
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vt 0.531250 0.187500
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vt 0.234375 0.000000
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vt 0.234375 1.000000
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vt 0.015625 1.000000
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vt 0.015625 -0.000000
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vt 0.609375 -0.000000
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vt 0.609375 1.000000
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vt 0.390625 1.000000
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vt 0.390625 -0.000000
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vt 0.765625 0.000000
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vt 0.765625 1.000000
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vt 0.000000 0.750000
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vt 2.000000 0.750000
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vt 2.000000 0.875000
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vt 0.000000 0.875000
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vt 0.000000 0.125000
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vt 2.000000 0.125000
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vt 2.000000 0.375000
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vt 0.000000 0.375000
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vt 2.000000 0.500000
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vt 0.000000 0.500000
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vt 0.812500 0.875000
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vt 0.562500 0.875000
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vt 0.562500 1.000000
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vt 0.812500 1.000000
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vt 0.125000 0.875000
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vt 0.375000 0.875000
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vt 0.375000 1.000000
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vt 0.125000 1.000000
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vn 0.0000 0.0000 -1.0000
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vn 0.0000 -0.0000 1.0000
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
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vn 1.0000 0.0000 0.0000
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vn -1.0000 0.0000 0.0000
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g Cube_Cube_front-back
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s off
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f 8/1/1 4/2/1 2/3/1 6/4/1
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f 3/5/2 7/6/2 5/7/2 1/8/2
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g Cube_Cube_edges
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f 13/9/3 14/10/3 10/11/3 9/12/3
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f 11/13/4 12/14/4 16/15/4 15/16/4
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f 11/13/5 9/17/5 10/18/5 12/14/5
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f 13/9/6 15/16/6 16/15/6 14/10/6
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g Cube_Cube_default_wood
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f 17/19/5 18/20/5 20/21/5 19/22/5
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f 19/23/2 20/24/2 24/25/2 23/26/2
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f 23/26/6 24/25/6 22/27/6 21/28/6
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f 21/28/1 22/27/1 18/20/1 17/19/1
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f 19/29/3 23/30/3 21/31/3 17/32/3
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f 24/33/4 20/34/4 18/35/4 22/36/4
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@ -1,15 +0,0 @@
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# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden yard sign.blend'
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# www.blender.org
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o Plane
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v 0.406250 -0.218750 -0.074219
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v -0.406250 -0.218750 -0.074219
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v 0.406250 0.343750 -0.074219
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v -0.406250 0.343750 -0.074219
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vn 0.0000 -0.0000 -1.0000
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g Plane_Plane_None
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s off
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f 1/1/1 2/2/1 4/3/1 3/4/1
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BIN
textures/basic_signs_pole_mount_glass.png
Normal file
BIN
textures/basic_signs_pole_mount_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 772 B |
BIN
textures/basic_signs_pole_mount_obsidian_glass.png
Normal file
BIN
textures/basic_signs_pole_mount_obsidian_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 672 B |
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