glass signs aren't supposed to be "locked"

also, fix textures on "sticks" on back of yard model
This commit is contained in:
Vanessa Dannenberg 2019-09-26 14:26:03 -04:00
parent 9da5a40bef
commit d57d8e87b1
1 changed files with 0 additions and 4 deletions

View File

@ -33,12 +33,10 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
"basic_signs_sign_wall_glass_edges.png",
"basic_signs_pole_mount_glass.png",
nil,
nil,
"default_steel_block.png" -- the sticks on back of the yard sign model
},
inventory_image = "basic_signs_sign_wall_glass_inv.png",
default_color = "c",
locked = true,
entity_info = "standard",
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3},
@ -58,12 +56,10 @@ signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
"basic_signs_sign_wall_obsidian_glass_edges.png",
"basic_signs_pole_mount_obsidian_glass.png",
nil,
nil,
"default_steel_block.png" -- the sticks on back of the yard sign model
},
inventory_image = "basic_signs_sign_wall_obsidian_glass_inv.png",
default_color = "c",
locked = true,
entity_info = "standard",
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3},