forked from mtcontrib/basic_signs
glass signs aren't supposed to be "locked"
also, fix textures on "sticks" on back of yard model
This commit is contained in:
parent
9da5a40bef
commit
d57d8e87b1
4
init.lua
4
init.lua
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@ -33,12 +33,10 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
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"basic_signs_sign_wall_glass_edges.png",
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"basic_signs_sign_wall_glass_edges.png",
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"basic_signs_pole_mount_glass.png",
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"basic_signs_pole_mount_glass.png",
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nil,
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nil,
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nil,
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"default_steel_block.png" -- the sticks on back of the yard sign model
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"default_steel_block.png" -- the sticks on back of the yard sign model
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},
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},
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inventory_image = "basic_signs_sign_wall_glass_inv.png",
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inventory_image = "basic_signs_sign_wall_glass_inv.png",
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default_color = "c",
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default_color = "c",
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locked = true,
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entity_info = "standard",
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entity_info = "standard",
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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@ -58,12 +56,10 @@ signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
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"basic_signs_sign_wall_obsidian_glass_edges.png",
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"basic_signs_sign_wall_obsidian_glass_edges.png",
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"basic_signs_pole_mount_obsidian_glass.png",
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"basic_signs_pole_mount_obsidian_glass.png",
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nil,
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nil,
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nil,
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"default_steel_block.png" -- the sticks on back of the yard sign model
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"default_steel_block.png" -- the sticks on back of the yard sign model
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},
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},
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inventory_image = "basic_signs_sign_wall_obsidian_glass_inv.png",
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inventory_image = "basic_signs_sign_wall_obsidian_glass_inv.png",
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default_color = "c",
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default_color = "c",
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locked = true,
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entity_info = "standard",
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entity_info = "standard",
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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groups = {cracky = 3},
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groups = {cracky = 3},
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