Remove bank, clean up dependencies

This commit is contained in:
SmallJoker 2017-11-25 12:35:32 +01:00
parent 3f029c82d6
commit 7aff3b50bb
10 changed files with 6 additions and 444 deletions

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@ -10,12 +10,10 @@ License: CC0 (for everything)
Dependencies:
default
moreores (optional)
technic_worldgen (optional)
quartz (optional)
pipeworks (optional)
money (optional)
money2 (optional)
currency (optional)
quartz (optional)
technic_worldgen (optional)
wrench (optional)
Forum link: https://forum.minetest.net/viewtopic.php?id=7821

109
bank.lua
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@ -1,109 +0,0 @@
bitchange.bank = {}
bitchange.bank.players = {}
bitchange.bank.file_path = ""
bitchange.bank.exchange_worth = 0
bitchange.bank.changes_made = false
minetest.after(1, function()
local file = io.open(bitchange.bank.file_path, "r")
if not file then
return
end
bitchange.bank.exchange_worth = tonumber(file:read("*l"))
io.close(file)
end)
function round(num, idp)
if idp and idp>0 then
local mult = 10^idp
return math.floor(num * mult + 0.5) / mult
end
return math.floor(num + 0.5)
end
function bitchange.bank.save()
if not bitchange.bank.changes_made then
return
end
local file = io.open(bitchange.bank.file_path, "w")
file:write(tostring(bitchange.bank.exchange_worth))
io.close(file)
bitchange.bank.changes_made = false
end
local ttime = 0
minetest.register_globalstep(function(t)
ttime = ttime + t
if ttime < 240 then --every 4min'
return
end
bitchange.bank.save()
ttime = 0
end)
minetest.register_on_shutdown(function()
bitchange.bank.save()
end)
minetest.register_node("bitchange:bank", {
description = "Bank",
tiles = {"bitchange_bank_side.png", "bitchange_bank_side.png",
"bitchange_bank_side.png", "bitchange_bank_side.png",
"bitchange_bank_side.png", "bitchange_bank_front.png"},
paramtype2 = "facedir",
groups = {cracky=1, level=1, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "Bank (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Bank (constructing)")
meta:set_string("formspec", "")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("coins", 8*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
if meta:get_string("owner") == player:get_player_name() then
return meta:get_inventory():is_empty("coins")
else
return false
end
end,
on_rightclick = function(pos, node, clicker, itemstack)
local player_name = clicker:get_player_name()
local view = 1
bitchange.bank.players[player_name] = pos
if clicker:get_player_control().aux1 then
view = 2
end
minetest.show_formspec(player_name, "bitchange:bank_formspec", bitchange.bank.get_formspec(view, pos))
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return stack:get_count()
end
return 0
end,
})

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@ -1,113 +0,0 @@
-- Bank node for the mod: currency (by Dan Duncombe)
-- default worth in "money" for 10 MineCoins
bitchange.bank.exchange_worth = 8
function bitchange.bank.get_formspec(number, pos)
local formspec = ""
local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
if number == 1 then
-- customer
formspec = ("size[8,8]"..
"label[0,0;Bank]"..
"label[2,0;View reserve with (E) + (Right click)]"..
"label[1,1;Current worth of a MineCoin:]"..
"label[3,1.5;~ "..round(bitchange.bank.exchange_worth / 10, 2).." MineGeld]"..
"button[2,3;3,1;sell10;Buy 10 MineCoins]"..
"button[2,2;3,1;buy10;Sell 10 MineCoins]"..
"list[current_player;main;0,4;8,4;]")
elseif number == 2 then
-- owner
formspec = ("size[8,9;]"..
"label[0,0;Bank]"..
"label[1,0.5;Current MineCoin and MineGeld reserve: (editable by owner)]"..
"list["..name..";coins;0,1;8,3;]"..
"list[current_player;main;0,5;8,4;]")
end
return formspec
end
minetest.register_on_player_receive_fields(function(sender, formname, fields)
if formname ~= "bitchange:bank_formspec" then
return
end
local player_name = sender:get_player_name()
if fields.quit then
bitchange.bank.players[player_name] = nil
return
end
if bitchange.bank.exchange_worth < 1 then
bitchange.bank.exchange_worth = 1
end
local pos = bitchange.bank.players[player_name]
local bank_inv = minetest.get_meta(pos):get_inventory()
local player_inv = sender:get_inventory()
local coin_stack = "bitchange:minecoin 10"
local geld_stack = "currency:minegeld "
local err_msg = false
if fields.buy10 then
local new_worth = bitchange.bank.exchange_worth * 0.995
geld_stack = geld_stack..math.floor(new_worth + 0.5)
if not player_inv:contains_item("main", coin_stack) then
err_msg = "You do not have the needed MineCoins."
end
if not err_msg == "" then
if not bank_inv:room_for_item("coins", coin_stack) then
err_msg = "This bank has no space to buy more MineCoins."
end
end
if not err_msg == "" then
if not bank_inv:contains_item("coins", geld_stack) then
err_msg = "This bank has no MineGeld ready to sell."
end
end
if not err_msg == "" then
if not player_inv:room_for_item("main", geld_stack) then
err_msg = "You do not have enough space in your inventory."
end
end
if not err_msg == "" then
bitchange.bank.exchange_worth = new_worth
bank_inv:remove_item("coins", geld_stack)
player_inv:add_item("main", geld_stack)
player_inv:remove_item("main", coin_stack)
bank_inv:add_item("coins", coin_stack)
bitchange.bank.changes_made = true
err_msg = "Sold 10 MineCoins for "..math.floor(new_worth + 0.5).." MineGeld"
end
elseif fields.sell10 then
local price = math.floor(bitchange.bank.exchange_worth + 0.5)
geld_stack = geld_stack..price
if not player_inv:contains_item("main", geld_stack) then
err_msg = "You do not have the required money. ("..price.." x 1 MineGeld pieces)"
end
if not err_msg == "" then
if not bank_inv:room_for_item("coins", geld_stack) then
err_msg = "This bank has no space to buy more MineGeld."
end
end
if not err_msg == "" then
if not bank_inv:contains_item("coins", coin_stack) then
err_msg = "This bank has no MineCoins ready to sell."
end
end
if not err_msg == "" then
if not player_inv:room_for_item("main", coin_stack) then
err_msg = "You do not have enough space in your inventory."
end
end
if not err_msg == "" then
player_inv:remove_item("main", geld_stack)
bank_inv:add_item("coins", geld_stack)
bank_inv:remove_item("coins", coin_stack)
player_inv:add_item("main", coin_stack)
bitchange.bank.exchange_worth = bitchange.bank.exchange_worth * 1.005
bitchange.bank.changes_made = true
err_msg = "Bought 10 MineCoins for "..price.." MineGeld"
end
end
if err_msg then
minetest.chat_send_player(player_name, "Bank: "..err_msg)
end
end)

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@ -1,96 +0,0 @@
-- Bank node for the mod: money (by kotolegokot)
-- default worth in "money" for one MineCoin
bitchange.bank.exchange_worth = 70.0
function bitchange.bank.get_formspec(number, pos)
local formspec = ""
local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
if number == 1 then
-- customer
formspec = ("size[8,8]"..
"label[0,0;Bank]"..
"label[2,0;View reserve with (E) + (Right click)]"..
"label[1,1;Current worth of a MineCoin:]"..
"label[3,1.5;~ "..round(bitchange.bank.exchange_worth, 4).." money]"..
"button[2,3;3,1;sell10;Buy 10 MineCoins]"..
"button[2,2;3,1;buy10;Sell 10 MineCoins]"..
"list[current_player;main;0,4;8,4;]")
elseif number == 2 then
-- owner
formspec = ("size[8,9;]"..
"label[0,0;Bank]"..
"label[1,0.5;Current MineCoin reserve: (editable by owner)]"..
"list["..name..";coins;0,1;8,3;]"..
"list[current_player;main;0,5;8,4;]")
end
return formspec
end
minetest.register_on_player_receive_fields(function(sender, formname, fields)
if formname ~= "bitchange:bank_formspec" then
return
end
local player_name = sender:get_player_name()
if fields.quit then
bitchange.bank.players[player_name] = nil
return
end
if bitchange.bank.exchange_worth < 1 then
bitchange.bank.exchange_worth = 1
end
local pos = bitchange.bank.players[player_name]
local bank_inv = minetest.get_meta(pos):get_inventory()
local player_inv = sender:get_inventory()
local coin_stack = "bitchange:minecoin 10"
local err_msg = false
if fields.buy10 then
local new_worth = bitchange.bank.exchange_worth / 1.0059
if not player_inv:contains_item("main", coin_stack) then
err_msg = "You do not have the needed MineCoins."
end
if not err_msg == "" then
if not bank_inv:room_for_item("coins", coin_stack) then
err_msg = "This bank has no space to buy more MineCoins."
end
end
if not err_msg == "" then
bitchange.bank.exchange_worth = bitchange.bank.exchange_worth / 1.0059
local price = round(bitchange.bank.exchange_worth - 0.1, 1) * 10
local cur_money = money.get_money(player_name)
money.set_money(player_name, cur_money + price)
player_inv:remove_item("main", coin_stack)
bank_inv:add_item("coins", coin_stack)
bitchange.bank.changes_made = true
err_msg = "Sold 10 MineCoins for "..price.." money"
end
elseif fields.sell10 then
local price = round(bitchange.bank.exchange_worth, 1) * 10
local cur_money = money.get_money(player_name)
if cur_money < price then
err_msg = "You do not have the required money. ("..price.." money)"
end
if not err_msg == "" then
if not bank_inv:contains_item("coins", coin_stack) then
err_msg = "This bank has no MineCoins ready to sell."
end
end
if not err_msg == "" then
if not player_inv:room_for_item("main", coin_stack) then
err_msg = "You do not have enough space in your inventory."
end
end
if not err_msg == "" then
money.set_money(player_name, cur_money - price)
bank_inv:remove_item("coins", coin_stack)
player_inv:add_item("main", coin_stack)
bitchange.bank.exchange_worth = bitchange.bank.exchange_worth * 1.006
bitchange.bank.changes_made = true
err_msg = "Bought 10 MineCoins for "..price.." money"
end
end
if err_msg then
minetest.chat_send_player(player_name, "Bank: "..err_msg)
end
end)

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@ -1,95 +0,0 @@
-- Bank node for the mod: money2 (by Bad Command)
-- default worth in "cr" for one MineCoin
bitchange.bank.exchange_worth = 70.0
function bitchange.bank.get_formspec(number, pos)
local formspec = ""
local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
if number == 1 then
-- customer
formspec = ("size[8,8]"..
"label[0,0;Bank]"..
"label[2,0;View reserve with (E) + (Right click)]"..
"label[1,1;Current worth of a MineCoin:]"..
"label[3,1.5;~ "..round(bitchange.bank.exchange_worth, 4).." cr]"..
"button[2,3;3,1;sell10;Buy 10 MineCoins]"..
"button[2,2;3,1;buy10;Sell 10 MineCoins]"..
"list[current_player;main;0,4;8,4;]")
elseif number == 2 then
-- owner
formspec = ("size[8,9;]"..
"label[0,0;Bank]"..
"label[1,0.5;Current MineCoin reserve: (editable by owner)]"..
"list["..name..";coins;0,1;8,3;]"..
"list[current_player;main;0,5;8,4;]")
end
return formspec
end
minetest.register_on_player_receive_fields(function(sender, formname, fields)
if formname ~= "bitchange:bank_formspec" then
return
end
local player_name = sender:get_player_name()
if fields.quit then
bitchange.bank.players[player_name] = nil
return
end
if bitchange.bank.exchange_worth < 1 then
bitchange.bank.exchange_worth = 1
end
local pos = bitchange.bank.players[player_name]
local bank_inv = minetest.get_meta(pos):get_inventory()
local player_inv = sender:get_inventory()
local coin_stack = "bitchange:minecoin 10"
local err_msg = false
if fields.buy10 then
local new_worth = bitchange.bank.exchange_worth / 1.0059
if not player_inv:contains_item("main", coin_stack) then
err_msg = "You do not have the needed MineCoins."
end
if not err_msg == "" then
if not bank_inv:room_for_item("coins", coin_stack) then
err_msg = "This bank has no space to buy more MineCoins."
end
end
if not err_msg == "" then
bitchange.bank.exchange_worth = bitchange.bank.exchange_worth / 1.0059
local cur_money = money.get(player_name, amount)
money.set(player_name, cur_money + price)
player_inv:remove_item("main", coin_stack)
bank_inv:add_item("coins", coin_stack)
bitchange.bank.changes_made = true
err_msg = "Sold 10 MineCoins for "..price.." cr"
end
elseif fields.sell10 then
local price = round(bitchange.bank.exchange_worth, 1) * 10
local cur_money = money.get_money(player_name)
if cur_money < price then
err_msg = "You do not have the required money. ("..price.." cr)"
end
if not err_msg == "" then
if not bank_inv:contains_item("coins", coin_stack) then
err_msg = "This bank has no MineCoins ready to sell."
end
end
if not err_msg == "" then
if not player_inv:room_for_item("main", coin_stack) then
err_msg = "You do not have enough space in your inventory."
end
end
if not err_msg == "" then
money.set(player_name, cur_money - price)
bank_inv:remove_item("coins", coin_stack)
player_inv:add_item("main", coin_stack)
bitchange.bank.exchange_worth = bitchange.bank.exchange_worth * 1.006
bitchange.bank.changes_made = true
err_msg = "Bought 10 MineCoins for "..price.." cr"
end
end
if err_msg then
minetest.chat_send_player(player_name, "Bank: "..err_msg)
end
end)

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@ -9,11 +9,6 @@ bitchange.enable_warehouse = false
bitchange.enable_toolrepair = true
bitchange.enable_donationbox = true
-- Set this variable to false if you have a supported currency enabled
-- and if you want to disable the exchanging/converting point - the bank
-- Supported: money (by kotolegokot), money2 (by Bad Command), currency (by Dan Duncombe)
bitchange.enable_bank = false
-- Converting other ores to MineCoins
-- Tin moreores
-- Zinc technic_worldgen
@ -28,4 +23,4 @@ bitchange.warehouse_pipeworks = false
-- Advanced generation settings
-- Change in 'minecoins.lua', starting at line 101
bitchange.enable_generation = false
bitchange.enable_generation = false

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@ -1,9 +1,6 @@
default
moreores?
pipeworks?
quartz?
technic_worldgen?
wrench?
quartz?
pipeworks?
money?
money2?
currency?

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@ -37,21 +37,6 @@ end
if bitchange.enable_donationbox then
dofile(bitchange.mod_path.."/donationbox.lua")
end
if bitchange.enable_bank then
local loaded_bank = false
for i, v in ipairs({"money", "money2", "currency"}) do
if minetest.get_modpath(v) then
loaded_bank = v
break
end
end
if loaded_bank then
dofile(bitchange.mod_path.."/bank.lua")
bitchange.bank.file_path = world_path.."/bitchange_bank_"..loaded_bank
dofile(bitchange.mod_path.."/bank_"..loaded_bank..".lua")
minetest.log("action", "[BitChange] Bank loaded: "..loaded_bank)
end
end
if not minetest.setting_getbool("creative_mode") and bitchange.initial_give > 0 then
-- Giving initial money

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