forked from mtcontrib/bonemeal
api addition, cactus+papyrus growth, coral recipe
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@ -26,5 +26,6 @@ Changelog:
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- 0.4 - Added Intllib support and fr.txt file
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- 0.4 - Added Intllib support and fr.txt file
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- 0.5 - Added support for default bush and acacia bush saplings
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- 0.5 - Added support for default bush and acacia bush saplings
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- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
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- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
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- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
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Lucky Blocks: 5
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Lucky Blocks: 5
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3
api.txt
3
api.txt
@ -57,13 +57,14 @@ bonemeal:add_deco({"default:dirt_with_dry_grass", {"default:dry_grass_1", ""},
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Global ON_USE Function
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Global ON_USE Function
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----------------------
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----------------------
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bonemeal:on_use(pos, strength)
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bonemeal:on_use(pos, strength, node)
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This function can be called from other mods to grow plants using alternative
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This function can be called from other mods to grow plants using alternative
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bonemeal items and have the same effect.
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bonemeal items and have the same effect.
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{pos} is the location to apply growing
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{pos} is the location to apply growing
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{strength} is how strong to grow [low of 1 to high of 4]
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{strength} is how strong to grow [low of 1 to high of 4]
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{node} is the node at pos, but can be left nil to get_node itself
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Note: Higher strength items require lower light levels, and a strength of 4
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Note: Higher strength items require lower light levels, and a strength of 4
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needs no light at all.
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needs no light at all.
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29
init.lua
29
init.lua
@ -294,10 +294,10 @@ end
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-- global on_use function for bonemeal
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-- global on_use function for bonemeal
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function bonemeal:on_use(pos, strength)
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function bonemeal:on_use(pos, strength, node)
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-- get node pointed at
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-- get node pointed at
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local node = minetest.get_node(pos)
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local node = node or minetest.get_node(pos)
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-- return if nothing there
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-- return if nothing there
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if node.name == "ignore" then
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if node.name == "ignore" then
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@ -305,10 +305,25 @@ function bonemeal:on_use(pos, strength)
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end
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end
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-- make sure strength is between 1 and 4
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-- make sure strength is between 1 and 4
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strength = strength or 2
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strength = strength or 1
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strength = math.max(strength, 1)
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strength = math.max(strength, 1)
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strength = math.min(strength, 4)
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strength = math.min(strength, 4)
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-- papyrus and cactus
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if node.name == "default:papyrus" then
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default.grow_papyrus(pos, node)
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particle_effect(pos)
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return
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elseif node.name == "default:cactus" then
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default.grow_cactus(pos, node)
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particle_effect(pos)
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return
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end
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-- grow grass and flowers
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-- grow grass and flowers
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if minetest.get_item_group(node.name, "soil") > 0
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if minetest.get_item_group(node.name, "soil") > 0
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or minetest.get_item_group(node.name, "sand") > 0 then
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or minetest.get_item_group(node.name, "sand") > 0 then
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@ -449,6 +464,13 @@ minetest.register_craft({
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recipe = {"bones:bones"},
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recipe = {"bones:bones"},
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})
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})
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-- bonemeal (from coral skeleton)
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:bonemeal 2",
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recipe = {"default:coral_skeleton"},
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})
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-- mulch
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-- mulch
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minetest.register_craft({
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minetest.register_craft({
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type = "shapeless",
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type = "shapeless",
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@ -487,6 +509,7 @@ minetest.override_item("default:dirt", {
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-- add support for other mods
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-- add support for other mods
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local path = minetest.get_modpath("bonemeal")
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local path = minetest.get_modpath("bonemeal")
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dofile(path .. "/mods.lua")
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dofile(path .. "/mods.lua")
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dofile(path .. "/lucky_block.lua")
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dofile(path .. "/lucky_block.lua")
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