api addition, cactus+papyrus growth, coral recipe

This commit is contained in:
TenPlus1 2017-12-31 11:24:57 +00:00
parent dd6812afa4
commit 78db062f8b
3 changed files with 29 additions and 4 deletions

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@ -26,5 +26,6 @@ Changelog:
- 0.4 - Added Intllib support and fr.txt file - 0.4 - Added Intllib support and fr.txt file
- 0.5 - Added support for default bush and acacia bush saplings - 0.5 - Added support for default bush and acacia bush saplings
- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run - 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
Lucky Blocks: 5 Lucky Blocks: 5

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@ -57,13 +57,14 @@ bonemeal:add_deco({"default:dirt_with_dry_grass", {"default:dry_grass_1", ""},
Global ON_USE Function Global ON_USE Function
---------------------- ----------------------
bonemeal:on_use(pos, strength) bonemeal:on_use(pos, strength, node)
This function can be called from other mods to grow plants using alternative This function can be called from other mods to grow plants using alternative
bonemeal items and have the same effect. bonemeal items and have the same effect.
{pos} is the location to apply growing {pos} is the location to apply growing
{strength} is how strong to grow [low of 1 to high of 4] {strength} is how strong to grow [low of 1 to high of 4]
{node} is the node at pos, but can be left nil to get_node itself
Note: Higher strength items require lower light levels, and a strength of 4 Note: Higher strength items require lower light levels, and a strength of 4
needs no light at all. needs no light at all.

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@ -294,10 +294,10 @@ end
-- global on_use function for bonemeal -- global on_use function for bonemeal
function bonemeal:on_use(pos, strength) function bonemeal:on_use(pos, strength, node)
-- get node pointed at -- get node pointed at
local node = minetest.get_node(pos) local node = node or minetest.get_node(pos)
-- return if nothing there -- return if nothing there
if node.name == "ignore" then if node.name == "ignore" then
@ -305,10 +305,25 @@ function bonemeal:on_use(pos, strength)
end end
-- make sure strength is between 1 and 4 -- make sure strength is between 1 and 4
strength = strength or 2 strength = strength or 1
strength = math.max(strength, 1) strength = math.max(strength, 1)
strength = math.min(strength, 4) strength = math.min(strength, 4)
-- papyrus and cactus
if node.name == "default:papyrus" then
default.grow_papyrus(pos, node)
particle_effect(pos)
return
elseif node.name == "default:cactus" then
default.grow_cactus(pos, node)
particle_effect(pos)
return
end
-- grow grass and flowers -- grow grass and flowers
if minetest.get_item_group(node.name, "soil") > 0 if minetest.get_item_group(node.name, "soil") > 0
or minetest.get_item_group(node.name, "sand") > 0 then or minetest.get_item_group(node.name, "sand") > 0 then
@ -449,6 +464,13 @@ minetest.register_craft({
recipe = {"bones:bones"}, recipe = {"bones:bones"},
}) })
-- bonemeal (from coral skeleton)
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 2",
recipe = {"default:coral_skeleton"},
})
-- mulch -- mulch
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
@ -487,6 +509,7 @@ minetest.override_item("default:dirt", {
-- add support for other mods -- add support for other mods
local path = minetest.get_modpath("bonemeal") local path = minetest.get_modpath("bonemeal")
dofile(path .. "/mods.lua") dofile(path .. "/mods.lua")
dofile(path .. "/lucky_block.lua") dofile(path .. "/lucky_block.lua")