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33 Commits
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93a46c05a6
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@ -30,5 +30,8 @@ Changelog:
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- 0.8 - Added support for farming redo's new garlic, pepper and onion crops
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- 0.8 - Added support for farming redo's new garlic, pepper and onion crops
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- 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param
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- 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param
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- 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)
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- 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)
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- 1.1 - Added {can_bonemeal=1} group for special nodes
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- 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling.
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- 1.3 - Ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea)
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Lucky Blocks: 6
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Lucky Blocks: 6
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@ -5,3 +5,5 @@ ethereal?
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moretrees?
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moretrees?
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technic_worldgen?
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technic_worldgen?
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lucky_block?
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lucky_block?
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flowers?
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dye?
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7
locale/bonemeal.en.tr
Normal file
@ -0,0 +1,7 @@
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# textdomain:bonemeal
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#[MOD] bonemeal loaded=
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#Bone=
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#Bone Meal=
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#Fertiliser=
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#Gelatin Powder=
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#Mulch=
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7
locale/bonemeal.es.tr
Normal file
@ -0,0 +1,7 @@
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# textdomain:bonemeal
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[MOD] bonemeal loaded=[MOD] bonemeal cargado
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Bone=Hueso
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Bone Meal=Comida de hueso
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Fertiliser=Fertilizante
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#Gelatin Powder=
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Mulch=Mantillo
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7
locale/bonemeal.fr.tr
Normal file
@ -0,0 +1,7 @@
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# textdomain:bonemeal
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[MOD] bonemeal loaded=[MOD] bonemeal chargé
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Bone=Os
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Bone Meal=Poudre d'os
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Fertiliser=Engrais
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Gelatin Powder=Poudre de gélatine
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Mulch=Paillis
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7
locale/bonemeal.it.tr
Normal file
@ -0,0 +1,7 @@
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# textdomain:bonemeal
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[MOD] bonemeal loaded=[MOD] bonemeal caricata
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Bone=Ossa
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Bone Meal=Pasto osseo
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Fertiliser=Fertilizzante
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#Gelatin Powder=
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Mulch=Pacciame
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7
locale/bonemeal.ru.tr
Normal file
@ -0,0 +1,7 @@
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# textdomain:bonemeal
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[MOD] bonemeal loaded=[MOD] костная мука загружена
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Bone=Кость
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Bone Meal=Костная Мука
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Fertiliser=Удобрение
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#Gelatin Powder=
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Mulch=Мульча
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7
locale/es.txt
Normal file
@ -0,0 +1,7 @@
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# init.lua
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Mulch = Mantillo
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Bone Meal = Comida de hueso
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Fertiliser = Fertilizante
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Bone = Hueso
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[MOD] bonemeal loaded = [MOD] bonemeal cargado
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7
locale/it.txt
Normal file
@ -0,0 +1,7 @@
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# init.lua
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Mulch = Pacciame
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Bone Meal = Pasto osseo
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Fertiliser = Fertilizzante
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Bone = Ossa
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[MOD] bonemeal loaded = [MOD] bonemeal caricata
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7
locale/ru.txt
Normal file
@ -0,0 +1,7 @@
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# init.lua
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Mulch = Мульча
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Bone Meal = Костная Мука
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Fertiliser = Удобрение
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Bone = Кость
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[MOD] bonemeal loaded = [MOD] костная мука загружена
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@ -1,7 +1,7 @@
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# init.lua
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# init.lua
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Mulch =
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Mulch =
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Bone Meal =
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Bone Meal =
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Fertiliser =
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Fertiliser =
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Bone =
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Bone =
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[bonemeal] loaded =
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[MOD] bonemeal loaded =
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50
mods.lua
@ -5,7 +5,7 @@ if minetest.get_modpath("animalmaterials") then
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minetest.register_craft({
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minetest.register_craft({
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type = "shapeless",
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type = "shapeless",
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output = "bonemeal:bonemeal 2",
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output = "bonemeal:bonemeal 2",
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recipe = {"animalmaterials:bone"},
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recipe = {"animalmaterials:bone"}
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})
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})
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end
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end
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@ -36,6 +36,11 @@ if farming and farming.mod and farming.mod == "redo" then
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{"farming:pineapple_", 8},
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{"farming:pineapple_", 8},
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{"farming:pea_", 5},
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{"farming:pea_", 5},
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{"farming:beetroot_", 5},
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{"farming:beetroot_", 5},
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{"farming:rye_", 8},
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{"farming:oat_", 8},
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{"farming:rice_", 8},
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{"farming:mint_", 4},
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{"farming:cabbage_", 6}
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})
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})
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end
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end
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@ -44,7 +49,7 @@ if minetest.get_modpath("ethereal") then
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bonemeal:add_crop({
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bonemeal:add_crop({
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{"ethereal:strawberry_", 8},
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{"ethereal:strawberry_", 8},
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{"ethereal:onion_", 5},
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{"ethereal:onion_", 5}
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})
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})
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bonemeal:add_sapling({
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bonemeal:add_sapling({
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@ -60,6 +65,7 @@ if minetest.get_modpath("ethereal") then
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{"ethereal:orange_tree_sapling", ethereal.grow_orange_tree, "soil"},
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{"ethereal:orange_tree_sapling", ethereal.grow_orange_tree, "soil"},
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{"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"},
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{"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"},
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{"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"},
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{"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"},
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{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"}
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})
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})
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local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""}
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local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""}
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@ -75,7 +81,7 @@ if minetest.get_modpath("ethereal") then
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{"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown", "", "", ""}},
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{"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown", "", "", ""}},
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{"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}},
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{"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}},
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{"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}},
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{"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}},
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{"ethereal:bamboo_dirt", grass, {}},
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{"ethereal:bamboo_dirt", grass, {}}
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})
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})
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end
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end
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@ -111,12 +117,46 @@ if minetest.get_modpath("moretrees") then
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{"moretrees:poplar_sapling", moretrees.spawn_poplar_object, "soil"},
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{"moretrees:poplar_sapling", moretrees.spawn_poplar_object, "soil"},
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{"moretrees:willow_sapling", moretrees.spawn_willow_object, "soil"},
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{"moretrees:willow_sapling", moretrees.spawn_willow_object, "soil"},
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{"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"},
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{"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"},
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{"moretrees:fir_sapling", fir_grow, "soil"},
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{"moretrees:fir_sapling", fir_grow, "soil"}
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})
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})
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elseif minetest.get_modpath("technic_worldgen") then
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elseif minetest.get_modpath("technic_worldgen") then
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bonemeal:add_sapling({
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bonemeal:add_sapling({
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{"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"},
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{"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"}
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})
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})
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end
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end
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if minetest.get_modpath("caverealms") then
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local fil = minetest.get_modpath("caverealms") .. "/schematics/shroom.mts"
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local add_shroom = function(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.place_schematic(
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{x = pos.x - 5, y = pos.y, z = pos.z - 5}, fil, 0, nil, false)
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end
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bonemeal:add_sapling({
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{"caverealms:mushroom_sapling", add_shroom, "soil"}
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})
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end
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if minetest.get_modpath("dye") then
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local bonemeal_dyes = {
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bonemeal = "white", fertiliser = "green", mulch = "brown"}
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for mat, dye in pairs(bonemeal_dyes) do
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minetest.register_craft({
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output = "dye:" .. dye .. " 4",
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recipe = {
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{"bonemeal:" .. mat}
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},
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})
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end
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end
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BIN
screenshot.png
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 182 B |
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 182 B |