Pathfinder: Auto-correct position on failure (smoother)

Dynamic pathfinder distance, depending on speed and dtime
Replace various deprecated function names
This commit is contained in:
SmallJoker 2017-10-09 10:58:11 +02:00
parent 2229ededa5
commit e3688b5380
3 changed files with 49 additions and 33 deletions

View File

@ -82,8 +82,8 @@ function cart_entity:get_staticdata()
end
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:getpos()
local vel = self.object:getvelocity()
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
local node = minetest.get_node(pos).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
@ -103,7 +103,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
-- Pick up cart: Drop all attachments
if self.driver then
if self.old_pos then
self.object:setpos(self.old_pos)
self.object:set_pos(self.old_pos)
end
local player = minetest.get_player_by_name(self.driver)
boost_cart:manage_attachment(player, nil)
@ -150,16 +150,16 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
end
function cart_entity:on_step(dtime)
local vel = self.object:getvelocity()
local vel = self.object:get_velocity()
if self.punched then
vel = vector.add(vel, self.velocity)
self.object:setvelocity(vel)
self.object:set_velocity(vel)
self.old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) then
return
end
local pos = self.object:getpos()
local pos = self.object:get_pos()
local update = {}
if self.old_pos and not self.punched then
@ -181,21 +181,27 @@ function cart_entity:on_step(dtime)
end
end
if self.old_pos then
-- Detection for "skipping" nodes
local found_path = boost_cart:pathfinder(
pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
local cart_dir = boost_cart:velocity_to_dir(vel)
if self.old_pos and vector.equals(cart_dir, self.old_dir) then
-- Detection for "skipping" nodes (perhaps use average dtime?)
-- It's sophisticated enough to take the acceleration in account
local acc = self.object:get_acceleration()
local distance = dtime * (vector.length(vel) +
0.5 * dtime * vector.length(acc))
local new_pos, new_dir = boost_cart:pathfinder(
pos, self.old_pos, self.old_dir, distance, ctrl,
self.old_switch, self.railtype
)
if not found_path then
-- No rail found: reset back to the expected position
pos = vector.new(self.old_pos)
if new_pos then
-- No rail found: set to the expected position
pos = new_pos
update.pos = true
cart_dir = new_dir
end
end
local cart_dir = boost_cart:velocity_to_dir(vel)
-- dir: New moving direction of the cart
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
local dir, switch_keys = boost_cart:get_rail_direction(
@ -211,7 +217,7 @@ function cart_entity:on_step(dtime)
else
-- Direction change detected
if not vector.equals(dir, self.old_dir) then
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
vel = vector.multiply(dir, vector.length(vel))
update.vel = true
if dir.y ~= self.old_dir.y then
pos = vector.round(pos)
@ -300,8 +306,8 @@ function cart_entity:on_step(dtime)
end
end
self.object:setacceleration(new_acc)
self.old_pos = pos
self.object:set_acceleration(new_acc)
self.old_pos = vector.round(pos)
if not vector.equals(dir, {x=0, y=0, z=0}) then
self.old_dir = dir
end
@ -336,7 +342,7 @@ function cart_entity:on_step(dtime)
elseif self.old_dir.z < 0 then
yaw = 1
end
self.object:setyaw(yaw * math.pi)
self.object:set_yaw(yaw * math.pi)
local anim = {x=0, y=0}
if dir.y == -1 then
@ -346,9 +352,9 @@ function cart_entity:on_step(dtime)
end
self.object:set_animation(anim, 1, 0)
self.object:setvelocity(vel)
self.object:set_velocity(vel)
if update.pos then
self.object:setpos(pos)
self.object:set_pos(pos)
end
end

View File

@ -160,33 +160,37 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return {x=0, y=0, z=0}
end
function boost_cart:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
if vector.equals(old_pos, pos_) then
return true
end
function boost_cart:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
pf_switch, railtype)
local pos = vector.round(pos_)
if vector.equals(old_pos, pos) then
return
end
local pf_pos = vector.round(old_pos)
local pf_dir = vector.new(old_dir)
distance = math.min(boost_cart.path_distance_max,
math.floor(distance + 1))
for i = 1, 3 do
for i = 1, distance do
pf_dir, pf_switch = boost_cart:get_rail_direction(
pf_pos, pf_dir, ctrl, pf_switch, railtype)
if vector.equals(pf_dir, {x=0, y=0, z=0}) then
-- No way forwards
return false
return pf_pos, pf_dir
end
pf_pos = vector.add(pf_pos, pf_dir)
if vector.equals(pf_pos, pos) then
-- Success! Cart moved on correctly
return true
return
end
end
-- Cart not found
return false
-- Not found. Put cart to predicted position
return pf_pos, pf_dir
end
function boost_cart:boost_rail(pos, amount)

View File

@ -8,11 +8,17 @@ if not minetest.settings then
.. " (Version <= 0.4.15)")
end
local function getNum(setting)
return tonumber(minetest.settings:get(setting))
end
-- Maximal speed of the cart in m/s
boost_cart.speed_max = tonumber(minetest.settings:get("boost_cart.speed_max")) or 10
boost_cart.speed_max = getNum("boost_cart.speed_max") or 10
-- Set to -1 to disable punching the cart from inside
boost_cart.punch_speed_max =
tonumber(minetest.settings:get("boost_cart.punch_speed_max")) or 7
boost_cart.punch_speed_max = getNum("boost_cart.punch_speed_max") or 7
-- Maximal distance for the path correction (for dtime peaks)
boost_cart.path_distance_max = 3
-- Support for non-default games
if not default.player_attached then