forked from mtcontrib/boost_cart
101 lines
2.0 KiB
Lua
101 lines
2.0 KiB
Lua
function boost_cart:get_sign(z)
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if z == 0 then
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return 0
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else
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return z / math.abs(z)
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end
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end
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function boost_cart:velocity_to_dir(v)
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if math.abs(v.x) > math.abs(v.z) then
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return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0}
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else
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return {x=0, y=boost_cart:get_sign(v.y), z=boost_cart:get_sign(v.z)}
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end
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end
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function boost_cart:is_rail(pos)
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local node = minetest.get_node(pos).name
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return minetest.get_item_group(node, "rail") ~= 0
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end
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function boost_cart:get_rail_direction(pos_, dir_, ctrl, old_switch)
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local pos = vector.round(pos_)
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local dir = vector.new(dir_)
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local cur = nil
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local left_check, right_check = true, true
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old_switch = old_switch or 0
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-- Check left and right
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local left = {x=0, y=0, z=0}
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local right = {x=0, y=0, z=0}
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if dir.z ~= 0 and dir.x == 0 then
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left.x = -dir.z
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right.x = dir.z
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elseif dir.x ~= 0 and dir.z == 0 then
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left.z = dir.x
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right.z = -dir.x
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end
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if ctrl then
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if old_switch == 1 then
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left_check = false
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elseif old_switch == 2 then
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right_check = false
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end
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if ctrl.left and left_check then
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cur = vector.add(pos, left)
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if boost_cart:is_rail(cur) then
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return left, 1
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end
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left_check = false
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end
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if ctrl.right and right_check then
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cur = vector.add(pos, right)
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if boost_cart:is_rail(cur) then
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return right, 2
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end
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right_check = true
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end
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end
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-- Front
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dir.y = 0
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Up
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dir.y = 1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Left, if not already checked
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if left_check then
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cur = vector.add(pos, left)
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if boost_cart:is_rail(cur) then
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return left
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end
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end
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-- Right, if not already checked
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if right_check then
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cur = vector.add(pos, right)
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if boost_cart:is_rail(cur) then
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return right
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end
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end
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return {x=0, y=0, z=0}
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end
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