camera/init.lua

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--[[
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Copyright 2017 - Elijah Duffy <theoctacian@gmail.com>
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License:
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- Code: MIT
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- Models and textures: CC-BY-SA-3.0
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Usage: /camera
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Execute command to start recording. While recording:
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- use up/down to accelerate/decelerate
- use jump to brake
- use crouch to stop recording
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Use /camera playback to play back a recording. While playing back:
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- use crouch to stop playing back
--]]
local recordings = {}
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-- camera def
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local camera = {
description = "Camera",
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visual = "wielditem",
textures = {},
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physical = false,
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is_visible = false,
collide_with_objects = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
physical = false,
visual = "cube",
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driver = nil,
mode = 0,
velocity = {x=0, y=0, z=0},
old_pos = nil,
old_velocity = nil,
pre_stop_dir = nil,
MAX_V = 20,
init = function(self, player, mode)
self.driver = player
self.mode = mode
self.path = {}
end,
}
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-- on step
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function camera:on_step(dtime)
if not self.driver then
self.object:remove()
return
end
local pos = self.object:getpos()
local vel = self.object:getvelocity()
local dir = self.driver:get_look_dir()
if self.mode == 0 then
-- record
self.path[#self.path + 1] = {
pos = pos,
velocity = vel,
pitch = self.driver:get_look_pitch(),
yaw = self.driver:get_look_yaw()
}
-- player control of vehicle
-- always modify yaw/pitch to match player
self.object:set_look_pitch(self.driver:get_look_pitch())
self.object:set_look_yaw(self.driver:get_look_yaw())
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-- accel/decel/stop
local ctrl = self.driver:get_player_control()
local speed = vector.distance(vector.new(), vel)
if ctrl.up then
-- forward accelerate
speed = math.min(speed + 0.1, 20)
end
if ctrl.down then
-- backward acccelerate
speed = math.max(speed - 0.1, -20)
end
if ctrl.jump then
-- brake
speed = math.max(speed * 0.9, 0.0)
end
if ctrl.sneak then
-- stop recording!
self.driver:set_detach()
minetest.chat_send_player(self.driver:get_player_name(), "Recorded stopped after " .. #self.path .. " points")
recordings[self.driver:get_player_name()] = table.copy(self.path)
self.object:remove()
return
end
self.object:setvelocity(vector.multiply(self.driver:get_look_dir(), speed))
elseif self.mode == 1 then
-- stop playback ?
local ctrl = self.driver:get_player_control()
if ctrl.sneak or #self.path < 1 then
-- stop playback
self.driver:set_detach()
minetest.chat_send_player(self.driver:get_player_name(), "Playback stopped")
self.object:remove()
return
end
-- playback
self.object:moveto(self.path[1].pos, true)
self.driver:set_look_yaw(self.path[1].yaw - (math.pi/2))
self.driver:set_look_pitch(0 - self.path[1].pitch)
self.object:setvelocity(self.path[1].velocity)
table.remove(self.path, 1)
end
end
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-- Register entity.
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minetest.register_entity("camera:camera", camera)
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-- Register chatcommand.
minetest.register_chatcommand("camera", {
description = "Manipulate recording",
params = "<option>",
func = function(name, param)
local player = minetest.get_player_by_name(name) -- Get player name.
if param == "play" or param == "playback" then
if not recordings[name] then
return false, "Could not find recording"
end
local object = minetest.add_entity(player:getpos(), "camera:camera")
object:get_luaentity():init(player, 1)
object:setyaw(player:get_look_yaw())
player:set_attach(object, "", {x=5,y=10,z=0}, {x=0,y=0,z=0})
object:get_luaentity().path = table.copy(recordings[player:get_player_name()])
return true, "Playback started"
else
local object = minetest.add_entity(player:getpos(), "camera:camera")
object:get_luaentity():init(player, 0)
object:setyaw(player:get_look_yaw())
player:set_attach(object, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
return true, "Recording started"
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end
end,
})
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-- FIXME
-- add permanent recording of a path
-- add autoplayback on start for singleplayer if autosave path exists.
-- add loop playback