Add height mode to map api, and scale in map command

This commit is contained in:
Hugues Ross 2020-04-21 07:29:30 -04:00
parent e6035d9e2b
commit 777f09fbe7
2 changed files with 28 additions and 13 deletions

View File

@ -1,22 +1,29 @@
local MAXINT = 2147483647;
-- /map <detail> -- Displays a regional map around the player
-- /map <detail> <scale> -- Displays a regional map around the player
-- (Optional)detail: Specifies the map's detail level. Defaults to the highest
-- available detail.
-- (Optional)scale: Specifies the map's scale. Defaults to 1.
minetest.register_chatcommand("map", {
params = "[<detail>]",
func = function(name, detail)
params = "[<detail>] [<scale>]",
func = function(name, param)
local player = minetest.get_player_by_name(name);
local pos = player:get_pos();
local player_x, player_z = cartographer.to_map_coordinates(nil, pos.x, pos.z);
if detail == "" then
detail = MAXINT;
local detail, scale = param:match("(%d*) (%d*)");
if detail then
detail = tonumber(detail);
end
minetest.sound_play("cartographer_open_map", { to_player=name }, true);
minetest.show_formspec(name, "map", cartographer.get_map_formspec(data, player_x, player_z, 40, 40, detail));
if scale then
scale = tonumber(scale);
end
cartographer.map_sound("cartographer_open_map", player);
minetest.show_formspec(name, "map", cartographer.get_map_formspec(data, math.floor(player_x / scale + 0.5), math.floor(player_z / scale + 0.5), 40, 40, detail or MAXINT, scale or 1, true));
end,
})

View File

@ -58,12 +58,13 @@ end
-- player_y: The Y position of the player marker (in map coordinates)
-- detail: The detail level
-- map_scale: Integer scaling factor for displaying a zoomed-out map
-- height_mode: If true, displaces tiles by their height
-- (Optional) is_visible: Callback to determine if a tile should be drawn
-- (Optional) get_marker: Callback to get the marker for any given tile
-- (Optional) user: userdata passed to the is_visible/get_marker callbacks
--
-- Returns a formspec string
local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_scale, is_visible, get_marker, user)
local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_scale, height_mode, is_visible, get_marker, user)
local str = "";
local noise = PerlinNoiseMap(MAP_NOISE, { x=w + 1, y=h + 1, z=1}):get_2d_map({ x=x, y=y});
@ -88,7 +89,11 @@ local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_sc
mod = "^[colorize:white:"..tostring(height * 10)
height = height * 0.05;
str = str .. tile:format(fx, fy - height + TILE_OFFSET, TILE_SIZE, height + 0.01, cartographer.detail_texture(cartographer.skin.cliff_textures, detail) .. ".png");
if height_mode then
str = str .. tile:format(fx, fy - height + TILE_OFFSET, TILE_SIZE, height + 0.01, cartographer.detail_texture(cartographer.skin.cliff_textures, detail) .. ".png");
else
height = 0;
end
elseif depth > 0 then
mod = "^[colorize:#1f1f34:"..tostring(depth * 10)
end
@ -127,14 +132,16 @@ end
-- w: The width of the map, in map coordinates
-- h: The height of the map, in map coordinates
-- detail: The detail level of the map
-- scale: Integer scaling factor for displaying a zoomed-out map
-- height_mode: If true, displaces tiles by their height
--
-- Returns a formspec string, the width of the formspec, and the height of the
-- formspec
-- TODO: Remove data argument
function cartographer.get_map_formspec(data, x, y, w, h, detail)
function cartographer.get_map_formspec(data, x, y, w, h, detail, scale, height_mode)
local formspec_width = (w + 1) * TILE_OFFSET + 0.01;
local formspec_height = (h + 1) * TILE_OFFSET + 0.01;
return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, x - (w * 0.5), y - (h * 0.5), w, h, x, y, detail, 1),
return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, x - (w * 0.5), y - (h * 0.5), w, h, x, z, detail, scale, height_mode),
formspec_width,
formspec_height;
end
@ -144,14 +151,15 @@ end
-- map: The map to use
-- x: The X position of the player marker, in map coordinates
-- y: The Y position of the player marker, in map coordinates
-- height_mode: If true, displaces tiles by their height
--
-- Returns a formspec string, the width of the formspec, and the height of the
-- formspec
-- TODO: Remove data argument
function cartographer.get_map_formspec_map(data, map, x, y)
function cartographer.get_map_formspec_map(data, map, x, y, height_mode)
local formspec_width = (map.w + 1) * TILE_OFFSET + 0.01;
local formspec_height = (map.h + 1) * TILE_OFFSET + 0.01;
return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, map.x, map.z, map.w, map.h, x, y, map.detail, map.scale, cartographer.is_filled, cartographer.get_marker, map),
return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, map.x, map.z, map.w, map.h, x, y, map.detail, map.scale, height_mode, cartographer.is_filled, cartographer.get_marker, map),
formspec_width,
formspec_height;
end