Various command-related fixes
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@ -16,14 +16,18 @@ minetest.register_chatcommand("map", {
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if detail then
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detail = tonumber(detail);
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else
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detail = MAXINT;
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end
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if scale then
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scale = tonumber(scale);
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else
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scale = 1;
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end
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cartographer.map_sound("cartographer_open_map", player);
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minetest.show_formspec(name, "map", cartographer.get_map_formspec(data, math.floor(player_x / scale + 0.5), math.floor(player_z / scale + 0.5), 40, 40, detail or MAXINT, scale or 1, true));
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minetest.show_formspec(name, "map", cartographer.get_map_formspec(data, math.floor((player_x / scale) + 0.5), math.floor((player_z / scale) + 0.5), 40, 40, detail, scale, true));
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end,
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})
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@ -141,7 +141,7 @@ end
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function cartographer.get_map_formspec(data, x, y, w, h, detail, scale, height_mode)
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local formspec_width = (w + 1) * TILE_OFFSET + 0.01;
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local formspec_height = (h + 1) * TILE_OFFSET + 0.01;
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return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, x - (w * 0.5), y - (h * 0.5), w, h, x, z, detail, scale, height_mode),
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return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, x - (w * 0.5), y - (h * 0.5), w, h, x, y, detail, scale, height_mode),
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formspec_width,
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formspec_height;
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end
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12
table.lua
12
table.lua
@ -674,21 +674,21 @@ minetest.register_node("cartographer:advanced_table", {
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});
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function cartographer.register_map_material_name(name, material, value)
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if _cartographer.materials_by_name[name] == nil then
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if _cartographer.materials_by_name[name] then
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_cartographer.materials_by_name[name][material] = value or 1;
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else
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_cartographer.materials_by_name[name] = {
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[material] = value or 1,
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};
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else
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_cartographer.materials_by_name[name][material] = value;
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end
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end
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function cartographer.register_map_material_group(name, material, value)
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if _cartographer.materials_by_group[name] == nil then
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if _cartographer.materials_by_group[name] then
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_cartographer.materials_by_group[name][material] = value or 1;
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else
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_cartographer.materials_by_group[name] = {
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[material] = value or 1,
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};
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else
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_cartographer.materials_by_group[name][material] = value;
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end
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end
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