Add detail texture support for map skin data
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13
map_api.lua
13
map_api.lua
@ -215,6 +215,15 @@ function cartographer.is_filled(map, x, z)
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return map.fill[(x - map.x) + ((z - map.z) * map.w)] ~= nil;
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return map.fill[(x - map.x) + ((z - map.z) * map.w)] ~= nil;
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end
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end
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-- Get an entry from a list for a given detail level
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-- textures: An array of textures
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-- detail: The detail level
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--
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-- Returns the entry at detail, or the last entry if detail is out-of-bounds
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function cartographer.detail_texture(textures, detail)
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return textures[math.min(detail, #textures)];
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end
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-- Get the texture name (minus index/extension) for the given biome, height, and detail level.
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-- Get the texture name (minus index/extension) for the given biome, height, and detail level.
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-- name: A string containing the biome name
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-- name: A string containing the biome name
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-- height: A number representing the Y position of the biome
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-- height: A number representing the Y position of the biome
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@ -222,8 +231,8 @@ end
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-- Returns a string with a texture name, or nil if no matching biome entry was found.
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-- Returns a string with a texture name, or nil if no matching biome entry was found.
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function cartographer.get_biome_texture(name, height, detail)
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function cartographer.get_biome_texture(name, height, detail)
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for _,biome in ipairs(_cartographer.biome_lookup) do
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for _,biome in ipairs(_cartographer.biome_lookup) do
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if biome.name == name and (biome.min_height == nil or height >= biome.min_height) and (biome.max_height == nil or height <= biome.max_height) then
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if biome.name == name and (not biome.min_height or height >= biome.min_height) and (not biome.max_height or height <= biome.max_height) then
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return biome.textures[math.min(detail, #biome.textures)];
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return cartographer.detail_texture(biome.textures, detail);
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end
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end
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end
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end
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@ -36,11 +36,16 @@ local marker = "animated_image[%f,%f;%f,%f;;%s;%d;%d]";
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-- Generate formspec markup for an unknown biome tile
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-- Generate formspec markup for an unknown biome tile
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-- x: The x position of the tile
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-- x: The x position of the tile
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-- y: The y position of the tile
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-- y: The y position of the tile
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-- detail: The detail level
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-- variant: The tile variant
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-- variant: The tile variant
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--
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--
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-- Returns a formspec string
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-- Returns a formspec string
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local function unknown_biome_tile(x, y, variant)
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local function unknown_biome_tile(x, y, detail, variant)
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return tile:format(x, y, TILE_SIZE, TILE_SIZE, cartographer.skin.unknown_biome_texture .. "." .. tostring(variant) .. ".png");
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return string.format("image[%f,%f;%f,%f;%s.%s.png]",
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x, y,
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TILE_SIZE, TILE_SIZE,
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cartographer.detail_texture(cartographer.skin.unknown_biome_textures, detail),
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variant);
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end
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end
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-- Generate formspec markup for a given map
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-- Generate formspec markup for a given map
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@ -70,7 +75,7 @@ local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_sc
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for j = y + h,y,-1 do
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for j = y + h,y,-1 do
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local fy = (y + h - j) * TILE_OFFSET;
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local fy = (y + h - j) * TILE_OFFSET;
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if column == nil or column[j * map_scale] == nil or (is_visible and not is_visible(user, i, j)) then
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if column == nil or column[j * map_scale] == nil or (is_visible and not is_visible(user, i, j)) then
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str = str .. unknown_biome_tile(fx, fy, get_variant(i - x, j - y, noise));
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str = str .. unknown_biome_tile(fx, fy, detail, get_variant(i - x, j - y, noise));
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else
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else
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local name = minetest.get_biome_name(column[j * map_scale].biome);
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local name = minetest.get_biome_name(column[j * map_scale].biome);
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local height = column[j * map_scale].height;
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local height = column[j * map_scale].height;
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@ -85,7 +90,7 @@ local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_sc
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mod = "^[colorize:white:"..tostring(height * 10)
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mod = "^[colorize:white:"..tostring(height * 10)
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height = height * 0.05;
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height = height * 0.05;
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str = str..tile:format(fx, fy - height + TILE_OFFSET, TILE_SIZE, height + 0.01, cartographer.skin.cliff_texture .. ".png");
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str = str .. tile:format(fx, fy - height + TILE_OFFSET, TILE_SIZE, height + 0.01, cartographer.detail_texture(cartographer.skin.cliff_textures, detail) .. ".png");
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elseif depth > 0 then
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elseif depth > 0 then
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mod = "^[colorize:#1f1f34:"..tostring(depth * 10)
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mod = "^[colorize:#1f1f34:"..tostring(depth * 10)
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end
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end
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@ -100,14 +105,15 @@ local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_sc
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end
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end
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if i == player_x and j == player_y then
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if i == player_x and j == player_y then
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local player_icon = cartographer.detail_texture(cartographer.skin.player_icons, detail);
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str = str..marker:format(fx, fy - height,
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str = str..marker:format(fx, fy - height,
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TILE_SIZE, TILE_SIZE,
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TILE_SIZE, TILE_SIZE,
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cartographer.skin.player_icon.texture .. ".png",
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player_icon.texture .. ".png",
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cartographer.skin.player_icon.frame_count,
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player_icon.frame_count,
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cartographer.skin.player_icon.frame_duration);
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player_icon.frame_duration);
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end
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end
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else
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else
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str = str .. unknown_biome_tile(fx, fy, get_variant(i - x, j - y, noise));
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str = str .. unknown_biome_tile(fx, fy, detail, get_variant(i - x, j - y, noise));
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end
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end
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end
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end
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end
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end
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24
skin_api.lua
24
skin_api.lua
@ -1,14 +1,29 @@
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-- Table used for skinning cartographer's look and feel
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-- Table used for skinning cartographer's look and feel
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cartographer.skin = {
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cartographer.skin = {
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-- The texture to use in maps for the sides of tiles
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-- The textures to use in maps for the sides of tiles
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cliff_texture = "cartographer_cliff",
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cliff_textures = {
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"cartographer_simple_cliff",
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"cartographer_cliff",
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};
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-- The textures to use in maps for uncovered/unknown tiles
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unknown_biome_textures = {
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"cartographer_unknown_biome",
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};
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-- The animated texture data to use for the player icon
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-- The animated texture data to use for the player icon
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player_icon = {
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player_icons = {
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{
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frame_count = 2,
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frame_duration = 500,
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texture = "cartographer_simple_player_icon",
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},
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{
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frame_count = 2,
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frame_count = 2,
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frame_duration = 500,
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frame_duration = 500,
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texture = "cartographer_player_icon",
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texture = "cartographer_player_icon",
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},
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},
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},
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-- The skinning data for the cartographer's tables
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-- The skinning data for the cartographer's tables
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table_skins = {
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table_skins = {
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@ -147,7 +162,4 @@ cartographer.skin = {
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pressed_texture = "cartographer_simple_table_button_pressed",
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pressed_texture = "cartographer_simple_table_button_pressed",
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radius = 8,
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radius = 8,
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},
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},
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-- The texture to use in maps when biome data is missing or empty
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unknown_biome_texture = "cartographer_unknown_biome",
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};
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};
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textures/cartographer_simple_cliff.png
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textures/cartographer_simple_cliff.png
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textures/cartographer_simple_player_icon.png
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textures/cartographer_simple_player_icon.png
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