Fix missing player marker

This commit is contained in:
Hugues Ross 2020-04-10 07:00:29 -04:00
parent da2c510835
commit a45e3ca66a

View File

@ -20,9 +20,27 @@ local function unknown_biome_tile(x, y, scale, variant)
return tile:format(x, y, scale, scale, cartographer.skin.unknown_biome_texture .. "." .. tostring(variant) .. ".png");
end
-- Generate formspec markup for a given map
-- data: The mapping data
-- x: The X position of the map (in map coordinates)
-- y: The Z position of the map (in map coordinates)
-- w: The width of the map (in map coordinates)
-- h: The height of the map (in map coordinates)
-- player_x: The X position of the player marker (in map coordinates)
-- player_y: The Y position of the player marker (in map coordinates)
-- detail: The detail level
-- map_scale: Integer scaling factor for displaying a zoomed-out map
-- (Optional) is_visible: Callback to determine if a tile should be drawn
-- (Optional) get_marker: Callback to get the marker for any given tile
-- (Optional) user: userdata passed to the is_visible/get_marker callbacks
--
-- Returns a formspec string
local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_scale, is_visible, get_marker, user)
local str = "";
local random = PcgRandom(x + y + w + h); -- TODO: Better seed
player_x = math.floor(player_x / map_scale + 0.5);
player_y = math.floor(player_y / map_scale + 0.5);
for i = x,x + w,1 do
local fx = (i - x) * (scale - 0.01);
local column = data.generated[i * map_scale];