Mild refactoring
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@ -52,42 +52,40 @@ local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_sc
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local name = minetest.get_biome_name(column[j * map_scale].biome);
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local height = column[j * map_scale].height;
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local biome = cartographer.get_biome_texture(name, math.floor(height + 0.5), detail);
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if biome then
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local depth = math.min(math.max(math.floor(height / 8), -8), 0) * -1
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height = math.max(math.min(math.floor(height / 4), 8), 0)
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local mod = "";
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if height > 0 then
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mod = "^[colorize:white:"..tostring(height * 10)
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height = height * 0.05;
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str = str..tile:format(fx, fy - height + (scale - 0.01), scale, height + 0.01, cartographer.skin.cliff_texture .. ".png");
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elseif depth > 0 then
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mod = "^[colorize:#1f1f34:"..tostring(depth * 10)
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end
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if biome == nil then
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str = str .. unknown_biome_tile(fx, fy, scale, get_variant(random));
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else
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if height > 0 then
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str = str..tile:format(fx, fy - (height * 0.05) + scale - 0.01,
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scale, (height * 0.05) + 0.01,
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cartographer.skin.cliff_texture .. ".png");
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end
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str = str..tile:format(fx, fy - (height * 0.05), scale, scale, biome .. "." .. tostring(get_variant(random)) .. ".png" .. mod)
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end
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str = str..tile:format(fx, fy - height, scale, scale, biome .. "." .. tostring(get_variant(random)) .. ".png" .. mod)
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if get_marker then
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local marker = cartographer.get_marker_texture(get_marker(user, i, j), detail);
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if marker then
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str = str..tile:format(fx, fy - (height * 0.05), scale, scale, marker .. ".png")
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str = str..tile:format(fx, fy - height, scale, scale, marker .. ".png")
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end
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end
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if i == player_x and j == player_y then
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str = str..marker:format(fx, fy - (height * 0.05),
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str = str..marker:format(fx, fy - height,
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scale, scale,
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cartographer.skin.player_icon.texture .. ".png",
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cartographer.skin.player_icon.frame_count,
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cartographer.skin.player_icon.frame_duration);
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end
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else
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str = str .. unknown_biome_tile(fx, fy, scale, get_variant(random));
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end
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end
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end
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end
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