Make skin_api return a simple table and assign in init.lua
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8
init.lua
8
init.lua
@ -1,5 +1,8 @@
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local mod_storage = minetest.get_mod_storage();
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local mod_storage = minetest.get_mod_storage();
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-- The path to this mod, for including files
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local modpath = minetest.get_modpath("cartographer");
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-- The API object
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-- The API object
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cartographer = {
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cartographer = {
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scan_queue = {},
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scan_queue = {},
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@ -46,11 +49,8 @@ function fromchunk(coord)
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return math.floor(coord * _cartographer.CHUNK_SIZE);
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return math.floor(coord * _cartographer.CHUNK_SIZE);
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end
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end
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-- The path to this mod, for including files
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local modpath = minetest.get_modpath("cartographer");
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-- Includes
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-- Includes
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loadfile(modpath .. "/skin_api.lua") ();
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cartographer.skin = loadfile(modpath .. "/skin_api.lua") ();
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loadfile(modpath .. "/scanner.lua") (map_data);
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loadfile(modpath .. "/scanner.lua") (map_data);
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loadfile(modpath .. "/map_api.lua") ();
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loadfile(modpath .. "/map_api.lua") ();
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loadfile(modpath .. "/items.lua") ();
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loadfile(modpath .. "/items.lua") ();
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@ -1,5 +1,5 @@
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-- Table used for skinning cartographer's look and feel
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-- Table used for skinning cartographer's look and feel
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cartographer.skin = {
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return {
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-- The textures to use in maps for the sides of tiles
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-- The textures to use in maps for the sides of tiles
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cliff_textures = {
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cliff_textures = {
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"cartographer_simple_cliff",
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"cartographer_simple_cliff",
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