More unused var cleanup
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@ -4,7 +4,7 @@ read_globals = {
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"dump", "dump2",
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"vector",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "PcgRandom",
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"PseudoRandom", "PcgRandom", "PerlinNoiseMap",
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"ItemStack",
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"Settings",
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"unpack",
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@ -36,7 +36,7 @@ local map_formspec_prefix = [[
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]];
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local tile = "image[%f,%f;%f,%f;%s]";
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local marker = "animated_image[%f,%f;%f,%f;;%s;%d;%d]";
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local player_marker = "animated_image[%f,%f;%f,%f;;%s;%d;%d]";
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-- Generate formspec markup for an unknown biome tile
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-- x: The x position of the tile
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@ -113,11 +113,11 @@ local function generate_map(x, y, w, h, player_x, player_y, detail, map_scale, h
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if i == player_x and j == player_y then
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local player_icon = cartographer.detail_texture(cartographer.skin.player_icons, detail);
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str = str..marker:format(fx, fy - height,
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TILE_SIZE, TILE_SIZE,
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player_icon.texture .. ".png",
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player_icon.frame_count,
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player_icon.frame_duration);
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str = str .. player_marker:format(fx, fy - height,
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TILE_SIZE, TILE_SIZE,
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player_icon.texture .. ".png",
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player_icon.frame_count,
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player_icon.frame_duration);
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end
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else
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str = str .. unknown_biome_tile(fx, fy, detail, get_variant(i - x, j - y, noise));
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15
scanner.lua
15
scanner.lua
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@ -43,15 +43,11 @@ local function get_mapgen_biome(min, max, mmin, mmax)
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local heights = minetest.get_mapgen_object("heightmap");
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local xx = max.x - min.x;
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local yy = max.y - min.y;
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local zz = max.z - min.z;
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local xxx = mmax.x - mmin.x;
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local yyy = mmax.y - mmin.y;
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local zzz = mmax.z - mmin.z;
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local startx = min.x - mmin.x;
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local starty = min.y - mmin.y;
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local startz = min.z - mmin.z;
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local scan_biomes = {};
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@ -89,10 +85,6 @@ local function get_biome(min, max)
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local DEFAULT = minetest.get_biome_id("default");
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local WATER_SOURCE = minetest.registered_aliases["mapgen_water_source"];
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local xx = max.x - min.x;
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local yy = max.y - min.y;
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local zz = max.z - min.z;
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local scan_biomes = {};
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local scan_heights = {};
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@ -131,12 +123,7 @@ local function get_biome(min, max)
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return biome, avg_height;
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end
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local function on_generated(min, max, blockseed)
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local chunk = {
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x = tochunk(min.x),
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y = tochunk(min.z),
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};
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local function on_generated(min, max, _)
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for i = tochunk(min.x),tochunk(max.x),1 do
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for j = tochunk(min.z),tochunk(max.z),1 do
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