cartographer/init.lua

67 lines
1.9 KiB
Lua

local mod_storage = minetest.get_mod_storage();
-- The path to this mod, for including files
local modpath = minetest.get_modpath("cartographer");
-- The API object
cartographer = {
scan_queue = {},
};
_cartographer = {
CHUNK_SIZE = 16,
biome_lookup = {},
marker_lookup = {},
maps = minetest.deserialize(mod_storage:get_string("maps")) or {},
next_map_id = mod_storage:get_int("next_map_id"),
materials_by_name = {},
materials_by_group = {},
};
if _cartographer.next_map_id == 0 then
_cartographer.next_map_id = 1;
end
local map_data = {
generated = minetest.deserialize(mod_storage:get_string("map")) or {},
}
local function save()
mod_storage:set_string("maps", minetest.serialize(_cartographer.maps));
mod_storage:set_int("next_map_id", _cartographer.next_map_id);
mod_storage:set_string("map", minetest.serialize(map_data.generated));
end
minetest.register_on_shutdown(save);
minetest.register_on_leaveplayer(save);
local function periodic_save()
save();
minetest.after(60, periodic_save);
end
minetest.after(60, periodic_save);
function tochunk(coord)
return math.floor(coord / _cartographer.CHUNK_SIZE);
end
function fromchunk(coord)
return math.floor(coord * _cartographer.CHUNK_SIZE);
end
local chunk = {
to = tochunk,
from = fromchunk,
};
-- Includes
cartographer.skin = loadfile(modpath .. "/skin_api.lua") ();
cartographer.gui = loadfile(modpath .. "/formspec.lua") ();
loadfile(modpath .. "/scanner.lua") (map_data, chunk);
loadfile(modpath .. "/map_api.lua") (chunk);
loadfile(modpath .. "/items.lua") ();
_cartographer.generate_marker_formspec = loadfile(modpath .. "/marker_formspec.lua") (_cartographer.marker_lookup, cartographer.gui);
loadfile(modpath .. "/map_formspec.lua") (map_data);
loadfile(modpath .. "/commands.lua") ();
loadfile(modpath .. "/table.lua") (_cartographer.materials_by_name, _cartographer.materials_by_group, cartographer.gui, cartographer.skin);