map_api.lua: Parameterize coordinate covnersion methods

This commit is contained in:
Hugues Ross 2020-06-07 18:27:19 -04:00
parent 28360f585c
commit d38a666f5a
2 changed files with 10 additions and 7 deletions

View File

@ -58,7 +58,7 @@ local chunk = {
cartographer.skin = loadfile(modpath .. "/skin_api.lua") ();
cartographer.gui = loadfile(modpath .. "/formspec.lua") ();
loadfile(modpath .. "/scanner.lua") (map_data, chunk);
loadfile(modpath .. "/map_api.lua") ();
loadfile(modpath .. "/map_api.lua") (chunk);
loadfile(modpath .. "/items.lua") ();
_cartographer.generate_marker_formspec = loadfile(modpath .. "/marker_formspec.lua") (_cartographer.marker_lookup, cartographer.gui);
loadfile(modpath .. "/map_formspec.lua") (map_data);

View File

@ -1,3 +1,5 @@
local chunk = ...;
function cartographer.create_map(x, z, w, h, filled, detail, scale)
local id = _cartographer.next_map_id;
@ -92,10 +94,10 @@ end
-- Returns The converted x and z coordinates
function cartographer.to_map_coordinates(map, x, z)
if not map or map.scale == 0 then
return tochunk(x), tochunk(z);
return chunk.to(x), chunk.to(z);
end
return math.floor(tochunk(x) / map.scale + 0.5), math.floor(tochunk(z) / map.scale + 0.5);
return math.floor(chunk.to(x) / map.scale + 0.5), math.floor(chunk.to(z) / map.scale + 0.5);
end
-- Periodically-called function to fill in maps and queue chunks for manual
@ -116,9 +118,9 @@ local function fill_loop()
for i = -2,2 do
for j = -2,2 do
local adjusted_pos = {
x = pos.x + fromchunk(i),
x = pos.x + chunk.from(i),
y = pos.y,
z = pos.z + fromchunk(j),
z = pos.z + chunk.from(j),
}
cartographer.queue_region(adjusted_pos);
end
@ -208,7 +210,6 @@ function cartographer.is_filled(map, x, z)
return false;
end
-- minetest.chat_send_all(tostring(x).. ", " .. tostring(z) .. "(" .. tostring(x + (z * map.w)) .."): " .. tostring(map.fill[x + (z * map.w)]));
return map.fill[(x - map.x) + ((z - map.z) * map.w)] ~= nil;
end
@ -228,7 +229,9 @@ end
-- Returns a string with a texture name, or nil if no matching biome entry was found.
function cartographer.get_biome_texture(name, height, detail)
for _,biome in ipairs(_cartographer.biome_lookup) do
if biome.name == name and (not biome.min_height or height >= biome.min_height) and (not biome.max_height or height <= biome.max_height) then
local matches_height = (not biome.min_height or height >= biome.min_height)
and (not biome.max_height or height <= biome.max_height);
if biome.name == name and matches_height then
return cartographer.detail_texture(biome.textures, detail);
end
end