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@ -1 +0,0 @@
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default
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@ -1,29 +0,0 @@
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This mod adds a shared locked chest with additional features to Minetest.
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Who can access the chest?
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- If placed in an area that is not protected: The owner of the chest.
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- If the place is protected: Anyone who is allowed to build or dig at the place where the chest is standing.
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Quick access buttons:
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- Main: Acces your main inventory. This is all normal chests and locked chests can do.
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- Craft: Access your crafting area directly. Take items out of your chest, put them directly into your crafting grid, craft something, and put the result back into the chest if you like. This can save a lot of clicks!
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- Bag1: Directly access the inventory of your first bag. No need to put what you collected in your bags into your main inventory first and from there to the chests. It's much faster to do it directly!
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- Bag2: Same for your second bag.
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- Bag3: And the third.
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- Bag4: Four bags are supported.
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- DA: Drop All of your currently selected inventory (main, craft, or one of the bags) directly into the chest with one click.
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- TA: Take All of the chest's inventory and put it into your currently selected inventory (main, craft or one of the bags).
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- SA: Swap All - take all inventory out of the chest and put it into your currently selected inventory - and put all from your currently selected inventory into the bag. Just one click.
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- FA: Filter All - Filter your currently selected inventory and put those items of which there's already at least one in the chest from your inventory into the chest. Good for i.e. quickly putting all ores, wood or farming products into one chest. Just put a sample inside the chest and no longer worry about having to put anything you gathered in the right chest - it'll automaticly get added if it belongs to that particular chest.
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Supports:
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- unified_inventory with its bags
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Additional features:
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- Add a label for the chest in the "Title/Content:" field. You'll now see that title when you hover over the chest with your mouse.
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- Wield the blue chest and click on a normal, locked or other blue shared chest. You can now change the type of the chest - i.e. turn your locked chests into shared ones. Upgrades cost one steel ingot each.
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126
init.lua
@ -18,6 +18,7 @@ chesttools.update_price = {
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{'default:chest', 'default:steel_ingot', 0, 'normal', 1, 'nothing'},
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{'default:chest', 'default:steel_ingot', 0, 'normal', 1, 'nothing'},
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{'default:chest_locked', 'default:steel_ingot', 1, 'locked', 2, 'steel ingot'},
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{'default:chest_locked', 'default:steel_ingot', 1, 'locked', 2, 'steel ingot'},
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{'chesttools:shared_chest', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
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{'chesttools:shared_chest', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
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{'chesttools:shared_chest_wall', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
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{'locks:shared_locked_chest', 'default:steel_ingot', 3, 'locks', 4, 'steel ingot(s)'},
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{'locks:shared_locked_chest', 'default:steel_ingot', 3, 'locks', 4, 'steel ingot(s)'},
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{'technic:iron_chest', 'technic:iron_chest', 1, 'iron', 5, 'Iron chest'},
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{'technic:iron_chest', 'technic:iron_chest', 1, 'iron', 5, 'Iron chest'},
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{'technic:iron_locked_chest', 'technic:iron_locked_chest', 1, 'iron_locked', 6, 'Iron locked chest'},
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{'technic:iron_locked_chest', 'technic:iron_locked_chest', 1, 'iron_locked', 6, 'Iron locked chest'},
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@ -33,22 +34,25 @@ chesttools.update_price = {
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chesttools.chest_add = {};
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chesttools.chest_add = {};
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chesttools.chest_add.tiles = {
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chesttools.chest_add.tiles = {
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"chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png",
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-- "chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png",
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"chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"};
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-- "chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"};
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"chesttools_white_chest_top.png", "chesttools_white_chest_top.png", "chesttools_white_chest_side.png",
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"chesttools_white_chest_side.png", "chesttools_white_chest_side.png", "chesttools_white_chest_lock.png"};
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chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2};
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chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2};
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chesttools.chest_add.tube = {};
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chesttools.chest_add.tube = {};
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-- additional/changed definitions for pipeworks;
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-- additional/changed definitions for pipeworks;
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-- taken from pipeworks/compat.lua
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-- taken from pipeworks/compat.lua
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if( minetest.get_modpath( 'pipeworks' )) then
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local has_pipeworks = minetest.get_modpath( 'pipeworks' )
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if( has_pipeworks ) then
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chesttools.chest_add.tiles = {
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chesttools.chest_add.tiles = {
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"chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[1].."^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[1].."^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
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chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
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"chesttools_blue_chest_lock.png"};
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chesttools.chest_add.tiles[6]};
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chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,
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chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,
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tubedevice = 1, tubedevice_receiver = 1 };
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tubedevice = 1, tubedevice_receiver = 1 };
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chesttools.chest_add.tube = {
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chesttools.chest_add.tube = {
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@ -69,9 +73,11 @@ end
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chesttools.formspec = "size[9,10]"..
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chesttools.formspec = "size[9,10]"..
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"list[current_name;main;0.5,0.3;8,4;]"..
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"list[current_name;main;0.5,0.3;8,4;]"..
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"label[0.0,9.7;Title/Content:]"..
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"label[0.5,9.7;Name:]"..
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"field[1.8,10.0;6,0.5;chestname;;]"..
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"field[1.8,10.0;6,0.5;chestname;;]"..
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"button[7.5,9.7;1,0.5;set_chestname;Store]"..
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"button[7.5,9.7;1,0.5;set_chestname;Store\nName]"..
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-- "button[8.6,9.7;0.5,0.5;change_color;C]"..
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"image_button[8.4,9.7;0.5,0.5;chesttools_palette.png;change_color;]"..
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"label[0.0,4.4;Main]"..
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"label[0.0,4.4;Main]"..
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"button[1.0,4.5;1,0.5;craft;Craft]"..
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"button[1.0,4.5;1,0.5;craft;Craft]"..
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"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
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"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
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@ -90,11 +96,14 @@ end
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chesttools.may_use = function( pos, player )
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chesttools.may_use = function( pos, player )
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if( not( player )) then
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if not (pos and player and player.is_player and player:is_player() and not player.is_fake_player) then
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return false;
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return false;
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end
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end
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local name = player:get_player_name();
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local name = player:get_player_name();
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local meta = minetest.get_meta( pos );
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local meta = minetest.get_meta( pos );
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if(not(meta)) then
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return false
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end
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local owner = meta:get_string( 'owner' )
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local owner = meta:get_string( 'owner' )
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-- the owner can access the chest
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-- the owner can access the chest
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if( owner == name or owner == "" ) then
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if( owner == name or owner == "" ) then
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@ -114,10 +123,25 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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return;
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return;
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end
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end
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if( fields.change_color ) then
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local node = minetest.get_node( pos )
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local add = 0
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if(node and node.name and minetest.registered_nodes[node.name]) then
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local def = minetest.registered_nodes[node.name]
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if(def and def.paramtype2 == "colorfacedir") then
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add = 32
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elseif(def and def.paramtype2 == "colorwallmounted") then
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add = 8
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end
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minetest.swap_node(pos, {name=node.name, param2=(node.param2 + add) % 256})
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return
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end
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end
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local meta = minetest.get_meta( pos );
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local meta = minetest.get_meta( pos );
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local chestname = meta:get_string( 'chestname' );
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local chestname = meta:get_string( 'chestname' );
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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if( fields.set_chestname and fields.chestname ) then
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if( fields.set_chestname and fields.chestname and fields.chestname ~= chestname) then
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chestname = tostring( fields.chestname );
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chestname = tostring( fields.chestname );
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meta:set_string( 'chestname', chestname );
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meta:set_string( 'chestname', chestname );
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meta:set_string("infotext", "\""..chestname.."\" Chest (owned by "..meta:get_string("owner")..")")
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meta:set_string("infotext", "\""..chestname.."\" Chest (owned by "..meta:get_string("owner")..")")
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@ -129,9 +153,11 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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end
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end
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local formspec = "size[9,10]"..
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local formspec = "size[9,10]"..
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"label[0.0,9.7;Title/Content:]"..
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"label[0.5,9.7;Name:]"..
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"field[1.8,10.0;6,0.5;chestname;;"..tostring( chestname or "unconfigured").."]"..
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"field[1.8,10.0;6,0.5;chestname;;"..tostring( chestname or "unconfigured").."]"..
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"button[7.5,9.7;1,0.5;set_chestname;Store]"..
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"button[7.5,9.7;1,0.5;set_chestname;Store\nName]"..
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-- "button[8.6,9.7;0.5,0.5;change_color;C]"..
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"image_button[8.4,9.7;0.5,0.5;chesttools_palette.png;change_color;]"..
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"list[current_name;main;0.5,0.3;8,4;]"..
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"list[current_name;main;0.5,0.3;8,4;]"..
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"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
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"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
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"button[7.5,4.5;0.5,0.5;take_all;TA]"..
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"button[7.5,4.5;0.5,0.5;take_all;TA]"..
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@ -144,6 +170,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
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local b3 = "button[4.0,4.5;1,0.5;bag3;Bag 3]";
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local b3 = "button[4.0,4.5;1,0.5;bag3;Bag 3]";
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local b4 = "button[5.0,4.5;1,0.5;bag4;Bag 4]";
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local b4 = "button[5.0,4.5;1,0.5;bag4;Bag 4]";
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local selected = '';
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local selected = '';
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if( fields.drop_all or fields.take_all or fields.swap_all or fields.filter_all ) then
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if( fields.drop_all or fields.take_all or fields.swap_all or fields.filter_all ) then
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-- check if the player has sufficient access to the chest
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-- check if the player has sufficient access to the chest
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@ -362,17 +389,6 @@ chesttools.update_chest = function(pos, formname, fields, player)
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player_inv:add_item( 'main', old_price_item..' '..tostring(old_price_amount));
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player_inv:add_item( 'main', old_price_item..' '..tostring(old_price_amount));
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end
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end
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-- set the owner field
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meta:set_string( 'owner', pname );
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if( fields.locked ) then
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meta:set_string("infotext", "Locked Chest (owned by "..meta:get_string("owner")..")")
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elseif( fields.shared ) then
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meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
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else
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meta:set_string("infotext", "Chest")
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end
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-- copy the old inventory
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-- copy the old inventory
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local inv = meta:get_inventory();
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local inv = meta:get_inventory();
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local main_inv = {};
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local main_inv = {};
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@ -387,6 +403,14 @@ chesttools.update_chest = function(pos, formname, fields, player)
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-- make sure the player owns the new chest
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-- make sure the player owns the new chest
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meta:set_string("owner", pname);
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meta:set_string("owner", pname);
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if( fields.locked ) then
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meta:set_string("infotext", "Locked Chest (owned by "..pname..")")
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elseif( fields.shared ) then
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meta:set_string("infotext", "Shared Chest (owned by "..pname..")")
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else
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meta:set_string("infotext", "Chest")
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end
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-- put the inventory back
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-- put the inventory back
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local new_inv = meta:get_inventory();
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local new_inv = meta:get_inventory();
|
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local new_inv_size = inv:get_size("main");
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local new_inv_size = inv:get_size("main");
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@ -441,13 +465,15 @@ end
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minetest.register_on_player_receive_fields( chesttools.form_input_handler );
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minetest.register_on_player_receive_fields( chesttools.form_input_handler );
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minetest.register_node( 'chesttools:shared_chest', {
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chesttools.register_chest = function(node_name, desc, name, paramtype2, palette, tiles)
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description = 'Shared chest which can be used by all who can build at that spot',
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minetest.register_node( node_name, {
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name = 'shared chest',
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description = desc,
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tiles = chesttools.chest_add.tiles,
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name = name,
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tiles = tiles,
|
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groups = chesttools.chest_add.groups,
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groups = chesttools.chest_add.groups,
|
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tube = chesttools.chest_add.tube,
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tube = chesttools.chest_add.tube,
|
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paramtype2 = "facedir",
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paramtype2 = paramtype2,
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palette = palette,
|
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legacy_facedir_simple = true,
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legacy_facedir_simple = true,
|
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is_ground_content = false,
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is_ground_content = false,
|
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
|
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@ -456,6 +482,9 @@ minetest.register_node( 'chesttools:shared_chest', {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
|
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("owner", placer:get_player_name() or "")
|
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meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
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meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
|
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if has_pipeworks then
|
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pipeworks.after_place(pos)
|
||||||
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end
|
||||||
end,
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end,
|
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|
||||||
on_construct = function(pos)
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on_construct = function(pos)
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@ -469,10 +498,11 @@ minetest.register_node( 'chesttools:shared_chest', {
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"listring[current_player;main]")
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"listring[current_player;main]")
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end,
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end,
|
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|
||||||
can_dig = function(pos,player)
|
can_dig = function(pos, player)
|
||||||
local meta = minetest.get_meta(pos);
|
local player_name = (player and player.get_player_name and player:get_player_name()) or ""
|
||||||
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local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
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local inv = meta:get_inventory()
|
||||||
return inv:is_empty("main") and player:get_player_name() == meta:get_string('owner');
|
return player_name and inv:is_empty("main") and not minetest.is_protected(pos, player_name)
|
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end,
|
end,
|
||||||
|
|
||||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||||
@ -578,6 +608,14 @@ minetest.register_node( 'chesttools:shared_chest', {
|
|||||||
return nil;
|
return nil;
|
||||||
end,
|
end,
|
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})
|
})
|
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|
end
|
||||||
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|
||||||
|
chesttools.register_chest("chesttools:shared_chest",
|
||||||
|
'Shared chest which can be used by all who can build at that spot',
|
||||||
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'shared chest',
|
||||||
|
'colorfacedir',
|
||||||
|
'chesttools_palette.png',
|
||||||
|
chesttools.chest_add.tiles)
|
||||||
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|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'chesttools:shared_chest',
|
output = 'chesttools:shared_chest',
|
||||||
@ -585,4 +623,24 @@ minetest.register_craft({
|
|||||||
recipe = { 'default:steel_ingot', 'default:chest_locked' },
|
recipe = { 'default:steel_ingot', 'default:chest_locked' },
|
||||||
})
|
})
|
||||||
|
|
||||||
|
chesttools.register_chest("chesttools:shared_chest_wall",
|
||||||
|
'Shared chest which can be used by all who can build at that spot (wallmounted)',
|
||||||
|
'shared chest (wallmounted)',
|
||||||
|
'colorwallmounted',
|
||||||
|
'chesttools_palette_wallmounted.png',
|
||||||
|
{chesttools.chest_add.tiles[6],
|
||||||
|
chesttools.chest_add.tiles[3].."^[transformR180",
|
||||||
|
chesttools.chest_add.tiles[3].."^[transformR270",
|
||||||
|
chesttools.chest_add.tiles[3].."^[transformR90",
|
||||||
|
chesttools.chest_add.tiles[1].."^[transformR90",
|
||||||
|
chesttools.chest_add.tiles[1].."^[transformR90",
|
||||||
|
chesttools.chest_add.tiles[1],
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'chesttools:shared_chest_wall',
|
||||||
|
type = 'shapeless',
|
||||||
|
recipe = { 'default:steel_ingot', 'chesttools:shared_chest' },
|
||||||
|
})
|
||||||
|
|
||||||
minetest.log("action", "[chesttools] loaded.")
|
minetest.log("action", "[chesttools] loaded.")
|
||||||
|
5
mod.conf
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
name = chesttools
|
||||||
|
description = With these chests, you can access your bags and craft inventory with one click and move items between bag and chest. Other buttons speed up inventory movement even more: "DA": drop all from the selected inventory to the chest, "TA": take all from the chest and move it to your selected inventory, "SA": swap all items between chest and selected inventory and "FA": filter all - drop those items form your selected inventory to the chest of which there is already at least one in the chest. If the place where the chest stands is protected, everyone who can build there can access the chest (shared chest). You can also set a description text for the chests. Interaction with tubes is possible.
|
||||||
|
depends = default
|
||||||
|
author = Sokomine
|
||||||
|
title = Very useful chests which allow quick access to your bags.
|
BIN
textures/chesttools_blue_chest_front.png
Normal file
After Width: | Height: | Size: 717 B |
Before Width: | Height: | Size: 742 B |
BIN
textures/chesttools_palette.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
textures/chesttools_palette_wallmounted.png
Normal file
After Width: | Height: | Size: 136 B |
BIN
textures/chesttools_white_chest_lock.png
Normal file
After Width: | Height: | Size: 717 B |
BIN
textures/chesttools_white_chest_side.png
Normal file
After Width: | Height: | Size: 538 B |
BIN
textures/chesttools_white_chest_top.png
Normal file
After Width: | Height: | Size: 559 B |