Fix bug where claycrafter won't turn off

Fixed a bug where the Claycrafter would remain in its active state even if the output inv was full. This didn't waste or create any resources (only light and kept the block animated), it was purely cosmetic. Fixes issue #9, I guess.
This commit is contained in:
Joaquin Villalba 2020-11-13 01:30:44 -03:00 committed by GitHub
parent fea2299053
commit 4a8a178800
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1 changed files with 2 additions and 5 deletions

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@ -230,7 +230,7 @@ minetest.register_abm({
end
else
-- Furnace ran out of fuel
if cookable then
if cookable and inv:room_for_item("dst", ItemStack({name = "default:clay", count = 4})) then
-- We need to get new fuel
local fueltime = minetest.get_item_group(inv:get_stack("fuel", 1):get_name(), "h2o")
@ -241,16 +241,13 @@ minetest.register_abm({
src_time = 0
else
-- Take fuel from fuel list
if inv:room_for_item("dst", ItemStack({name = "default:clay", count = 4}))
and inv:room_for_item("vessels", ItemStack({name = "vessels:drinking_glass"}))
if inv:room_for_item("vessels", ItemStack({name = "vessels:drinking_glass"}))
then
inv:remove_item("fuel", inv:get_stack("fuel", 1):get_name())
inv:add_item("vessels", {name = "vessels:drinking_glass"})
else
swap_node(pos, "claycrafter:claycrafter_active")
end
fuel_totaltime = fueltime
fuel_time = 0