colddb/README.md
2018-11-10 21:40:49 -06:00

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ColdDB
===========
ColdDB is a minetest mod that implements a serverless, asynchronous, NoSQL database engine.<br>
It provides a key or key-value storage system using plain Lua tables. It also can iterate through the keys.<br>
It is not required to add this mod to secure.trusted_mods this mod will still work.
Usage
===========
Copy *colddb.lua* file to your minetest mod or game. Copy the code from colddb's init file to your mods init file<br>
Then create a lua file for handling database's or any file you like.<br>
Write this code in your lua file.
1. create a directory and link it as a database.
```lua
coldbase = colddb.get_db("mydb")
```
2. added an extra folder to the directory. every new file will be added to the global tag(folder).
```lua
colddb.add_global_tag(coldbase,"ips")
```
3. store key item(this key has no value)
```lua
colddb.set_key(coldbase,"MyKey")
```
4. store key-value item
```lua
colddb.set(coldbase,"MyKeyAndValue","Hello world")
```
5. retrieve items (get_key's callback(arg) will return true, false, or nil)
```lua
colddb.get(coldbase,"MyKeyAndValue",nil,function(arg)
if arg then
minetest.log(string.format("value:%s",arg))
end
end)
colddb.get_key(coldbase,"MyKey",nil,function(arg)
if arg then
minetest.log("Found key")
else
minetest.log("Key not found")
end
end)
```
6. delete key(file) this function works on both keys and key-value keys.
```lua
colddb.remove(coldbase,"MyKeyAndValue")
```
7. if add_to_mem_pool is true(true by default). keys are stored in a weak lua table(memory) it will be removed by the gc if its not in-use. Storing data in memory is to prevent the database from constantly loading up data from files.
```lua
coldbase.add_to_mem_pool = true
```
8. if indexes is true(false by default). When a key file is created an indexing file stores the key for look-ups. this makes it possible to iterate through keys.
```lua
coldbase.indexes = true
```
9. only if coldbase.indexes == true. returns the amount of keys are in the indexing file.
```lua
colddb.get_count(coldbase)
```
10. only if coldbase.indexes == true. iterates through the indexing file(breaks and ends if it reached the end of the file).
```lua
colddb.iterate_index_table(coldbase,nil,func_list_keys,nil)
```
11. adds folders which can be used in other functions that have tag_name arg.
```lua
colddb.add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
```
12. returns the tag name if the tag does not exists it creates one.
```lua
colddb.get_or_add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
```
13. remove tag by name.
```lua
colddb.remove_tag(coldbase,"Extra_Folder")
```
Quick Look
===========
```lua
-- create an directory(watchlist) and link it as a database.
ip_db = colddb.get_db("watchlist")
-- add an extra folder to the directory.
colddb.add_global_tag(ip_db,"ips")
-- return a recorded ip address from the data base.
function ip_db.find(player,callback)
colddb.get(ip_db,player,nil,callback)
end
-- Key is the file and file name. Value is the content's within the file.
-- global tag(ips)--->key(Player name)--->value(ip address)
function ip_db.record_ip(player,ip)
colddb.set(ip_db,player,ip)
end
function ip_db.delete(player)
colddb.remove(db,player)
end
-- When ever a player join's his/her ip address is recorded to the database by player name.
minetest.register_on_prejoinplayer(function(name, ip)
ip_db.record_ip(name,ip)
end)
minetest.register_chatcommand("ip", {
params = "<player>",
description = "Get an player's ip address.",
func = function(name, param)
-- Get the ip record asynchronously.
colddb.get(ip_db,param,nil,function(record)
-- If record is contains data send it to the player.
if record then
minetest.chat_send_player(name,string.format("%s:%s",param,record))
else
-- No record was found.
minetest.chat_send_player(name,"Can not find ip record.")
end
end)
end
})
```
Quick Look Notes
===========
In the example above we could also create a more complex ip database using tags. Creating tags named after the player then assigning the ip files to them.<br>
This way we could store many ips associated with the player instead of just one ip.
API
===========
- **Functions**
- **colddb.get_db(directory) --> db**
Creates an directory and links it as a database. Returns a 'db' obeject.
- **colddb.add_global_tag(db,tag)**
Adds an extra folder to the directory and advance the database to the added folder.
- **colddb.add_tag(db,name,tag)**
- **colddb.get_or_add_tag(db,name,tag)**
- **colddb.remove_tag(db,name)**
- **colddb.get_count(db,tag_name)**
- **colddb.iterate_index_table(db,begin_func,func_on_iterate,end_func,args,tag_name)**
- **begin_func(args)**
- **func_on_iterate(key,index,args)**
- **end_func(args)**
- **colddb.set(db,name,_table,tag_name)**
- **colddb.set_key(db,name,tag_name)**
- **colddb.get(db,name,tag_name,callback(arg))**
- **colddb.get_key(db,name,tag_name,callback(arg))**
- **colddb.remove(db,name,tag_name)**
- **Database object fields**
- **indexes**
- **add_to_mem_pool**
License
===========
ColdDB is distributed under the LGPLv2.1+ license.