forked from mtcontrib/coloredwood
removed all items from the creative inventory
there's just too damn many. Craft them as described on the forum thread for this mod, as usual.
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7c302d0874
commit
98840c48a1
@ -8,7 +8,7 @@ colored_block_description = "Wooden Fence"
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neutral_block = "default:fence_wood"
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colored_block_sunlight = "false"
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colored_block_walkable = "true"
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colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
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colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
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colored_block_sound = "default.node_sound_wood_defaults()"
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-- ------------------------------------------------------------------
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2
init.lua
2
init.lua
@ -1,4 +1,4 @@
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-- Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- Colored Wood mod by Vanessa Ezekowitz ~~ 2013-03-20
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-- based on my unifieddyes template.
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--
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-- License: WTFPL
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@ -116,13 +116,13 @@ for shade = 1, 3 do
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minetest.register_craftitem(colorname, {
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description = itemdesc,
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inventory_image = pngname,
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groups = { coloredsticks=1 }
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groups = { coloredsticks=1, not_in_creative_inventory=1 }
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})
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minetest.register_craftitem(s50colorname, {
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description = s50itemdesc,
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inventory_image = s50pngname,
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groups = { coloredsticks=1 }
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groups = { coloredsticks=1, not_in_creative_inventory=1 }
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})
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minetest.register_craft( {
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@ -157,7 +157,7 @@ for hue = 1, 12 do
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minetest.register_craftitem(colorname, {
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description = itemdesc,
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inventory_image = pngname,
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groups = { coloredsticks=1 }
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groups = { coloredsticks=1, not_in_creative_inventory=1 }
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})
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minetest.register_craft({
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@ -197,7 +197,7 @@ for grey = 1,5 do
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minetest.register_craftitem(greyshadename, {
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description = itemdesc,
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inventory_image = pngname,
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groups = { coloredsticks=1 }
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groups = { coloredsticks=1, not_in_creative_inventory=1 }
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})
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minetest.register_craft({
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2
wood.lua
2
wood.lua
@ -8,7 +8,7 @@ colored_block_description = "Wood Planks"
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neutral_block = "default:wood"
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colored_block_sunlight = "false"
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colored_block_walkable = "true"
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colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
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colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
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colored_block_sound = "default.node_sound_wood_defaults()"
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-- ------------------------------------------------------------------
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