unified dyes uses on_use now, instead of on_rightclick

This commit is contained in:
Vanessa Ezekowitz 2017-02-04 19:41:01 -05:00
parent c49927797c
commit bc4d6e163c
1 changed files with 14 additions and 42 deletions

View File

@ -152,13 +152,10 @@ for _, color in ipairs(coloredwood.hues_plus_greys) do
palette = "unifieddyes_palette_"..color.."s.png",
walkable = true,
sunlight_propagates = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1},
ud_replacement_node = "coloredwood:wood_"..color,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "coloredwood:wood_"..color, true)
end,
drop = "default:wood"
})
@ -178,12 +175,8 @@ for _, color in ipairs(coloredwood.hues_plus_greys) do
paramtype = "light",
paramtype2 = "colorfacedir",
palette = "unifieddyes_palette_"..color.."s.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1},
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, nil, true)
end
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
after_dig_node = unifieddyes.after_dig_node
}
)
end
@ -198,25 +191,12 @@ end
or string.find(i.name, "moreblocks:slab_wood")
or string.find(i.name, "moreblocks:panel_wood")
or string.find(i.name, "moreblocks:micro_wood")
or string.find(i.name, "moreblocks:slope_wood")
then
or string.find(i.name, "moreblocks:slope_wood") then
local s1, s2 = is_stairsplus(i.name)
minetest.override_item(i.name, {
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local wield = itemstack:get_name()
local newnode = nil
if string.find(wield, "dye:") or string.find(wield, "unifieddyes:") then
local s1, s2 = is_stairsplus(i.name)
local paletteidx, hue = unifieddyes.getpaletteidx(wield, true)
if hue ~= 0 then
newnode = "coloredwood:"..s1.."_wood_"..coloredwood.hues[hue]..s2
else
newnode = "coloredwood:"..s1.."_wood_grey"..s2
end
end
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, newnode, true)
end,
ud_replacement_node = "coloredwood:"..s1.."_wood_grey",
paramtype2 = "colorfacedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
})
end
end
@ -243,10 +223,8 @@ end
minetest.override_item("default:wood", {
paramtype2 = "colorfacedir",
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "coloredwood:wood_grey", true)
end
ud_replacement_node = "coloredwood:wood_grey",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
})
minetest.register_node("coloredwood:fence", {
@ -257,25 +235,19 @@ minetest.register_node("coloredwood:fence", {
paramtype2 = "color",
palette = "unifieddyes_palette.png",
walkable = true,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "coloredwood:fence")
end,
drop = "default:fence_wood"
})
minetest.override_item("default:fence_wood", {
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "coloredwood:fence")
end
ud_replacement_node = "coloredwood:fence",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}
})
-- ============================