forked from mtcontrib/coloredwood
		
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			7f09ef4c3d
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			2018-08-26
		
	
	| Author | SHA1 | Date | |
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					882a332c59 | ||
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					f74bdd224f | 
							
								
								
									
										114
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										114
									
								
								init.lua
									
									
									
									
									
								
							@@ -117,8 +117,9 @@ table.insert(coloredwood.hues_plus_greys, "grey")
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local function is_stairsplus(name, colorized)
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	-- the format of a coloredwood stairsplus node is:
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	-- moreblocks:class_wood_color_shape
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	-- where class is "slab", "stair", etc. and shape is "three quarter", "alt", etc.
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	-- "coloredwood:$CLASS_wood_$COLOR_$SHAPE"
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	-- where $CLASS is "slab", "stair", etc., $SHAPE is "three quarter", "alt", etc.,
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	-- and $COLOR is one of the 13 color sets (counting "grey")
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	local a = string.find(name, ":")
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	local b = string.find(name, "_")
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@@ -126,6 +127,7 @@ local function is_stairsplus(name, colorized)
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	local class = string.sub(name, a+1, b-1) -- from colon to underscore is the class
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	local shape = ""
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	local rest
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	local colorshape
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	if class == "stair"
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	  or class == "slab"
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@@ -153,14 +155,10 @@ minetest.register_node("coloredwood:wood_block", {
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	paramtype = "light",
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	paramtype2 = "color",
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	palette = "unifieddyes_palette_extended.png",
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	place_param2 = 240,
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	walkable = true,
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	sunlight_propagates = false,
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	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
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	sounds = default.node_sound_wood_defaults(),
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	after_place_node = unifieddyes.recolor_on_place,
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	after_dig_node = unifieddyes.after_dig_node,
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	drop = "default:wood"
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})
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for _, color in ipairs(coloredwood.hues_plus_greys) do
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@@ -182,74 +180,61 @@ for _, color in ipairs(coloredwood.hues_plus_greys) do
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				paramtype2 = "colorfacedir",
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				palette = "unifieddyes_palette_"..color.."s.png",
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				after_place_node = function(pos, placer, itemstack, pointed_thing)
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					print("after_place_node on "..minetest.get_node(pos).name)
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					minetest.rotate_node(itemstack, placer, pointed_thing)
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					unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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				end,
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				groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
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				after_dig_node = unifieddyes.after_dig_node
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			}
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		)
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	end
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end
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-- force replacement node type for stairsplus default wood stair/slab/etc nodes
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local coloredwood_cuts = {}
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	if coloredwood.enable_stairsplus then
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-- force settings for stairsplus default wood stair/slab/etc nodes
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-- and fix other stuff for colored versions of stairsplus nodes
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if coloredwood.enable_stairsplus then
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	for _, i in pairs(minetest.registered_nodes) do
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		if string.find(i.name, "moreblocks:stair_wood")
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		if (string.find(i.name, "moreblocks:stair_wood")
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		  or string.find(i.name, "moreblocks:slab_wood")
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		  or string.find(i.name, "moreblocks:panel_wood")
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		  or string.find(i.name, "moreblocks:micro_wood")
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		  or string.find(i.name, "moreblocks:slope_wood") then
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			local a,b = string.find(i.name, "wood_tile")
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			if not a then
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				local s1, s2 = is_stairsplus(i.name, false)
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				minetest.override_item(i.name, {
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					ud_replacement_node = "coloredwood:"..s1.."_wood_grey"..s2,
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					paramtype2 = "colorfacedir",
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					after_place_node = function(pos, placer, itemstack, pointed_thing)
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						print("overridden after_place_node on "..i.name)
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						minetest.rotate_node(itemstack, placer, pointed_thing)
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						unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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					end,
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					on_place = minetest.item_place,
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					groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1},
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				})
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			end
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		end
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	end
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		  or string.find(i.name, "moreblocks:slope_wood"))
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		  and not string.find(i.name, "wood_tile") then
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	-- fix drops and other stuff for colored versions of stairsplus nodes
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			table.insert(coloredwood_cuts, i.name)
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	for _, i in pairs(minetest.registered_nodes) do
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		if string.find(i.name, "coloredwood:stair_")
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		  or string.find(i.name, "coloredwood:slab_")
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		  or string.find(i.name, "coloredwood:panel_")
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		  or string.find(i.name, "coloredwood:micro_")
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		  or string.find(i.name, "coloredwood:slope_")
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			then
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			mname = string.gsub(i.name, "coloredwood:", "moreblocks:")
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			local s1, s2 = is_stairsplus(mname, true)
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			minetest.override_item(i.name, {
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				after_place_node = function(pos, placer, itemstack, pointed_thing)
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					print("overridden after_place_node on "..i.name)
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					minetest.rotate_node(itemstack, placer, pointed_thing)
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					unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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				end,
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				on_place = minetest.item_place,
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				drop = "moreblocks:"..s1.."_wood"..s2
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				groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1},
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			})
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		end
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	end
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end
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-- "coloredwood:slope_wood_outer_half_raised"
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for _, mname in ipairs(coloredwood_cuts) do
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	local class, shape = is_stairsplus(mname, nil)
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	unifieddyes.register_color_craft({
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		output_prefix = "coloredwood:"..class.."_wood_",
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		output_suffix = shape,
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		palette = true,
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		type = "shapeless",
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		neutral_node = mname,
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		recipe = {
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			"NEUTRAL_NODE",
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			"MAIN_DYE"
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		}
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	})
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end
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minetest.override_item("default:wood", {
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	palette = "unifieddyes_palette_extended.png",
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	ud_replacement_node = "coloredwood:wood_block",
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	after_place_node = unifieddyes.recolor_on_place,
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	airbrush_replacement_node = "coloredwood:wood_block",
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	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
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})
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@@ -260,19 +245,38 @@ default.register_fence("coloredwood:fence", {
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	palette = "unifieddyes_palette_extended.png",
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	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1},
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	sounds = default.node_sound_wood_defaults(),
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	after_place_node = unifieddyes.recolor_on_place,
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	after_dig_node = unifieddyes.after_dig_node,
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	drop = "default:fence_wood",
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	material = "default:wood"
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})
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minetest.override_item("default:fence_wood", {
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	palette = "unifieddyes_palette_extended.png",
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	ud_replacement_node = "coloredwood:fence",
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	after_place_node = unifieddyes.recolor_on_place,
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	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}
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})
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-- Crafts
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unifieddyes.register_color_craft({
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	output = "coloredwood:wood_block",
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	palette = "extended",
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	type = "shapeless",
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	neutral_node = "default:wood",
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	recipe = {
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		"NEUTRAL_NODE",
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		"MAIN_DYE"
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	}
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})
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unifieddyes.register_color_craft({
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	output = "coloredwood:fence",
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	palette = "extended",
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	type = "shapeless",
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	neutral_node = "default:fence_wood",
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	recipe = {
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		"NEUTRAL_NODE",
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		"MAIN_DYE"
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	}
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})
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-- ============================
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-- convert the old static nodes
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