forked from mtcontrib/columnia
Merge pull request #1 from Illuna-Minetest/master
added the textures folder :-)
This commit is contained in:
commit
b7af923d1c
@ -3,14 +3,6 @@ columnia
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Simple Pillar Mod for Minetest
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Advice:
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Dont Download the mod from GitHub:
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I had some problems whit GitHub so i can't upload the texturefolder. So please download the mod from this Link:
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https://www.dropbox.com/s/cbpdgbkbzrp1yir/columnia.zip
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This zip will also include the textures.
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The GitHub respository is only for the Code.
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I'm sorry
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Licences:
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Columnia (2014 by Glunggi) is a fork of stairs ..in principle is its stairs with other nodes.
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So i will to keep the old stairs- Licenses for this chanced Mode.. include all of my chances.
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2
depends.txt
Normal file
2
depends.txt
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@ -0,0 +1,2 @@
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default
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moretrees?
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83
init.lua
83
init.lua
@ -533,7 +533,8 @@ columnia.register_column_ia("rusty_block", "columnia:rusty_block",
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"Rusty Column Crosslink",
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"Rusty Column Link",
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"Rusty Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("stone", "default:stone",
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{cracky=3},
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@ -544,7 +545,8 @@ columnia.register_column_ia("stone", "default:stone",
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"Stone Column Crosslink",
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"Stone Column Link",
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"Stone Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("stonebrick", "default:stonebrick",
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{cracky=3},
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@ -555,7 +557,8 @@ columnia.register_column_ia("stonebrick", "default:stonebrick",
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"Stone Brick Column Crosslink",
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"Stone Brick Column Link",
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"Stone Brick Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick",
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{cracky=3},
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@ -566,7 +569,8 @@ columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick",
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"Desert Stone Brick Column Crosslink",
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"Desert Stone Brick Column Link",
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"Desert Stone Brick Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("desert_stone", "default:desert_stone",
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{cracky=3},
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@ -577,7 +581,8 @@ columnia.register_column_ia("desert_stone", "default:desert_stone",
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"Desert Stone Column Crosslink",
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"Desert Stone Column Link",
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"Desert Stone Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("cobble", "default:cobble",
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{cracky=3},
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@ -588,7 +593,8 @@ columnia.register_column_ia("cobble", "default:cobble",
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"Cobble Column Crosslink",
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"Cobble Column Link",
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"Cobble Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("brick", "default:brick",
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{cracky=3},
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@ -599,7 +605,8 @@ columnia.register_column_ia("brick", "default:brick",
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"Brick Column Crosslink",
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"Brick Column Link",
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"Brick Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("sandstone", "default:sandstone",
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{crumbly=2,cracky=2},
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@ -610,7 +617,8 @@ columnia.register_column_ia("sandstone", "default:sandstone",
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"Sandstone Column Crosslink",
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"Sandstone Column Link",
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"Sandstone Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
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{crumbly=2,cracky=2},
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@ -621,7 +629,8 @@ columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
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"Sandstone Brick Column Crosslink",
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"Sandstone Brick Column Link",
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"Sandstone Brick Column Linkdown",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults()
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)
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columnia.register_column_ia("wood", "default:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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@ -644,3 +653,59 @@ columnia.register_column_ia("junglewood", "default:junglewood",
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"Junglewood Column Link",
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"Junglewood Column Linkdown",
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default.node_sound_wood_defaults())
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columnia.register_column_ia("pinewood", "default:pine_wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"default_pine_wood.png"},
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"Pinewood Column",
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"Pineewood Column Top",
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"Pineewood Column Bottom",
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"Pineewood Column Crosslink",
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"Pineewood Column Link",
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"Pineewood Column Linkdown",
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default.node_sound_wood_defaults())
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if core.get_modpath( 'moretrees' ) then
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local morewood = {
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{ name='beech', description='Beech Tree' },
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{ name='apple_tree', description='Apple Tree' },
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{ name='oak', description='Oak Tree' },
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{ name='sequoia', description='Giant Sequoia' },
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{ name='birch', description='Birch Tree' },
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{ name='palm', description='Palm Tree', },
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{ name='spruce', description='Spruce Tree' },
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{ name='willow', description='Willow Tree' },
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{ name='acacia', description='Acacia Tree' },
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{ name='rubber_tree', description='Rubber Tree' },
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{ name='fir', description='Douglas Fir' }
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}
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for _,t in pairs( morewood ) do
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print('register: '.. t.name)
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columnia.register_column_ia( t.name, 'moretrees:' .. t.name ..'_planks',
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{ 'moretrees_' .. t.name .. '_wood.png' },
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t.description .. ' Column',
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t.description .. ' Column Top',
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t.description .. ' Column Bottom',
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t.description .. ' Column Crosslink',
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t.description .. ' Column Link',
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t.description .. ' Column Linkdown',
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default.node_sound_wood_defaults())
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end
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end
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if core.get_modpath('moreblocks') then
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stairsplus:register_all(
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'columnia',
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'rusty_block',
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'columnia:rusty_block',
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{
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description = 'Rusty Block',
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tiles = {
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'columnia_rusty_block.png'
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},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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}
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)
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end
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BIN
textures/columnia_blueprint.png
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textures/columnia_blueprint.png
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After Width: | Height: | Size: 301 B |
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textures/columnia_lamp.png
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textures/columnia_lamp.png
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After Width: | Height: | Size: 381 B |
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textures/columnia_lamp_inv.png
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textures/columnia_lamp_inv.png
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After Width: | Height: | Size: 263 B |
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textures/columnia_rusty.png
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textures/columnia_rusty.png
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After Width: | Height: | Size: 534 B |
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textures/columnia_rusty_block.png
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textures/columnia_rusty_block.png
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After Width: | Height: | Size: 609 B |
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