start adding a big locked chest

This commit is contained in:
HybridDog 2014-06-02 21:04:06 +02:00
parent 6f181d1936
commit 4a46667e28
4 changed files with 62 additions and 40 deletions

4
README.txt Normal file
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@ -0,0 +1,4 @@
TODO:
— finish adding a big locked chest
— maybe use [combine for front and lock
— get more stuff from the default chests

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@ -72,6 +72,19 @@ minetest.override_item("default:chest", {
end
})
local function remove_next(pos, oldnode)
local p1 = oldnode.param2
for p,param in pairs(param_tab) do
if param == p1 then
p1 = p
break
end
end
local x, z = unpack(string.split(p1, " "))
pos.x = pos.x-x
pos.z = pos.z-z
minetest.remove_node(pos)
end
minetest.register_node("connected_chests:chest_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
@ -92,19 +105,7 @@ minetest.register_node("connected_chests:chest_left", {
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_dig_node = function(pos, oldnode)
local p1 = oldnode.param2
for p,param in pairs(param_tab) do
if param == p1 then
p1 = p
break
end
end
local x, z = unpack(string.split(p1, " "))
pos.x = pos.x-x
pos.z = pos.z-z
minetest.remove_node(pos)
end,
after_dig_node = remove_next,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff in big chest at "..minetest.pos_to_string(pos))
@ -119,19 +120,7 @@ minetest.register_node("connected_chests:chest_left", {
end,
})
minetest.register_node("connected_chests:chest_right", {
tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_front.png^[transformFX"},
paramtype2 = "facedir",
drop = "",
is_ground_content = false,
pointable = false,
can_dig = function()
return false
end,
})
--[[
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
@ -139,33 +128,39 @@ local function has_locked_chest_privilege(meta, player)
return true
end
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
minetest.register_node("connected_chests:chest_locked_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"},
paramtype2 = "facedir",
drop = "default:chest_locked 2",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
--[[on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
end,]]
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
after_dig_node = remove_next,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
@ -199,17 +194,17 @@ minetest.register_node("default:chest_locked", {
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
" moves stuff in big locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
" moves stuff to big locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
" takes stuff from big locked chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
@ -221,7 +216,30 @@ minetest.register_node("default:chest_locked", {
)
end
end,
})]]
})
minetest.register_node("connected_chests:chest_right", {
tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_front.png^[transformFX"},
paramtype2 = "facedir",
drop = "",
is_ground_content = false,
pointable = false,
can_dig = function()
return false
end,
})
minetest.register_node("connected_chests:chest_locked_right", {
tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_lock.png^[transformFX"},
paramtype2 = "facedir",
drop = "",
is_ground_content = false,
pointable = false,
can_dig = function()
return false
end,
})
print(string.format("[connected_chest] loaded after ca. %.2fs", os.clock() - load_time_start))

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