forked from mtcontrib/connected_chests
fix screwdriver rotated big chest crash
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36a49cc3be
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7efa31c726
61
init.lua
61
init.lua
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@ -128,33 +128,32 @@ local function log_access(pos, player, text)
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" moves stuff "..text.." at "..minetest.pos_to_string(pos))
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end
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local default_chest = minetest.registered_nodes["default:chest"]
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minetest.register_node("connected_chests:chest_left", {
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tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
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"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"},
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paramtype2 = "facedir",
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drop = "default:chest 2",
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groups = default_chest.groups,
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is_ground_content = default_chest.is_ground_content,
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sounds = default_chest.sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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local chest = table.copy(minetest.registered_nodes["default:chest"])
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chest.description = nil
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chest.tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
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"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"}
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chest.drop = "default:chest 2"
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chest.legacy_facedir_simple = nil
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chest.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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can_dig = default_chest.can_dig,
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after_dig_node = return_remove_next("connected_chests:chest_right"),
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on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big chest")
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end,
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on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big chest")
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end,
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on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big chest")
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end,
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})
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}
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chest.after_dig_node = return_remove_next("connected_chests:chest_right")
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chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big chest")
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end
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chest.on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big chest")
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end
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chest.on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big chest")
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end
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minetest.register_node("connected_chests:chest_left", chest)
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local function has_locked_chest_privilege(meta, player)
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@ -231,6 +230,11 @@ for _,i in pairs({"chest", "chest_locked"}) do
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interval = 3,
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chance = 1,
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action = function (pos, node)
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if node.param2 > 3 then
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node.param2 = 0
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minetest.swap_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[node.param2], " "))
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if minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z}).name ~= "connected_chests:"..i.."_left" then
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minetest.remove_node(pos)
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@ -243,6 +247,11 @@ for _,i in pairs({"chest", "chest_locked"}) do
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chance = 1,
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action = function (pos, node)
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local par = node.param2
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if par > 3 then
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node.param2 = 0
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minetest.swap_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[par], " "))
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pos = {x=pos.x-x, y=pos.y, z=pos.z-z}
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if minetest.get_node(pos).name == "air" then
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